Renewal
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Saint Crown [0]   [Upper Head]   Item ID# 19469 (Crown_Of_Saint_Jp)
Sacred Crown
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
60
Defense
12
Required Lvl
100
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job
Description
A crown with the sacred aura.

MDEF +15.
Decreases after attack delay 10%.
Decreases SP Consumption of Judex by 15.
Decreases SP Consumption of Adoramus by 15.
Increases damage of Adoramus and Judex by 20%.

For each Level of Oratio:
Decreases the variable cast time of Adoramus and Judex by 5%.

When Clearance is Level 5:
Increases magical damage on Boss class monsters by 25%.

For each Level of Lauda Agnus and Lauda Ramus:
Increases magical damage against Earth, Ghost, Neutral and Undead elemental monsters by 5%.

For each refine level:
Increases magical damage against DemiHuman monsters by 2%.

Refine Level +7,
Decreases after attack delay by 5%.
Increases damage of Adoramus and Judex by 30%.

Refine Level +9,
Decreases after attack delay by 5%.
Increases damage of Adoramus and Judex by 50%.

Refine Level +10
Nullifies Gemstone requirement of certain skills.

[iRO Description]
A crown with the sacred aura.
Class: Headgear
Position: Upper
Defense: 12
Requires Level: 100
Usable By: All Jobs
Mdef + 15
Aspd + 10%
Reduces the SP cost of Adoramus and Judex by 15.
Increases the damage of Adoramus and Judex by 20%.
Reduces the variable casting time of Adoramus and Judex by 5% per level of Oratio known.

If Clearance is level 5, increases magical damage on boss monsters by 25%.
Increases magical damage on Earth, Ghost, Neutral and Undead property targets by 5% per level of Lauda Agnus and Lauda Ramus known
For every upgrade level of Sacred Crown, increases magical damage on Demi-Human race targets by 2%.

If Sacred Crown upgrade level is +7 or higher,
Aspd + 5%
Increases the damage of Adoramus and Judex by an additional 30%.

If upgrade level is +9 or higher,
Additional Aspd + 5%.
Increases the damage of Adoramus and Judex by an additional 50%.

If upgrade level is +10 or higher, nullifies the number of Gemstones required for certain skills.
Item Script
expand to view script
{ .@r = getrefine(); .@a = 5*(getskilllv("AB_LAUDAAGNUS")+getskilllv("AB_LAUDARAMUS")); .@dmg = 20; .@aspd = 10; bonus bMdef,15; bonus2 bSkillUseSP,"AB_JUDEX",15; bonus2 bSkillUseSP,"AB_ADORAMUS",15; bonus2 bVariableCastrate,"AB_JUDEX",-5*getskilllv("AB_ORATIO"); bonus2 bVariableCastrate,"AB_ADORAMUS",-5*getskilllv("AB_ORATIO"); if (getskilllv("AB_CLEARANCE") >= 5) { bonus2 bMagicAddClass,Class_Boss,25; } bonus2 bMagicAddEle,Ele_Undead,.@a; bonus2 bMagicAddEle,Ele_Ghost,.@a; bonus2 bMagicAddEle,Ele_Earth,.@a; bonus2 bMagicAddEle,Ele_Neutral,.@a; bonus2 bMagicAddRace,RC_DemiHuman,2*.@r; bonus2 bMagicAddRace,RC_Player_Human,2*.@r; if (.@r >= 7) { .@dmg += 30; .@aspd += 5; if (.@r >= 9) { .@dmg += 50; .@aspd += 5; if (.@r >= 10) { bonus bNoGemStone; } } } bonus bAspdRate,.@aspd; bonus2 bSkillAtk,"AB_JUDEX",.@dmg; bonus2 bSkillAtk,"AB_ADORAMUS",.@dmg; },{},{}
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