Renewal
.:Monster Database:.
Sort current result by:
Monster NameElementRaceSizeBase ExperienceJob ExperienceHPLevelAtk RangeMonster IDBase Exp per HPJob Exp per HPHit(100%)Flee(95%)DefenseMagic Defense
Lord Knight Seyren   (G_SEYREN_)   Mob-ID#1799
Elements
HP 347590
Level 99
Race Demi-Human
Property
Fire 4
Size Medium
Hit(100%) 229
Flee(95%) 304 Base Exp 18000
Walk Speed Very Fast Job Exp 10000
Atk Delay 0.38s
Attack 4238-5040 Base Exp / HP 0.052:1
Def 72 Job Exp / HP 0.029:1
Magic Def 37 Delay After Hit Very Short
Atk Range 1 cells Str 120 Int 65
Spell Range 10 cells Agi 110 Dex 130
Sight Range 12 cells Vit 81 Luk 52
Not found on any map. This monster might be:
1) not implemented yet,
2) used in quests, or
3) summoned as slave by other monsters.
Mode
  • Aggressive
  • Cast Sensor (Idle)
  • Cast Sensor (Chase)
  • Change Chase
  • Change Target (Attack)
  • Change Target (Chase)
  • Immune to knockback
  • Detector
  • Immune to Status Change
  • Boss Type Immunity to Skills
Neutral
100%
Water
200%
Earth
0%
Fire
-50%
Wind
100%
Poison
75%
Holy
75%
Shadow
75%
Ghost
25%
Undead
25%
Drops

Magaleta / Margaretha Sorin   (MAGALETA)   Mob-ID#1637
Elements
HP 61282
Level 90
Race Demi-Human
Property
Holy 3
Size Medium
Hit(100%) 119
Flee(95%) 253 Base Exp 100000
Walk Speed Average Job Exp 117800
Atk Delay 1.15s
Attack 1300-2053 Base Exp / HP 1.632:1
Def 35 Job Exp / HP 1.922:1
Magic Def 60 Delay After Hit Very Short
Atk Range 1 cells Str 1 Int 145
Spell Range 10 cells Agi 9 Dex 88
Sight Range 12 cells Vit 97 Luk 40
3@tower(10)
- The Endless Tower
4@tower(4)
- The Endless Tower
lhz_dun03
- Bio Laboratory F3
 + 4x / 2~3 min
 + 7x / 2~5 min
 + 24x / 3~5 min
 + 6x / 5~7 min
 + 1x / 9~17 min
Mode
  • Aggressive
  • Cast Sensor (Idle)
  • Cast Sensor (Chase)
  • Change Target (Attack)
  • Change Target (Chase)
Neutral
100%
Water
25%
Earth
25%
Fire
25%
Wind
25%
Poison
25%
Holy
-50%
Shadow
175%
Ghost
25%
Undead
150%
Drops
Monster Skills

Marduk   (MARDUK)   Mob-ID#1140
Elements
HP 4214
Level 40
Race Demi-Human
Property
Fire 1
Size Large
Hit(100%) 100
Flee(95%) 193 Base Exp 1238
Walk Speed Slow Job Exp 752
Atk Delay 1.54s
Attack 315-382 Base Exp / HP 0.294:1
Def 0 Job Exp / HP 0.178:1
Magic Def 60 Delay After Hit Average
Atk Range 1 cells Str 1 Int 79
Spell Range 10 cells Agi 40 Dex 78
Sight Range 12 cells Vit 20 Luk 20
2@tower(10)
- The Endless Tower
4@tower(20)
- The Endless Tower
in_sphinx3(65)
- Sphinx F3
Mode
  • Aggressive
  • Cast Sensor (Idle)
  • Change Target (Attack)
  • Change Target (Chase)
Neutral
100%
Water
150%
Earth
50%
Fire
25%
Wind
100%
Poison
125%
Holy
100%
Shadow
100%
Ghost
100%
Undead
100%
Drops
Monster Skills
Blind Attack [Lv 3]
Demon Shock Attack [Lv 1]
Fire Attribute Attack [Lv 1]

Marduk   (G_MARDUK)   Mob-ID#1458
Elements
HP 4214
Level 40
Race Demi-Human
Property
Fire 1
Size Large
Hit(100%) 100
Flee(95%) 193 Base Exp 0
Walk Speed Slow Job Exp 0
Atk Delay 1.54s
Attack 315-382 Base Exp / HP 0:1
Def 0 Job Exp / HP 0:1
Magic Def 60 Delay After Hit Average
Atk Range 1 cells Str 1 Int 79
Spell Range 10 cells Agi 40 Dex 78
Sight Range 12 cells Vit 20 Luk 20
Not found on any map. This monster might be:
1) not implemented yet,
2) used in quests, or
3) summoned as slave by other monsters.
Mode
  • Aggressive
  • Change Target (Attack)
  • Change Target (Chase)
Neutral
100%
Water
150%
Earth
50%
Fire
25%
Wind
100%
Poison
125%
Holy
100%
Shadow
100%
Ghost
100%
Undead
100%
Monster Skills
Blind Attack [Lv 3]
Demon Shock Attack [Lv 1]
Fire Attribute Attack [Lv 1]

Merman   (G_MERMAN)   Mob-ID#1451
Elements
HP 12300
Level 53
Race Demi-Human
Property
Water 2
Size Medium
Hit(100%) 118
Flee(95%) 213 Base Exp 0
Walk Speed Slow Job Exp 0
Atk Delay 0.92s
Attack 482-603 Base Exp / HP 0:1
Def 10 Job Exp / HP 0:1
Magic Def 35 Delay After Hit Short
Atk Range 2 cells Str 72 Int 15
Spell Range 10 cells Agi 45 Dex 85
Sight Range 12 cells Vit 46 Luk 55
Not found on any map. This monster might be:
1) not implemented yet,
2) used in quests, or
3) summoned as slave by other monsters.
Mode
  • Aggressive
  • Change Target (Attack)
  • Change Target (Chase)
Neutral
100%
Water
0%
Earth
100%
Fire
25%
Wind
175%
Poison
75%
Holy
100%
Shadow
100%
Ghost
75%
Undead
75%
Monster Skills
Stand off attack [Lv 1]
Water Attribute Attack [Lv 3]

Merman   (MERMAN)   Mob-ID#1264
Elements
HP 14690
Level 53
Race Demi-Human
Property
Water 3
Size Medium
Hit(100%) 118
Flee(95%) 188 Base Exp 4500
Walk Speed Slow Job Exp 3000
Atk Delay 0.92s
Attack 482-964 Base Exp / HP 0.306:1
Def 10 Job Exp / HP 0.204:1
Magic Def 35 Delay After Hit Short
Atk Range 2 cells Str 72 Int 35
Spell Range 10 cells Agi 45 Dex 60
Sight Range 12 cells Vit 46 Luk 55
1@tower(10)
- The Endless Tower
beach_dun
- Karu, the West cave
 + 3x / 10~15 sec
iz_dun02
- Undersea Tunnel F3
 + 1x / 30~50 min
iz_dun03
- Undersea Tunnel F4
 + 3x / 30~50 min
iz_dun04(40)
- Undersea Tunnel F5
 + 6x / 3 min
 + 3x / 3 min
 + 3x / 3 min
Mode
  • Aggressive
  • Cast Sensor (Idle)
  • Cast Sensor (Chase)
  • Change Chase
  • Change Target (Attack)
  • Change Target (Chase)
Neutral
100%
Water
-25%
Earth
100%
Fire
0%
Wind
200%
Poison
50%
Holy
100%
Shadow
100%
Ghost
50%
Undead
50%
Drops
Monster Skills
Stand off attack [Lv 1]
Water Attribute Attack [Lv 3]

Mobster   (EVENT_MOBSTER)   Mob-ID#1851
Elements
HP 7991
Level 61
Race Demi-Human
Property
Neutral 1
Size Medium
Hit(100%) 127
Flee(95%) 212 Base Exp 2
Walk Speed Slow Job Exp 2
Atk Delay 1.1s
Attack 500-1000 Base Exp / HP 0:1
Def 45 Job Exp / HP 0:1
Magic Def 35 Delay After Hit Average
Atk Range 1 cells Str 76 Int 35
Spell Range 10 cells Agi 46 Dex 76
Sight Range 12 cells Vit 20 Luk 55
Not found on any map. This monster might be:
1) not implemented yet,
2) used in quests, or
3) summoned as slave by other monsters.
Mode
  • Aggressive
  • Cast Sensor (Idle)
  • Cast Sensor (Chase)
  • Change Chase
  • Change Target (Attack)
  • Change Target (Chase)
Neutral
100%
Water
100%
Earth
100%
Fire
100%
Wind
100%
Poison
100%
Holy
100%
Shadow
100%
Ghost
25%
Undead
100%

Mobster   (MOBSTER)   Mob-ID#1313
Elements
HP 7991
Level 61
Race Demi-Human
Property
Neutral 1
Size Medium
Hit(100%) 127
Flee(95%) 212 Base Exp 4424
Walk Speed Slow Job Exp 1688
Atk Delay 1.1s
Attack 910-1128 Base Exp / HP 0.554:1
Def 41 Job Exp / HP 0.211:1
Magic Def 37 Delay After Hit Average
Atk Range 1 cells Str 76 Int 35
Spell Range 10 cells Agi 46 Dex 76
Sight Range 12 cells Vit 20 Luk 55
3@tower(10)
- The Endless Tower
cmd_fild02(1)
- Kokomo beach
Mode
  • Aggressive
  • Cast Sensor (Idle)
  • Cast Sensor (Chase)
  • Change Chase
  • Change Target (Attack)
  • Change Target (Chase)
Neutral
100%
Water
100%
Earth
100%
Fire
100%
Wind
100%
Poison
100%
Holy
100%
Shadow
100%
Ghost
25%
Undead
100%
Drops
Monster Skills

New Year Doll   (P_CHUNG_E)   Mob-ID#1963
Elements
HP 23900
Level 49
Race Demi-Human
Property
Neutral 2
Size Medium
Hit(100%) 134
Flee(95%) 214 Base Exp 2396
Walk Speed Average Job Exp 993
Atk Delay 1.73s
Attack 460-1050 Base Exp / HP 0.1:1
Def 8 Job Exp / HP 0.042:1
Magic Def 15 Delay After Hit Long
Atk Range 1 cells Str 38 Int 30
Spell Range 10 cells Agi 65 Dex 90
Sight Range 12 cells Vit 43 Luk 15
Not found on any map. This monster might be:
1) not implemented yet,
2) used in quests, or
3) summoned as slave by other monsters.
Mode
  • Aggressive
  • Cast Sensor (Idle)
  • Cast Sensor (Chase)
  • Change Chase
  • Change Target (Attack)
  • Change Target (Chase)
Neutral
100%
Water
100%
Earth
100%
Fire
100%
Wind
100%
Poison
100%
Holy
100%
Shadow
100%
Ghost
0%
Undead
100%

Nightmare Amon Ra (Re-Stats)   (N_AMON_RA)   Mob-ID#2362
Elements
HP 2515784
Level 145
Race Demi-Human
Property
Earth 3
Size Large
Hit(100%) 254
Flee(95%) 321 Base Exp 1626487
Walk Speed Average Job Exp 1302087
Atk Delay 2.02s MVP Exp 813243
Attack 4106-7307 Base Exp / HP 0.647:1
Def 367 Job Exp / HP 0.518:1
Magic Def 301 Delay After Hit Short
Atk Range 3 cells Str 86 Int 131
Spell Range 14 cells Agi 89 Dex 101
Sight Range 12 cells Vit 120 Luk 92
moc_prydn2
- Morocc Pyramid Underground 2F- Challenge
 + 1x / 60~70 min
Mode
  • MVP Boss
  • Immovable
  • Aggressive
  • Immune to knockback
  • Detector
  • Immune to Status Change
  • Boss Type Immunity to Skills
Neutral
100%
Water
100%
Earth
0%
Fire
200%
Wind
0%
Poison
100%
Holy
100%
Shadow
100%
Ghost
50%
Undead
50%
Drops
Monster Skills
Dark Blessing [Lv 1]
Sucking Blood [Lv 1]
Slaves
When:
- a target is in cast range (50% chance)
When:
- range attacked (50% chance)
- After hit by Fire Wall (50% chance)
- After hit by Thunder Storm (50% chance)
- After hit by Heal (50% chance)
- After hit by Magnus Exorcismus (50% chance)
- After hit by Meteor Storm (50% chance)
- After hit by Storm Gust (50% chance)

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