Renewal
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Abyss Dress [0]   [Body]   Item ID# 15204 (Abyss_Dress)
Type
Armor
Class
Armor
Buy
10z
Sell
5z
Weight
40
Defense
120
Required Lvl
90
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job
Description
A dress that looks to absorb all the light in the world.

Prevents knock-back effect.
Indestructible

Refine Level +5:
Increases physical and magical damage inflicted on Shadow and Undead elemental monsters by 10%.
Increases physical and magical damage inflicted on Demon and Undead monsters by 10%.

Refine Level +7:
Increases physical and magical damage inflicted on Shadow and Undead elemental monsters by 15%.
Increases physical and magical damage inflicted on Demon and Undead monsters by 15%.
Refine Level +9:
Increases physical and magical damage inflicted on Shadow and Undead elemental monsters by 15%.
Increases physical and magical damage inflicted on Demon and Undead monsters by 15%.

[iRO Description]
A dress that looks to absorb all the light in the world.
Class: Armor
Defense: 120
Property: Shadow
Requires Level: 90
Usable By: All Jobs
Prevents the user from being knocked back.
This item is indestructible in battle.
If upgrade level is +5 or higher,
Increases physical and magical damage on Shadow and Undead property targets by 10%.
Increases physical and magical damage on Demon and Undead race targets by 10%.
If upgrade level is +7 or higher,
Increases physical and magical damage on Shadow and Undead property targets by an additional 15%.
Increases physical and magical damage on Demon and Undead race targets by an additional 15%.
If upgrade level is +9 or higher,
Increases physical and magical damage on Shadow and Undead property targets by an additional 15%.
Increases physical and magical damage on Demon and Undead race targets by an additional 15%.
Item Script
expand to view script
{ .@r = getrefine(); bonus bNoKnockback; bonus bUnbreakableArmor; bonus bDefEle,Ele_dark; if (.@r>=5) { .@val = 10; if (.@r>=7) { .@val += 15; if (.@r>=9) { .@val += 15; } } bonus2 bAddEle,Ele_Dark,.@val; bonus2 bAddEle,Ele_Undead,.@val; bonus2 bMagicAddEle,Ele_Dark,.@val; bonus2 bMagicAddEle,Ele_Undead,.@val; bonus2 bAddRace,RC_Undead,.@val; bonus2 bAddRace,RC_Demon,.@val; bonus2 bMagicAddRace,RC_Undead,.@val; bonus2 bMagicAddRace,RC_Demon,.@val; } },{},{}
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