.:Renewal Item Database:.
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Valkyrie Hammer [4] [One Hand] Item ID# 16051 (Valkyrie_Hammer) | |
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
10 Attack
50 Required Lvl 70 Weapon Lvl 4 Slot 4 | |
Applicable Jobs | Novice Swordman Acolyte Merchant Knight Priest Blacksmith Supernovice Crusader Monk Alchemist |
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Description | A hammer of noble valkyrie. MATK +50. When equipped by Novice: ATK +150, MATK +200, Hit +10, MaxHP +500, MaxSP +400. SP cost of all skills -5%. For every refine levels: VIT +1 , MaxHP +200, Perfect dodge +1, ASPD +1%. For every 2 refine levels, variable cast time -1%. When equipped by Swordman: MaxHP +500 , MaxSP +100. For every refine levels, VIT +1. When equipped by Priest: ATK +50 , MATK +100. For every refine levels, ASPD +1. When equipped by Monk: MaxSP +200, SP cost -5%. For every refine levels, Perfect dodge +1. When equipped by Merchant: ATK +100 , Hit +10. Every 2 refine levels, variable cast time -1%. [iRO Description] The royal hammer of a powerful warrior maiden. Though its power is mighty, it is easy to handle, even by those less experienced. Class: Mace Attack: 50 Property: Neutral Weapon Level: 4 Required Level: 70 Required Jobs: Novice, Swordman Jobs, Merchant Jobs, Acolyte Jobs Matk + 50 Novice Bonus Vit + 1 per upgrade level of the item. Max HP + 500 Additional Max HP + 200 per upgrade level of the item. Max SP + 400 Atk + 150 Additional Matk + 200 Hit + 10 Perfect Dodge + 1 per upgrade level of the item. Aspd + 1% per upgrade level of the item. Reduces the variable casting time of skills by 1% per 2 upgrade levels of the item. Reduces the SP cost of skills by 5%. Swordman Bonus Vit + 1 per upgrade level of the item. Max HP + 500 Max SP + 100 Merchant Bonus Atk + 100 Hit + 10 Reduces the variable casting time of skills by 1% per 2 upgrade levels of the item. Priest Bonus Atk + 50 Additional Matk + 100 Aspd + 1% per upgrade level of the item. Monk Bonus Max SP + 200 Perfect Dodge + 1 per upgrade level of the item. Reduces the SP cost of skills by 5%. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bMatk,50; if (BaseJob == Job_Novice) { bonus bBaseAtk,150; bonus bMatk,200; bonus bUseSPrate,-5; bonus bHit,10; bonus bMaxHP,500+(200*.@r); bonus bMaxSP,400; bonus bVit,.@r; bonus bFlee2,.@r; bonus bAspdRate,.@r; bonus bVariableCastrate,-.@r/2; } if (BaseClass == Job_Swordman) { bonus bVit,.@r; bonus bMaxHP,500; bonus bMaxSP,100; } if (BaseJob == Job_Priest) { bonus bBaseAtk,50; bonus bMatk,100; bonus bAspdRate,.@r; } if (BaseJob == Job_Monk) { bonus bMaxSP,200; bonus bUseSPrate,-5; bonus bFlee2,.@r; } if (BaseClass == Job_Merchant) { bonus bBaseAtk,100; bonus bHit,10; bonus bVariableCastrate,-.@r/2; } },{},{} |
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