Renewal
.:Renewal Combo Item Database:.
 


{ .@r =
getequiprefinerycnt(EQI_HEAD_TOP)+
getequiprefinerycnt(EQI_HE ...


{ bonus bAspdRate,3; bonus
bVariableCastrate,-3; }

{ bonus2 bMagicAddRace,RC_All,1;
bonus bMaxSPrate,1; if
(getequipref ...







{ bonus4
bAutoSpell,"MO_EXTREMITYFIST",1,3,
1; bonus3 bAutoSpell,"PR_ ...

{ bonus2
bExpAddRace,RC_All,((getequiprefin
erycnt(EQI_SHADOW_SHOES)+ ...

{ bonus2 bAddSize,Size_Small,5;
bonus2 bAddRace,RC_Brute,5; }

{ bonus2 bAddClass,Class_All,5; }

{ bonus2 bSubEle,Ele_Neutral,20;
bonus bFlee,20; bonus2
bHPLossRate, ...

{ bonus2
bAddItemHealRate,12192,200; }

{ bonus2 bAddItemHealRate,538,100;
bonus2 bAddItemHealRate,12192,100 ...


{ .@r =
getequiprefinerycnt(EQI_ARMOR)+get
equiprefinerycnt(EQI_GARMENT)+gete
quiprefinerycnt(EQI_SHOES) ...

{ bonus
bVariableCastrate,-(2*getequiprefi
nerycnt(EQI_ARMOR)); bonus ...

{ .@r =
getequiprefinerycnt(EQI_ARMOR);
bonus bMaxSPrate,10+.@r; bon ...

{ bonus
bVariableCastrate,-(2*getequiprefi
nerycnt(EQI_ARMOR)); bonus ...

{ autobonus "{ bonus bDex,20;
bonus bLongAtkRate,10;
}",20,7000,BF_W ...

{ autobonus "{ bonus bDex,20;
bonus bLongAtkRate,10;
}",20,7000,BF_W ...

{ autobonus "{ bonus bDex,20;
bonus bLongAtkRate,10;
}",20,7000,BF_W ...

{ autobonus "{ bonus bInt,20;
bonus2 bMagicAtkEle,Ele_Ghost,10;
}",2 ...

{ autobonus "{ bonus bLuk,20;
bonus2 bMatkRate,15; bonus2
bAddClass, ...

{ autobonus "{ bonus bDex,20;
bonus bLongAtkRate,10;
}",20,7000,BF_W ...

{ autobonus "{ bonus bStr,20;
bonus2 bAddClass,Class_All,10;
}",20,7000,BF_WEAPON; /* unknown
rate */ ...

{ bonus bMdef,8; bonus
bMaxSPRate,10; bonus bInt,4; }


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