Renewal
.:Renewal Item Database:.

Dark Knight Belt [0]   [Accessory]   Item ID# 2779 (Dark_Knight_Belt)
Dark Knight Belt (Type A)
Type
Armor
Class
Accessory
Buy
20z
Sell
10z
Weight
50
Defense
1
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
Combo Script
{ autobonus "{ bonus bAspdRate,2; }",50,10000,0,"{ specialeffect2 EF_POTION_BERSERK; }"; bonus bMaxHP,BaseLevel*15; bonus bMaxSP,(BaseLevel*12)/10; bonus2 bAddClass,Class_All,3; }
Item Script
{ bonus bStr,2; bonus bAgi,1; },{},{}
Dropped By No Result

Dark Knight Glove [0]   [Accessory]   Item ID# 2827 (Dark_Knight_GloveB)
Dark Knight Glove (Type B)
Type
Armor
Class
Accessory
Buy
20z
Sell
10z
Weight
50
Defense
1
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
A glove worn by a cursed Dark Knight.
When receiving physical attack, has a chance of increasing MaxHP by 10% for 10 seconds.
Dark Knight Set
Dark Knight Mask
Dark Knight Belt
Dark Knight Glove

More Information on Combo:
Combo Script
{ autobonus "{ bonus bAspdRate,2; }",50,10000,0,"{ specialeffect2 EF_POTION_BERSERK; }"; bonus bMaxHP,BaseLevel*15; bonus bMaxSP,(BaseLevel*12)/10; bonus2 bAddClass,Class_All,3; }
Item Script
{ autobonus "{ bonus bMaxHPrate,2; }",10,5000,BF_NORMAL,"{ specialeffect2 EF_ENHANCE; }"; },{},{}
Dropped By No Result

Dark Knight Mask [0]   [Upper, Middle & Lower Head]   Item ID# 5482 (Dark_Knight_Mask)
Dark Knight Mask (Type A)
Type
Armor
Class
U, M & L Headgear
Buy
20z
Sell
10z
Weight
300
Defense
5
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job
Description
STR + 3

[Dark Knight Belt, Dark Knight Glove & Dark Knight Mask Set]
MATK + 10%, INT + 5.
Reduce damage from Angel monster by 10%.

[Dark Knight Belt, Dark Knight Glove B & Dark Knight Mask Set]
ATK +3%.
Increase MaxHP by 15*Base Level.
Increase MaxMP by 1.2*Base Level.
When receiving physical attack, has a chance to obtain ASPD +2% buff for 10 seconds.

More Information on Combo:
Combo Script
{ autobonus "{ bonus bAspdRate,2; }",50,10000,0,"{ specialeffect2 EF_POTION_BERSERK; }"; bonus bMaxHP,BaseLevel*15; bonus bMaxSP,(BaseLevel*12)/10; bonus2 bAddClass,Class_All,3; }
Item Script
{ bonus bStr,3; },{},{}
Dropped By No Result

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