.:Renewal Item Database:.
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Saint Crown [0] [Upper Head] Item ID# 19469 (Crown_Of_Saint_Jp) Sacred Crown | |
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
60 Defense
12 Required Lvl 100 Armor Lvl 1 Slot 0 | |
Applicable Jobs | Every Job |
---|---|
Description | A crown with the sacred aura. MDEF +15. Decreases after attack delay 10%. Decreases SP Consumption of Judex by 15. Decreases SP Consumption of Adoramus by 15. Increases damage of Adoramus and Judex by 20%. For each Level of Oratio: Decreases the variable cast time of Adoramus and Judex by 5%. When Clearance is Level 5: Increases magical damage on Boss class monsters by 25%. For each Level of Lauda Agnus and Lauda Ramus: Increases magical damage against Earth, Ghost, Neutral and Undead elemental monsters by 5%. For each refine level: Increases magical damage against DemiHuman monsters by 2%. Refine Level +7, Decreases after attack delay by 5%. Increases damage of Adoramus and Judex by 30%. Refine Level +9, Decreases after attack delay by 5%. Increases damage of Adoramus and Judex by 50%. Refine Level +10 Nullifies Gemstone requirement of certain skills. [iRO Description] A crown with the sacred aura. Class: Headgear Position: Upper Defense: 12 Requires Level: 100 Usable By: All Jobs Mdef + 15 Aspd + 10% Reduces the SP cost of Adoramus and Judex by 15. Increases the damage of Adoramus and Judex by 20%. Reduces the variable casting time of Adoramus and Judex by 5% per level of Oratio known. If Clearance is level 5, increases magical damage on boss monsters by 25%. Increases magical damage on Earth, Ghost, Neutral and Undead property targets by 5% per level of Lauda Agnus and Lauda Ramus known For every upgrade level of Sacred Crown, increases magical damage on Demi-Human race targets by 2%. If Sacred Crown upgrade level is +7 or higher, Aspd + 5% Increases the damage of Adoramus and Judex by an additional 30%. If upgrade level is +9 or higher, Additional Aspd + 5%. Increases the damage of Adoramus and Judex by an additional 50%. If upgrade level is +10 or higher, nullifies the number of Gemstones required for certain skills. |
Item Script |
expand to view script{ .@r = getrefine(); .@a = 5*(getskilllv("AB_LAUDAAGNUS")+getskilllv("AB_LAUDARAMUS")); .@dmg = 20; .@aspd = 10; bonus bMdef,15; bonus2 bSkillUseSP,"AB_JUDEX",15; bonus2 bSkillUseSP,"AB_ADORAMUS",15; bonus2 bVariableCastrate,"AB_JUDEX",-5*getskilllv("AB_ORATIO"); bonus2 bVariableCastrate,"AB_ADORAMUS",-5*getskilllv("AB_ORATIO"); if (getskilllv("AB_CLEARANCE") >= 5) { bonus2 bMagicAddClass,Class_Boss,25; } bonus2 bMagicAddEle,Ele_Undead,.@a; bonus2 bMagicAddEle,Ele_Ghost,.@a; bonus2 bMagicAddEle,Ele_Earth,.@a; bonus2 bMagicAddEle,Ele_Neutral,.@a; bonus2 bMagicAddRace,RC_DemiHuman,2*.@r; bonus2 bMagicAddRace,RC_Player_Human,2*.@r; if (.@r >= 7) { .@dmg += 30; .@aspd += 5; if (.@r >= 9) { .@dmg += 50; .@aspd += 5; if (.@r >= 10) { bonus bNoGemStone; } } } bonus bAspdRate,.@aspd; bonus2 bSkillAtk,"AB_JUDEX",.@dmg; bonus2 bSkillAtk,"AB_ADORAMUS",.@dmg; },{},{} |
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