.:Renewal Item Database:.
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Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
50 Defense
10 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Every Rebirth Job except High Novice & Supernovice |
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Description | A manteau that is worn by the Valkyries, Odin's battle maidens. Indestructible (except in upgrade attempts). [Mage, Archer, Acolyte Class] Perfect Dodge + 5 Increases Perfect Dodge by (upgrade level*2). [Swordman, Merchant, Thief Class] Reflect 5% melee damage back to enemies. Increases percentage reflect damage by (upgrade level*2). [Valkyrie Helm & Valkyrja's Armor & Valkyrja's Manteau & Valkyrja's Shoes Equip Set] [iRO Description] A manteau that is worn by the Valkyries, Odin's battle maidens. Class: Garment Defense: 10 Requires Level: 1 Usable By: Lord Knight Jobs, Master Smith Jobs, Assassin Cross Jobs, High Priest Jobs, High Wizard Jobs, Sniper Jobs, Paladin Jobs, Biochemist Jobs, Stalker Jobs, Champion Jobs, Scholar Jobs, Minstrel Jobs, Gypsy Jobs Acolyte, Mage and Archer Bonus Perfect Dodge + 5 Additional Perfect Dodge + 2 per upgrade level of the item up to a maximum upgrade level of 10. Swordman, Merchant and Thief Bonus Reflects 5% of the received short-ranged damage back to the attacker. Reflects an additional 2% of the received short-ranged damage back to the attacker per upgrade level of the item up to a maximum upgrade level of 10. This item is indestructible in battle. Set Bonus Valkyrie Helm [1] Valkyrian Armor [1] Valkyrian Shoes [1] Valkyrian Manteau [1] All Stats + 1 Set Bonus Abusive Robe [1] Valkyrie Manteau [1] Max HP + 10% Additional Max HP + 1% per upgrade level of Abusive Robe. Atk + 2% Additional Atk + 1% per upgrade level of Abusive Robe. Bypass 15% of hard defense of Demi-Human, Demon and Undead race targets when performing a physical attack. More Information on Combo: |
Item Script |
expand to view script{ bonus bUnbreakableGarment; .@r = getrefine(); if (BaseClass == Job_Mage || BaseClass == Job_Archer || BaseClass == Job_Acolyte) bonus bFlee2,5+(min(.@r,10)*2); else if (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief) bonus bShortWeaponDamageReturn,5+(min(.@r,10)*2); },{},{} |
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