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Emerald Earring [1]   [Accessory]   Item ID# 28411 (Emerald_Earring)
Emerald Earrings
Type
Armor
Class
Accessory
Buy
n/a
Sell
n/a
Weight
50
Defense
3
Required Lvl
50
Armor Lvl
1
Slot
1
Refineable
No
Applicable Jobs
Every Job
Description
A beautiful earring made of a large emerald stone.
AGI +5, INT +5, DEX +5.

Every 1 Base Level increase 1% damage of:
Arrow Vulcan
Musical Strike
Throw Arrow

Every 5 Base Levels:
Metallic Sound damage +2%.
Metallic Sound variable cast time -1%.

Every 2 learned skill level of Lesson:
AGI +1, INT +1, DEX +1, MATK +20.

[iRO Description]
A pair of earrings each crafted from large emeralds.
Class: Accessory
Requires Level: 50
Usable By: All Jobs
Agi + 5
Int + 5
Dex + 5

Increases the damage of Arrow Vulcan, Melody Strike and Slinging Arrow by 1% for every base level.
Increases the damage of Metallic Sound by 2% for every 5 base levels.
Reduces the variable casting time of Metallic Sound by 1% for every 5 base levels.

Additional Agi + 1 per 2 levels of Voice Lessons known.
Additional Int + 1 per 2 levels of Voice Lessons known.
Additional Dex + 1 per 2 levels of Voice Lessons known.
Matk + 20 per 2 levels of Voice Lessons known.
Item Script
expand to view script
{ bonus bDex,5; bonus bAgi,5; bonus bInt,5; bonus2 bSkillAtk,"CG_ARROWVULCAN",BaseLevel; bonus2 bSkillAtk,"BA_MUSICALSTRIKE",BaseLevel; bonus2 bSkillAtk,"DC_THROWARROW",BaseLevel; bonus2 bSkillAtk,"WM_METALICSOUND",2*(BaseLevel/5); .@n = getskilllv("WM_METALICSOUND"); bonus2 bVariableCastrate,"WM_METALICSOUND",.@n/2; bonus bDex,.@n/2; bonus bAgi,.@n/2; bonus bInt,.@n/2; bonus bMatk,(.@n/2)*20; },{},{}
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