Renewal
.:Renewal Item Database:.

Vigilante Badge [0]   [Accessory]   Item ID# 28441 (Vigilante_Bedge)
Type
Armor
Class
Accessory
Buy
n/a
Sell
n/a
Weight
20
Defense
2
Required Lvl
100
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Shadow Chaser
Description
A Vigilante Badge wore to prevent criminal in the past.
Flee +10.
Increases Bow Class weapon damage by 5%.

More Information on Combo:
Combo Script
{ bonus2 bSkillAtk,"AC_DOUBLE",50; bonus2 bSkillUseSP,"SC_TRIANGLESHOT",10; }
Item Script
{ bonus bFlee,10; bonus bLongAtkRate,5; },{},{}
Dropped By No Result

Vigilante Bow [2]   [Two Handed]   Item ID# 18145 (Vigilante_Bow)
Type
Weapon
Class
Bow
Buy
n/a
Sell
n/a
Weight
100
Attack
140
Required Lvl
100
Weapon Lvl
3
Slot
2
Range
5
Applicable Jobs
Shadow Chaser
Description
A Vigilante Bow that used to prevent criminal in the past.
Every 20 base of DEX increases Bow class weapon damage by 5%.

Refine Level +7: Increases Bow class weapon damage by 10%.
Refine Level +9: Increases Double Strafing damage by 50%.

More Information on Combo:
Combo Script
{ bonus2 bSkillAtk,"AC_DOUBLE",50; bonus2 bSkillUseSP,"SC_TRIANGLESHOT",10; }
Item Script
{ .@r = getrefine(); .@bonus = 5*(readparam(bDex)/20); if (.@r>=7) { .@bonus += 10; } if (.@r>=9) { bonus2 bSkillAtk,"AC_DOUBLE",50; } bonus bLongAtkRate,.@bonus; },{},{}
Dropped By

Vigilante Suit [0]   [Body]   Item ID# 15176 (Vigilante_Suits)
Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
50
Defense
50
Required Lvl
100
Armor Lvl
1
Slot
0
Applicable Jobs
Shadow Chaser
Description
A Vigilante suit that used to prevent criminal in the past.

DEX +5.
For every 2 refine levels, increases Bow class weapon damage by 3%.

Refine Level +9:
Increases damage of Triangle Shot by 20%.

[Vigilante set: Vigilante Suit, Vigilante Bow, Vigilante Badge]
Increases damage of Double Strafe by 50%.
Reduces SP cost of Triangle Shot by 10.

Enchantable: Yes

More Information on Combo:
Combo Script
{ bonus2 bSkillAtk,"AC_DOUBLE",50; bonus2 bSkillUseSP,"SC_TRIANGLESHOT",10; }
Item Script
{ .@r = getrefine(); bonus bDex,5; bonus bLongAtkRate,3*(.@r/2); if (.@r>=9) bonus2 bSkillAtk,"SC_TRIANGLESHOT",20; },{},{}
Dropped By No Result

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