Renewal
.:Renewal Item Database:.

Ancient Hero Boots [1]   [Footgear]   Item ID# 22171 (Ancient_Hero_Boots)
Type
Armor
Class
Footgear
Buy
20z
Sell
10z
Weight
60
Defense
15
Required Lvl
100
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
A pair of boots said to have been worn by ancient heroes.
It resonates with the Ancient Hero's Armor.

MaxHP +500, MaxSP +50.
Every 3 refine levels: MaxHP +2%, MaxSP +1%.

Refine Level +9: Reduces fixed cast time of all skills by 0.3 sec.

Refine Level +12: Reduces fixed cast time of all skills by 0.2 sec.

Refine Level +14: Reduces after skill delay by 5%.

More Information on Combo:
Combo Script
{ autobonus "{ bonus bDex,20; bonus bLongAtkRate,10; }",20,7000,BF_WEAPON; /* unknown rate */ }
Item Script
{ .@r = getrefine(); bonus bMaxHP,500; bonus bMaxSP,50; bonus bMaxHPrate,2*(.@r/3); bonus bMaxSPrate,.@r/3; if (.@r >= 9) { .@val = -300; if (.@r >= 12) { .@val -= 200; if (.@r >= 14) { bonus bDelayrate,-5; } } bonus bFixedCast,.@val; } },{},{}
Dropped By No Result

Golden Lord Launcher [2]   [Two Handed]   Item ID# 28257 (Golden_L_Launcher)
Golden Rod Launcher
Type
Weapon
Class
Grenade Launcher
Buy
20z
Sell
10z
Weight
210
Attack
320
Required Lvl
100
Weapon Lvl
4
Slot
2
Range
9
Applicable Jobs
Rebellion
Description
A golden grenade launcher with the power of the soul used by those who have reached the level of Gunmaster, which can handle all firearms skillfully.
It resonates with Ancient Hero's Boots.

For each 2 refine levels, increases long ranged physical damage by 3%.
For each 3 refine levels, ATK +15.

Refine Level +7, increases Dragon Tail damage by 15%.
Refine Level +9, reduces skill cooldown time of Dragon Tail by 1 second.
Refine Level +11, increases Dragon Tail damage by additional 15%.

When equipped with Ancient Hero's Boots:
Random chance to increase DEX by 20 and long ranged physical damage by 10% for 7 sec when dealing physical damage.

More Information on Combo:
Combo Script
{ autobonus "{ bonus bDex,20; bonus bLongAtkRate,10; }",20,7000,BF_WEAPON; /* unknown rate */ }
Item Script
{ .@r = getrefine(); bonus bLongAtkRate,3*(.@r/2); bonus bBaseAtk,15*(.@r/3); if (.@r >= 7) { .@val = 15; if (.@r >= 9) { bonus2 bSkillCooldown,"RL_D_TAIL",-1000; if (.@r >= 11) { .@val += 15; } } bonus2 bSkillAtk,"RL_D_TAIL",.@val; } },{},{}
Dropped By No Result

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