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Demon Slayer Shot [2]   [Two Handed]   Item ID# 28256 (Demon_S_Shot)
Demon Slayer Shot Gun
Type
Weapon
Class
Shotgun
Buy
20z
Sell
10z
Weight
140
Attack
275
Required Lvl
100
Weapon Lvl
4
Slot
2
Range
9
Applicable Jobs
Rebellion
Description
A shotgun with the power of the soul used by those who have reached the level of Gunmaster, which can handle all firearms skillfully.
It resonates with Ancient Hero's Boots.

Enable splash damage on attack.

For each 2 refine levels, increases long ranged physical damage by 3%.
For each 3 refine levels, MaxSP +2%.

Refine Level +7:
Increases physical damage against Boss monsters by 10%.

Refine Level +9:
ATK +50.
After using Platinum Altar, increases long ranged physical damage by 10% for 90 seconds.

Refine Level +11:
Increases physical damage against Undead and Demon race monsters by 15%.

When equipped with Ancient Hero's Boots:
Random chance to increase DEX by 20 and long ranged physical damage by 10% for 7 sec when dealing physical attack.

[iRO Description]
The one who can handle all guns is the one used by the master.
It seems to resonate with the boots of an ancient hero.

Splash Attack.
Increase damage of ranged attack by 3% per 2 refine rate.
MSP + 2% per 3 refine rate.
When refined to +7 or higher, increase physical damage to boss monsters by 10%.
When refined to +9 or higher, upon use of Platinum Altar increase Atk + 50 and Ranged Damage + 10% for 90 seconds
When refined to +11 or higher, increase physical damage to Demon, Undead monsters by 15%.
When equipped with ancient hero boots, adds a chance to DEX+20, ranged physical damage by 10% for 7s when physical attack.
Type : Shotgun Attack : 275
Weapon level : 4
Required level : 100
Class : Rebellion

More Information on Combo:
Item Script
expand to view script
{ .@r = getrefine(); bonus bSplashRange,1; bonus bLongAtkRate,3*(.@r/2); bonus bMaxSPrate,2*(.@r/3); if (.@r >= 7) { bonus2 bAddClass,Class_Boss,10; if (.@r >= 9) { autobonus3 "{ bonus bBaseAtk,50; bonus bLongAtkRate,10; }",1000,90000,"RL_P_ALTER"; if (.@r >= 11) { bonus2 bAddRace,RC_Undead,15; bonus2 bAddRace,RC_Demon,15; } } } },{},{}
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