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Kardui Robe [1]   [Body]   Item ID# 15169 (Kardui_Robe)
Kardui's Robe
Type Armor Class Armor Buy 20z Sell 10z Weight 80
Defense 60Required Lvl 90Slot 1
Applicable Jobs
Every Job
Description A robe of Laphine King. Contains Laphine magic.
MDEF +5
MATK +10
Reduces physical damage taken from Demihuman monster by 1%.

Refine Level +7:
Reduces physical damage taken from Demihuman monster by 2%.
Refine Level +8:
Reduces physical damage taken from Demihuman monster by 2%.
Makes armor indestructible.
Refine Level +9:
Reduces physical damage taken from Demihuman monster by 2%.
When combined with Angelring Card: Adds immunity against Frozen status.

When combined with Laphine Staff:
MATK +3 for every refine level of staff.
Refine Level of Robe +7:
MATK +5 for every refine level of staff instead.
Refine Level of Robe +8:
MATK +7 for every refine level of staff instead.

[iRO Description]
A magical robe worn by the king of the Laphine tribe.
Class: Armor
Defense: 60
Property: Neutral
Requires Level: 90
Usable By: All Jobs
Matk + 10
Mdef + 5
Reduces damage taken from Demi-Human race enemies by 1%.

If upgrade level is +7 or higher,
Reduces damage taken from Demi-Human race enemies by an additional 2%.
If upgrade level is +8 or higher,
Reduces damage taken from Demi-Human race enemies by an additional 2%.
This item is indestructible in battle.
If upgrade level is +9 or higher,
Reduces damage taken from Demi-Human race enemies by an additional 2%.

Set Bonus
Angeling Card
Kardui Robe [1]
If upgrade level is +9 or higher,
Immune to Frozen.

Set Bonus
Kardui Robe [1]
Laphine Staff
Matk + 3 per upgrade level of Laphine Staff.
If Kardui Robe [1] upgrade level is +7 or higher,
Additional Matk + 5 per upgrade level of Laphine Staff.
If Kardui Robe [1] upgrade level is +8 or higher,
Additional Matk + 7 per upgrade level of Laphine Staff.
Item Script
{ bonus bMatk,10; bonus bMdef,5; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player,1; if(getrefine()>=7) { bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2; } if(getrefine()>=8) { bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2; bonus bUnbreakableArmor,1; } if(getrefine()>=9) { bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2; } },{},{}
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