.:Renewal Item Database:.
Illusion Apocalypse [2] [One Hand] Item ID# 28612 (Book_Of_The_Apo_IL) Illusion Book of the Apocalypse | |
Type
Weapon
Class
Book
Buy
n/a
Sell
n/a
Weight
80 Attack
170 Required Lvl 100 Weapon Lvl 4 Slot 2 | |
Applicable Jobs | Priest Sage Star Gladiator |
---|---|
Description | An end-of-the-life report about the fearful and terrible story of the end of the world. Increases physical damage on Water, Earth, Fire and Wind elemental enemies by 10%. For each 3 refine levels: Increases physical damage on Water, Earth, Fire and Wind elemental enemies by additional 10% (Up to refine level +10). Increases Holy elemental damage taken by 30%. When equipped with Illusion Skull Ring: Decrease after attack delay by 8%. For each 3 refine levels of Illusion Apocalypse: Increases critical damage by 5%. Refine Level of Illusion Apocalypse is +9 or higher: CRIT +15. Immune to Curse status. Refine Level of Illusion Apocalypse is +11 or higher: ATK +100. More Information on Combo: |
Combo Script |
{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bAspdRate,8; bonus bCritAtkRate,(5*(.@r/2)); if (.@r >= 9) { bonus bCritical,15; bonus2 bResEff,Eff_Curse,10000; if (.@r >= 11) { bonus bBaseAtk,100; } } } |
Item Script | { .@val = 10 + 10*(min(getrefine(),10)/3); bonus2 bAddEle,Ele_Water,.@val; bonus2 bAddEle,Ele_Earth,.@val; bonus2 bAddEle,Ele_Fire,.@val; bonus2 bAddEle,Ele_Wind,.@val; bonus2 bSubDefEle,Ele_Holy,-30; },{},{} |
Dropped By | No Result |
Type
Armor
Class
Accessory (Right)
Buy
n/a
Sell
n/a
Weight
10 Required Lvl 100 Armor Lvl 1 Slot 1 Refineable No | |
Applicable Jobs | Every Job |
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Description | A weird ring adorned with a skull in which the words, ''Forever, until death...'' are engraved. Giving this as a gift might send a mixed message. Adds a chance of inflicting Curse status on wearer and attacker when wearer attacked by melee physical attack. More Information on Combo: |
Combo Script |
{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bAspdRate,8; bonus bCritAtkRate,(5*(.@r/2)); if (.@r >= 9) { bonus bCritical,15; bonus2 bResEff,Eff_Curse,10000; if (.@r >= 11) { bonus bBaseAtk,100; } } } |
Item Script | { bonus2 bAddEff,Eff_Curse,5000; bonus2 bAddEff2,Eff_Curse,5000; },{},{} |
Dropped By | No Result |