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Powered Chip [1]   [Accessory]   Item ID# 28598 (Supplement_Part_Chip)
Supplemental Chip
Type
Armor
Class
Accessory
Buy
20z
Sell
10z
Weight
10
Required Lvl
100
Armor Lvl
1
Slot
1
Refineable
No
Applicable Jobs
Every Job
Description
A special chip that amplifies natural abilities for a powerful effect.

STR +5, VIT +5, DEX +5, ATK +5%.

If Level 3 Arm Cannon is learned:
Reduces the cast delay of skills by 30%.

If Level 3 Neutral Barrier is learned:
Reduces variable cast time of Arm Cannon, Ice Launcher and Flame Launcher by 50%.

If Level 3 Pile Bunker is learned:
STR +5, VIT +5, DEX +5, ATK +100.

If Level 5 Fire Earth Research is learned:
Nullifies Mado Gear Fuel requirement of certain skills.

[iRO Description]
A special chip that amplifies natural abilities for a powerful effect.
Class: Accessory
Requires Level: 100
Usable By: Mechanic
Str + 5
Vit + 5
Dex + 5
Atk + 5%

If Arm Cannon is level 3,
Reduces the cast delay of skills by 30%.

If Neutral Barrier is level 3,
Reduces the variable casting time of Arm Cannon by 50%.
Reduces the variable casting time of Ice Launcher by 50%.
Reduces the variable casting time of Flame Launcher by 50%.

If Pile Bunker is level 3,
Str + 5
Vit + 5
Dex + 5
Atk + 100

If Fire Earth Research is level 5,
Magic Gear Fuel is not consumed when using skills.
Item Script
expand to view script
{ bonus bStr,5; bonus bVit,5; bonus bDex,5; bonus2 bAddClass,Class_All,5; if (getskilllv("NC_ARMSCANNON") >= 3) bonus bDelayrate,-30; if (getskilllv("NC_NEUTRALBARRIER") >= 3) { bonus2 bVariableCastrate,"NC_ARMSCANNON",-50; bonus2 bVariableCastrate,"NC_FLAMELAUNCHER",-50; bonus2 bVariableCastrate,"NC_COLDSLOWER",-50; } if (getskilllv("NC_PILEBUNKER") >= 3) { bonus bStr,5; bonus bVit,5; bonus bDex,5; bonus bBaseAtk,100; } if (getskilllv("NC_RESEARCHFE") >= 5) bonus bNoMadoFuel; },{},{}
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