Renewal
.:Renewal Item Database:.

Illusion Shoes [1]   [Footgear]   Item ID# 22133 (Shoes_IL)
Type
Armor
Class
Footgear
Buy
20z
Sell
10z
Weight
40
Defense
10
Required Lvl
99
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job except Novice & Supernovice
Description
A pair of shoes made of supple, high quality leather.
MaxHP +100, MaxSP +10.
Every refine level: MaxHP +100, MaxSP +5.

More Information on Combo:
Combo Script
{ bonus bAspdRate,8; .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { .@val = 20; } if ((.@eq + .@weapon) >= 18) { bonus bLongAtkRate,10; if ((.@eq + .@weapon) >= 22) { .@val += 30; } } if (.@val) { bonus2 bSkillAtk,"LG_BANISHINGPOINT",.@val; } }
Item Script
{ .@r = getrefine(); bonus bMaxHP,(100+(100*.@r)); bonus bMaxSP,(10+(5*.@r)); },{},{}
Dropped By No Result

Illusion Spectral Spear [1]   [Two Handed]   Item ID# 26007 (Spectral_Spear_IL)
Type
Weapon
Class
Two-handed Spear
Buy
20z
Sell
10z
Weight
200
Attack
240
Required Lvl
99
Weapon Lvl
4
Slot
1
Range
3
Applicable Jobs
Swordman
Knight
Crusader
Description
The creator of this formidable Two-Handed Spear sacrificed his own life to forge it, resulting in a curse that will try to dominate the wearer's soul.

Increases physical damage inflicted on Shadow element, Demon and Undead race monsters by 20%.
For each 2 refine levels, additional 3% more damage inflicted.

Reduces damage taken from Shadow element, Demon and Undead race monsters by 10%.
For each 2 refine levels, additional 3% less damage taken.

Gains 50 HP when defeating target with melee physical attacks.

For each 2 refine levels, restores 1 SP when defeating target with melee physical attacks.

Random chance to inflict Confuse status on wielder when dealing physical attack.

When equipped with Illusion Shoes:
Reduces after attack delay by 8% (ASPD +8%).
If refine level of Illusion Spectral Spear and Illusion Shoes at least +7:
Increases damage of Banishing Point by 20%.

If total refine level of entire set at least +18:
Increases ranged physical attack by 10%.

If total refine level of entire set at least +22:
Increases damage of Banishing Point by 30%.

More Information on Combo:
Combo Script
{ bonus bAspdRate,8; .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { .@val = 20; } if ((.@eq + .@weapon) >= 18) { bonus bLongAtkRate,10; if ((.@eq + .@weapon) >= 22) { .@val += 30; } } if (.@val) { bonus2 bSkillAtk,"LG_BANISHINGPOINT",.@val; } }
Item Script
expand to view script
{ .@r = getrefine(); .@val = 3*(.@r/2); bonus2 bAddEle,Ele_Dark,(20+.@val); bonus2 bAddRace,RC_Demon,(20+.@val); bonus2 bAddRace,RC_Undead,(20+.@val); bonus2 bSubRace,RC_Demon,(10+.@val); bonus2 bSubEle,Ele_Undead,(10+.@val); bonus2 bSubEle,Ele_Dark,(10+.@val); bonus bHPGainValue,50; bonus bSPGainValue,(.@r/2); bonus2 bAddEff2,Eff_Confusion,1000; },{},{}
Dropped By No Result

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