Renewal
.:Renewal Item Database:.
 

Show iRO Description?
Current Item Drop Rate is set to 1x Hide items that are not dropped by monster?
Andre Shadow Armor [Shadow Body]   Item ID# 24097 (S_Adurate_Armor)
Adurate Shadow Armor
Type Shadow Gear Class Shadow Armor Buy n/a Sell n/a Weight 0
Applicable Jobs
Every Job
Description An armor worn on top of normal armor for additional defense.
Can be equipped alone but needs a complete set to have bonus effect.
DEF +1.
Each refine add a 1% resistance to the Blind status.
When equipped with Stability Shadow Shield, Andre / Adurate Shadow Set (armor, shoes):
DEF +5.
If the refine levels of the entire set is +20 or higher, gains immunity to the Blind status.

More Information on Combo:
Combo Script
{ bonus bDef,5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES) >= 20) bonus2 bResEff,Eff_Blind,10000; }
Item Script
{ [email protected] = getrefine(); bonus bMaxHP,[email protected]*10; bonus bDef,1; bonus2 bResEff,Eff_Blind,[email protected]; },{},{}
Dropped ByNo Result

Andre Shadow Shoes [Shadow Footgear]   Item ID# 24098 (S_Adurate_Shoes)
Adurate Shadow Shoes
Type Shadow Gear Class Shadow Footgear Buy n/a Sell n/a Weight 0
Applicable Jobs
Every Job
Description Shoes worn on top of normal shoes for additional defense.
Can be equipped alone but needs a complete set to have bonus effect.
DEF +1.
Each refine add a 1% resistance to the Blind status.
When equipped with Stability Shadow Shield, Andre / Adurate Shadow Set (armor, shoes):
DEF +5.
If the refine levels of the entire set is +20 or higher, gains immunity to the Blind status.

More Information on Combo:
Combo Script
{ bonus bDef,5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES) >= 20) bonus2 bResEff,Eff_Blind,10000; }
Item Script
{ [email protected] = getrefine(); bonus bMaxHP,[email protected]*10; bonus bDef,1; bonus2 bResEff,Eff_Blind,[email protected]; },{},{}
Dropped ByNo Result

Stability Shadow Shield [Shadow Shield]   Item ID# 24090 (S_Stability_Shield)
Type Shadow Gear Class Shadow Shield Buy n/a Sell n/a Weight 0
Applicable Jobs
Every Job
Description An armor worn on top of normal armor for additional defense.
Can be equipped alone but needs a complete set to have bonus effect.

DEF + 3.
Each refine add a 1% resistance to the Stone, Sleep,Silence, Blind status.
Each 2 refine add a 1% resistance to the Stun, Freeze, Curse, Bleeding status

When equipped with Plasterus / Harrods Plaster Shadow Set (armor, shoes):
DEF + 5.
If the refine levels of the entire set is +20 or higher, gains immunity to the Stone Curse status.

When equipped with Insomnia Shadow Set (armor, shoes):
DEF + 5.
If the refine levels of the entire set is +20 or higher, gains immunity to the Sleep status.

When equipped with Peerless Shadow Set (armor, shoes):
DEF + 5.
If the refine levels of the entire set is +20 or higher, gains immunity to the Silence status.

When equipped with Andre / Adurate Shadow Set (armor, shoes):
DEF + 5.
If the refine levels of the entire set is +20 or higher, gains immunity to the Blind status.

When equipped with Unfreezing Shadow Set (Weapon, earring, pendant):
DEF + 4.
If the refine levels of the entire set is +30 or higher, gains immunity to the Frozen status.

When equipped with Neutral Shadow Set (Weapon, earring, pendant):
DEF + 4.
If the refine levels of the entire set is +30 or higher, gains immunity to the Stun status.

When equipped with Curse Lift / Frozen Curse Shadow Set (earring, pendant):
DEF + 5.
If the refine levels of the entire set is +20 or higher, gains immunity to the Curse status.

When equipped with Vitality Shadow Set (earring, pendant):
DEF + 5.
If the refine levels of the entire set is +20 or higher, gains immunity to the Bleeding status.

More Information on Combo:
Combo Script
{ bonus bDef,5; if (getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES) >= 20) bonus2 bResEff,Eff_Blind,10000; }
Item Script
{ bonus bDef,3; [email protected] = getrefine(); bonus bMaxHP,[email protected]*10; bonus2 bResEff,Eff_Stun,([email protected]/2)*100; bonus2 bResEff,Eff_Freeze,([email protected]/2)*100; bonus2 bResEff,Eff_Curse,([email protected]/2)*100; bonus2 bResEff,Eff_Bleeding,([email protected]/2)*100; bonus2 bResEff,Eff_Stone,[email protected]*100; bonus2 bResEff,Eff_Sleep,[email protected]*100; bonus2 bResEff,Eff_Silence,[email protected]*100; bonus2 bResEff,Eff_Blind,[email protected]*100; },{},{}
Dropped ByNo Result