.:Renewal Item Database:.
Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
60 Defense
16 Required Lvl 100 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Every Job |
---|---|
Description | Excellent shoes made of sturdy materials that provides plenty of defense as well as activity. For each refine level: ASPD +1% (Decreases after attack delay by 1%). For each 3 refine levels: Critical +5. More Information on Combo: |
Combo Script |
{ bonus2 bAddClass,Class_All,10; .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus bLongAtkRate,5; } if ((.@eq + .@weapon) >= 18) { bonus2 bSkillAtk,"RL_FIRE_RAIN",20; bonus2 bSkillCooldown,"RL_FIRE_RAIN",-2000; if ((.@eq + .@weapon) >= 22) { autobonus3 "{ bonus bBaseAtk,50; bonus2 bAddRace,RC_Brute,50; bonus2 bAddRace,RC_Demon,50; }",5,10000,"RL_R_TRIP"; /* unknown rate */ } } } |
Item Script | { .@r = getrefine(); bonus bCritical,(5*(.@r/3)); bonus bAspdRate,.@r; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Gatling Gun
Buy
20z
Sell
10z
Weight
250 Attack
210 Required Lvl 120 Weapon Lvl 4 Slot 2 Range 9 | |
Applicable Jobs | Gunslinger Rebellion |
---|---|
Description | Rotating motorized firearm. Its power was so great that it was named 'The Slayer'. Every refine level, ATK + 10. For each 15 base STR, increases ranged physical attack by 2%. Refine Level +7, increases Fire Rain damage by 20%. Refine Level +9, increases Round Trip damage by 15%. Refine Level +11, increases physical damage against Brute and Angel by 30%. When equipped with Illusion Boots: ATK +10%. Refine Level of Illusion Boots and Illusion Butcher is +7 or higher: Increases ranged physical damage by 5%. If total refine level of entire set at least +18: Increases damage of Fire Rain by 20%, Decreases skill cooldown time of Fire Rain by 2 seconds. If total refine level of entire set at least +22: Using Round Trip has a chance to increase ATK by 50 and Increases physical damage against Brute and Demon race monsters by 50% for 10 seconds. More Information on Combo: |
Combo Script |
{ bonus2 bAddClass,Class_All,10; .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus bLongAtkRate,5; } if ((.@eq + .@weapon) >= 18) { bonus2 bSkillAtk,"RL_FIRE_RAIN",20; bonus2 bSkillCooldown,"RL_FIRE_RAIN",-2000; if ((.@eq + .@weapon) >= 22) { autobonus3 "{ bonus bBaseAtk,50; bonus2 bAddRace,RC_Brute,50; bonus2 bAddRace,RC_Demon,50; }",5,10000,"RL_R_TRIP"; /* unknown rate */ } } } |
Item Script |
expand to view script{ .@r = getrefine(); bonus bLongAtkRate,2*(readparam(bStr)/15); bonus bBaseAtk,10*.@r; if (.@r >= 7) { bonus2 bSkillAtk,"RL_FIRE_RAIN",20; if (.@r >= 9) { bonus2 bSkillAtk,"RL_R_TRIP",15; if (.@r >= 11) { bonus2 bAddRace,RC_Brute,30; bonus2 bAddRace,RC_Player_Doram,30; bonus2 bAddRace,RC_Demon,30; } } } },{},{} |
Dropped By | No Result |