Renewal
.:Renewal Item Database:.

Illusion Long Mace [2]   [One Hand]   Item ID# 16063 (Long_Mace_IL)
Type
Weapon
Class
Mace
Buy
20z
Sell
10z
Weight
80
Attack
185
Required Lvl
99
Weapon Lvl
4
Slot
2
Range
3
Applicable Jobs
Acolyte
Priest
Monk
Description
A long, thin mace built like a spear.
Increases attack range by 3 cells.
Reduces damage taken from long range physical attacks by 10%.
Every 2 refine levels: Reduces damage taken from long range physical attacks by 3%.

More Information on Combo:
Combo Script
{ .@matk = 100; .@recovery = 20; .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_ARMOR); if (.@weapon >= 7 && .@eq >= 7) { .@matk += 50; } if ((.@weapon + .@eq) >= 18) { .@recovery += 15; if ((.@weapon + .@eq) >= 22) { bonus bDelayrate,-15; } } bonus bMatk,.@matk; bonus bHealPower2,.@recovery; }
Item Script
{ bonus bLongAtkDef,(10+3*(getrefine()/2)); },{},{}
Dropped By No Result

Illusion Puente Robe [1]   [Body]   Item ID# 15195 (Puente_Robe_IL)
Type
Armor
Class
Armor
Buy
20z
Sell
10z
Weight
40
Defense
52
Required Lvl
99
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
A snow-white robe on which spells are embroidered.

Reduces fixed cast time of all skills by 3%.
Increases Healing skills effectiveness by 5%.

For each refine level:
Increases Healing skills effectiveness by 1%.

When equipped with Illusion Long Mace:
MATK +100
Increases Healing skills effectiveness by 20%.

If refine level of Illusion Puente Robe and Illusion Long Mace at least +7:
MATK +50

If total refine level of entire set at least +18:
Increases Healing skills effectiveness by 15%.

If total refine level of entire set at least +22:
Reduces after skill delay by 15%.

More Information on Combo:
Combo Script
{ .@matk = 100; .@recovery = 20; .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_ARMOR); if (.@weapon >= 7 && .@eq >= 7) { .@matk += 50; } if ((.@weapon + .@eq) >= 18) { .@recovery += 15; if ((.@weapon + .@eq) >= 22) { bonus bDelayrate,-15; } } bonus bMatk,.@matk; bonus bHealPower2,.@recovery; }
Item Script
{ bonus bFixedCastrate,-3; .@r = getrefine(); bonus bHealPower2,(5+.@r); bonus bAddItemHealRate,(5+.@r); },{},{}
Dropped By No Result

back to top