Renewal
.:Renewal Item Database:.
 

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Illusion Ring [1]   [Accessory]   Item ID# 28509 (Illusion_Ring)
Type Armor Class Accessory Buy n/a Sell n/a Weight 20
Defense 0Required Lvl 100Slot 1
Refineable No
Applicable Jobs
Every Job except Novice
Description Ancient ring.
STR +3.
When base STR at least 100: ATK + 30.

More Information on Combo:
Combo Script
{ [email protected] = getequiprefinerycnt(EQI_HAND_R); bonus bAspdRate,8; bonus bCritAtkRate,(5*([email protected]/2)); if ([email protected] >= 9) { bonus bCritical,15; if ([email protected] >= 11) { bonus bBaseAtk,100; } } }
Item Script
{ bonus bStr,3; if (readparam(bStr) >= 100) { bonus bBaseAtk,30; } },{},{}
Dropped ByNo Result

Illusion Tablet [2]   [One Hand]   Item ID# 28626 (Illusion_Tablet)
Type Weapon Class Book Buy n/a Sell n/a Weight 80
Attack 170Required Lvl 100Weapon Lvl 4Slot 2
Applicable Jobs
Priest Sage Star Gladiator
Description Since it is a stone that is said to contain wise words, the weight is naturally heavy, and if it is correct, it is hard to keep up.

Increases physical damage against Shadow, Undead, Poison and Ghost elemental monsters by 10%.
Increases physical damage taken from Shadow elemental monsters by 30%.

Every 3 refine levels, increases physical damage against Shadow, Undead, Poison and Ghost elemental monsters by additional 10% (up to refine level 10).

When equipped with Illusion Ring:
Decrease after attack delay by 8% (ASPD +8%).
Every 2 refine levels of Illusion Tablet, increases critical damage by 5%.
Refine level +9, critical +15.
Refine level +11, ATK +100.

More Information on Combo:
Combo Script
{ [email protected] = getequiprefinerycnt(EQI_HAND_R); bonus bAspdRate,8; bonus bCritAtkRate,(5*([email protected]/2)); if ([email protected] >= 9) { bonus bCritical,15; if ([email protected] >= 11) { bonus bBaseAtk,100; } } }
Item Script
{ [email protected] = 10 + 10*(min(getrefine(),10)/3); bonus2 bAddEle,Ele_Dark,[email protected]; bonus2 bAddEle,Ele_Undead,[email protected]; bonus2 bAddEle,Ele_Poison,[email protected]; bonus2 bAddEle,Ele_Ghost,[email protected]; bonus2 bSubDefEle,Ele_Dark,-30; },{},{}
Dropped ByNo Result