.:Renewal Item Database:.
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Gaia Shield [1] [Shield] Item ID# 28916 (Gaia_Shield) | |
Type
Armor
Class
Shield
Buy
20z
Sell
10z
Weight
200 Defense
150 Required Lvl 90 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Every Job |
---|---|
Description | A shield created from the power of earth. MDEF +10. Reduces damage taken from Earth elemental attacks by 10%. Increases physical and magical damage on Earth element monster by 5%. Refine Level +6: Reduces damage taken from Earth elemental attacks by 15%. Increases physical and magical damage on Earth element monster by 10%. Refine Level +8: When base STR at least 90: ATK +50. When base AGI at least 90: ASPD +5%. When base VIT at least 90: Restoration gained from Healing skills and items +10%. When base INT at least 90: MATK +30. When base DEX at least 90: Variable cast time -5%. When base LUK at least 90: Critical damage +5%. Indestructible [iRO Description] A shield that contains the power of the earth. Class: Shield Defense: 150 Requires Level: 90 Usable By: All Jobs Mdef + 10 Increases physical and magical damage on Earth property targets by 5%. Reduces damage taken from Earth property attacks by 10%. This item is indestructible in battle. If upgrade level is +6 or higher, Increases physical and magical damage on Earth property targets by an additional 10%. Reduces damage taken from Earth property attacks by an additional 15%. If upgrade level is +8 or higher, Atk + 50, if the users base Str is 90 or higher. Matk + 30, if the users base Int is 90 or higher. Aspd + 5%, if the users base Agi is 90 or higher. Reduces the variable casting time of skills by 5%, if the users base Dex is 90 or higher. Increases critical damage on targets by 5%, if the users base Luk is 90 or higher. Increases the recovery rate of recovery items by 10%, if the users base Vit is 90 or higher. |
Item Script |
expand to view script{ bonus bMdef,10; bonus2 bSubEle,Ele_Earth,10; bonus2 bAddEle,Ele_Earth,5; bonus2 bMagicAddEle,Ele_Earth,5; .@r = getrefine(); if (.@r>=6) { bonus2 bSubEle,Ele_Earth,15; bonus2 bAddEle,Ele_Earth,10; bonus2 bMagicAddEle,Ele_Earth,10; } if (.@r>=8) { if (readparam(bStr)>=90) { bonus bBaseAtk,50; } if (readparam(bAgi)>=90) { bonus bAspdRate,5; } if (readparam(bVit)>=90) { bonus bHealPower2,10; bonus bAddItemHealRate,10; } if (readparam(bInt)>=90) { bonus bMatk,30; } if (readparam(bDex)>=90) { bonus bVariableCastrate,-5; } if (readparam(bLuk)>=90) { bonus bCritAtkRate,5; } } },{},{} |
Dropped By | No Result |