Renewal
.:Renewal Item Database:.

Illusion Shoes [1]   [Footgear]   Item ID# 22133 (Shoes_IL)
Type
Armor
Class
Footgear
Buy
20z
Sell
10z
Weight
40
Defense
10
Required Lvl
99
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job except Novice & Supernovice
Description
A pair of shoes made of supple, high quality leather.
MaxHP +100, MaxSP +10.
Every refine level: MaxHP +100, MaxSP +5.

More Information on Combo:
Combo Script
{ bonus bBaseAtk,40; .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus2 bSkillAtk,"NC_AXEBOOMERANG",15; } if ((.@eq + .@weapon) >= 18) { bonus2 bAddClass,Class_All,10; if ((.@eq + .@weapon) >= 22) { bonus bLongAtkRate,10; } } }
Item Script
{ .@r = getrefine(); bonus bMaxHP,(100+(100*.@r)); bonus bMaxSP,(10+(5*.@r)); },{},{}
Dropped By No Result

Illusion War Axe [2]   [One Hand]   Item ID# 1326 (War_Axe_IL)
Type
Weapon
Class
One-handed Axe
Buy
n/a
Sell
n/a
Weight
420
Attack
180
Required Lvl
120
Weapon Lvl
4
Slot
2
Applicable Jobs
Merchant
Blacksmith
Alchemist
Description
A bloodthirsty axe that has aided many warriors in battle.

STR +2, DEX +2, LUK +2.
Increases damage of Axe Tornado and Axe Boomerang by 100%.
Increases damage of Cart Tornado by 75%.

Indestructible in battle

Refine Level +7:
Increases damage of Axe Tornado, Axe Boomerang and Cart Tornado by 20%.

Refine Level +9:
Increases damage of Axe Tornado, Axe Boomerang and Cart Tornado by 20%.

When equipped with Illusion Shoes:
ATK + 40

If Refine Level of Illusion War Axe and Illusion Shoes each is +7 or higher:
Increases damage of Axe Boomerang by 15%.

If Total refine level of entire set at least +18: ATK +10%.

If total refine level of entire set at least +22: Ranged physical damage +10%.

More Information on Combo:
Combo Script
{ bonus bBaseAtk,40; .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus2 bSkillAtk,"NC_AXEBOOMERANG",15; } if ((.@eq + .@weapon) >= 18) { bonus2 bAddClass,Class_All,10; if ((.@eq + .@weapon) >= 22) { bonus bLongAtkRate,10; } } }
Item Script
expand to view script
{ bonus bStr,2; bonus bDex,2; bonus bLuk,2; .@r = getrefine(); if (.@r >= 9) { .@val = 40; } else if (.@r >= 7) { .@val = 20; } bonus2 bSkillAtk,"NC_AXETORNADO",(100+.@val); bonus2 bSkillAtk,"NC_AXEBOOMERANG",(100+.@val); bonus2 bSkillAtk,"GN_CART_TORNADO",(75+.@val); },{},{}
Dropped By No Result

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