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Illusion War Axe [2]   [One Hand]   Item ID# 1326 (War_Axe_IL)
Type
Weapon
Class
One-handed Axe
Buy
n/a
Sell
n/a
Weight
420
Attack
180
Required Lvl
120
Weapon Lvl
4
Slot
2
Applicable Jobs
Merchant
Blacksmith
Alchemist
Description
A bloodthirsty axe that has aided many warriors in battle.

STR +2, DEX +2, LUK +2.
Increases damage of Axe Tornado and Axe Boomerang by 100%.
Increases damage of Cart Tornado by 75%.

Indestructible in battle

Refine Level +7:
Increases damage of Axe Tornado, Axe Boomerang and Cart Tornado by 20%.

Refine Level +9:
Increases damage of Axe Tornado, Axe Boomerang and Cart Tornado by 20%.

When equipped with Illusion Shoes:
ATK + 40

If Refine Level of Illusion War Axe and Illusion Shoes each is +7 or higher:
Increases damage of Axe Boomerang by 15%.

If Total refine level of entire set at least +18: ATK +10%.

If total refine level of entire set at least +22: Ranged physical damage +10%.

[iRO Description]
a hideous axe that is said to be haunted by the fear of death when the day faces the enemy, with a life-threatening axe that has become frighteningly cruel because it is swung from the battlefield and filled with blood.
Unbreakable.
STR + 2, DEX + 2, LUK + 2.
Increases the damage of Axe Tornado and Axe Boomerang by 100%.
Increases the damage of Cart Tornado by 75%.
If refine rate is 7 or higher, further increases the damage of Axe Tornado, Axe Boomerang and Cart Tornado by 20%.
If refine rate is 9 or higher, further increases the damage of Axe Tornado, Axe Boomerang and Cart Tornado by another 20%.

If equipped with Illusion Shoes, ATK + 40.
If refine rate of both is 7 or higher, increases the damage of Axe Boomerang by 15%.
If the sum of their refine rates is 18 or higher, ATK + 10%.
If the sum of their refine rates is 22 or higher, increases long ranged physical damage by 10%.

Type : Axe Attack : 180
Weapon Level : 4
Required Level : 120
Jobs : Blacksmith Classes, Alchemist Classes

More Information on Combo:
Item Script
expand to view script
{ bonus bStr,2; bonus bDex,2; bonus bLuk,2; .@r = getrefine(); if (.@r >= 9) { .@val = 40; } else if (.@r >= 7) { .@val = 20; } bonus2 bSkillAtk,"NC_AXETORNADO",(100+.@val); bonus2 bSkillAtk,"NC_AXEBOOMERANG",(100+.@val); bonus2 bSkillAtk,"GN_CART_TORNADO",(75+.@val); },{},{}
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