Renewal
.:Renewal Item Database:.

Illusion Ancient Cape [1]   [Garment]   Item ID# 20840 (Cape_Of_Ancient_Lord_IL)
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
60
Defense
18
Required Lvl
100
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job except Novice & Supernovice
Description
A fancy cape said to have once been worn by marquises long ago.

AGI +2
Every 2 refine levels, AGI +1 (Up to refine level +10).

When equipped by Rogue classes:
When equipped with Illusion Moonlight Sword: MATK +80.

If refine level of Illusion Cape of Ancient Lord and Illusion Moonlight Sword at least +7:
MATK +80.

If total refine level of entire set at least +18: MATK +40.
If total refine level of entire set at least +22: Fire elemental magic damage +15%.

More Information on Combo:
Combo Script
{ .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_GARMENT); .@val = 100; if (.@weapon >= 7 && .@eq >= 7) { .@val += 50; } bonus bMatk,.@val; if ((.@weapon + .@eq) >= 18) { bonus3 bAutoSpell,"MG_COLDBOLT",3,50; bonus3 bAutoSpell,"MG_FIREBOLT",3,50; bonus3 bAutoSpell,"MG_LIGHTNINGBOLT",3,50; /* fix me: unknown skill lvl/rates */ } if ((.@weapon + .@eq) >= 22) { autobonus "{ bonus2 bSkillAtk,"WZ_STORMGUST",30; bonus2 bSkillAtk,"WZ_METEOR",30; bonus2 bSkillAtk,"WZ_VERMILION",30; bonus2 bSkillAtk,"WZ_HEAVENDRIVE",30; }",20,10000; /* fix me: unknown rate/specialeffect (if any) */ } }
Item Script
{ .@val = min(getrefine(),10)/2; bonus bAgi,(2+.@val); },{},{}
Dropped By No Result

Illusion Immaterial Sword [2]   [One Hand]   Item ID# 13469 (Immaterial_Sword_IL)
Type
Weapon
Class
One-handed Sword
Buy
n/a
Sell
n/a
Weight
90
Attack
180
Required Lvl
120
Weapon Lvl
4
Slot
2
Applicable Jobs
Swordman
Merchant
Thief
Knight
Blacksmith
Assassin
Crusader
Rogue
Alchemist
Description
A sword with an intangible blade that appears to be formless.
Attack and collapse the subject's mind.

Drains 1 SP on each physical attack.
When dealing physical attack, has a 8% chance to drain 30% SP from enemy.

For each refine level:
Increases the chance to drain the SP of enemies by 2%.

Refine Level +12:
Increases SP drain from enemy by 20%.

When equipped with Illusion Cape of Ancient Lord:
MATK +100

If refine level of Illusion Immaterial Sword and Illusion Cape of Ancient Lord each is +7 or higher:
MATK +50

If total refine level of entire set is +18 or higher:
When dealing physical and specific attacks, has a chance to deal extra damage on bolt skills.

If total refine level of entire set is +22 or higher:
When dealing physical attacks, has a chance to increase damage of Storm Gust, Meteor Storm, Lord of Vermillion and Heaven's Drive by 30% for 10 seconds.

Indestructible in battle

More Information on Combo:
Combo Script
{ .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_GARMENT); .@val = 100; if (.@weapon >= 7 && .@eq >= 7) { .@val += 50; } bonus bMatk,.@val; if ((.@weapon + .@eq) >= 18) { bonus3 bAutoSpell,"MG_COLDBOLT",3,50; bonus3 bAutoSpell,"MG_FIREBOLT",3,50; bonus3 bAutoSpell,"MG_LIGHTNINGBOLT",3,50; /* fix me: unknown skill lvl/rates */ } if ((.@weapon + .@eq) >= 22) { autobonus "{ bonus2 bSkillAtk,"WZ_STORMGUST",30; bonus2 bSkillAtk,"WZ_METEOR",30; bonus2 bSkillAtk,"WZ_VERMILION",30; bonus2 bSkillAtk,"WZ_HEAVENDRIVE",30; }",20,10000; /* fix me: unknown rate/specialeffect (if any) */ } }
Item Script
{ .@r = getrefine(); bonus bSPDrainValue,-1; bonus bUnbreakableWeapon; if (.@r >= 12) { .@val = 20; } bonus2 bSPVanishRate,(80+(20*.@r)),(30+.@val); bonus bAtkEle,Ele_Ghost; },{},{}
Dropped By No Result

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