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Old Shadow Handicraft [1]   [Upper Head]   Item ID# 18975 (Old_Shadow_Handicraft)
Type
Armor
Class
Upper Headgear
Buy
10z
Sell
5z
Weight
10
Defense
10
Required Lvl
170
Armor Lvl
1
Slot
1
Applicable Jobs
Shadow Chaser
Description
An old, abandoned shadow handicraft that emanates a mysterious aura.

All Stats +1
Every refine level: ATK +4, MATK +4.

For each 2 refine levels:
MaxHP +1%, MaxSP +1%.
Increases damage of Triangle Shot by 25%.

Refine Level +6:
Reduces cooldown time of Masquerade Enervation and Masquerade Unlucky by 1 second.

Refine Level +8:
Reduces cooldown time of Masquerade Laziness and Masquerade Weakness by 1 second.

Refine Level +10:
Reduces cooldown time of Masquerade Ignorance and Masquerade Gloomy by 1 second.

Enchantable: Yes

[iRO Description]
An old, abandoned shadow handicraft that emanates a mysterious aura.
Account Bound
Class: Headgear
Position: Upper
Defense: 10
Requires Level: 170
Usable By: Shadow Chaser
All Stat + 1
Max HP + 1% per 2 upgrade levels of the item.
Max SP + 1% per 2 upgrade levels of the item.
Atk + 4 per upgrade level of the item.
Matk + 4 per upgrade level of the item.
Increases the damage of Triangle Shot by 25% per 2 upgrade levels of the item.

If upgrade level is +6 or higher,
Reduces the cooldown of Masquerade-Enervation and Masquerade-Unlucky by 1 second.

If upgrade level is +8 or higher,
Reduces the cooldown of Masquerade-Laziness and Masquerade-Weakness by 1 second.

If upgrade level is +10 or higher,
Reduces the cooldown of Masquerade-Groomy and Masquerade-Ignorance by 1 second.

Set Bonus
Old Detachments Ring
Old Shadow Handicraft [1]
Increases the damage of Triangle Shot by 70%.
Item Script
expand to view script
{ .@r = getrefine(); bonus bAllStats,1; bonus bMatk,4*.@r; bonus bBaseAtk,4*.@r; bonus bMaxHPrate,(.@r/2); bonus bMaxSPrate,(.@r/2); bonus2 bSkillAtk,"SC_TRIANGLESHOT",25*(.@r/2); if (.@r>=6) { bonus2 bSkillCooldown,"SC_ENERVATION",-1000; bonus2 bSkillCooldown,"SC_UNLUCKY",-1000; if (.@r>=8) { bonus2 bSkillCooldown,"SC_LAZINESS",-1000; bonus2 bSkillCooldown,"SC_WEAKNESS",-1000; if (.@r>=10) { bonus2 bSkillCooldown,"SC_IGNORANCE",-1000; bonus2 bSkillCooldown,"SC_GROOMY",-1000; } } } },{},{}
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