.:Renewal Item Database:.
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Emerald Earring [1] [Accessory] Item ID# 28411 (Emerald_Earring) Emerald Earrings | |
Type
Armor
Class
Accessory
Buy
n/a
Sell
n/a
Weight
50 Defense
3 Required Lvl 50 Armor Lvl 1 Slot 1 Refineable No | |
Applicable Jobs | Every Job |
---|---|
Description | A beautiful earring made of a large emerald stone. AGI +5, INT +5, DEX +5. Every 1 Base Level increase 1% damage of: Arrow Vulcan Musical Strike Throw Arrow Every 5 Base Levels: Metallic Sound damage +2%. Metallic Sound variable cast time -1%. Every 2 learned skill level of Lesson: AGI +1, INT +1, DEX +1, MATK +20. [iRO Description] A pair of earrings each crafted from large emeralds. Class: Accessory Requires Level: 50 Usable By: All Jobs Agi + 5 Int + 5 Dex + 5 Increases the damage of Arrow Vulcan, Melody Strike and Slinging Arrow by 1% for every base level. Increases the damage of Metallic Sound by 2% for every 5 base levels. Reduces the variable casting time of Metallic Sound by 1% for every 5 base levels. Additional Agi + 1 per 2 levels of Voice Lessons known. Additional Int + 1 per 2 levels of Voice Lessons known. Additional Dex + 1 per 2 levels of Voice Lessons known. Matk + 20 per 2 levels of Voice Lessons known. |
Item Script |
expand to view script{ bonus bDex,5; bonus bAgi,5; bonus bInt,5; bonus2 bSkillAtk,"CG_ARROWVULCAN",BaseLevel; bonus2 bSkillAtk,"BA_MUSICALSTRIKE",BaseLevel; bonus2 bSkillAtk,"DC_THROWARROW",BaseLevel; bonus2 bSkillAtk,"WM_METALICSOUND",2*(BaseLevel/5); .@n = getskilllv("WM_METALICSOUND"); bonus2 bVariableCastrate,"WM_METALICSOUND",.@n/2; bonus bDex,.@n/2; bonus bAgi,.@n/2; bonus bInt,.@n/2; bonus bMatk,(.@n/2)*20; },{},{} |
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