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Gaia Shield [1]   [Shield]   Item ID# 28916 (Gaia_Shield)
Type Armor Class Shield Buy 20z Sell 10z Weight 200
Defense 150Required Lvl 90Slot 1
Applicable Jobs
Every Job
Description A shield created from the power of earth.
MDEF +10.
Earth element resistance +10%.
Increases physical and magical damage on Earth element monster by 5%.

Refine Level +6:
Earth element resistance +15%.
Increases physical and magical damage on Earth element monster by 10%.

Refine Level +8:
When base STR at least 90: ATK +50.
When base AGI at least 90: ASPD +5%.
When base VIT at least 90: Restoration gained from Healing skills and items +10%.
When base INT at least 90: MATK +30.
When base DEX at least 90: Variable cast time -5%.
When base LUK at least 90: Critical damage +5%.

Indestructible

[iRO Description]
A shield that contains the power of the earth.
Class: Shield
Defense: 150
Requires Level: 90
Usable By: All Jobs
Mdef + 10
Increases physical and magical damage on Earth property targets by 5%.
Reduces damage taken from Earth property attacks by 10%.
This item is indestructible in battle.
If upgrade level is +6 or higher,
Increases physical and magical damage on Earth property targets by an additional 10%.
Reduces damage taken from Earth property attacks by an additional 15%.
If upgrade level is +8 or higher,
Atk + 50, if the users base Str is 90 or higher.
Matk + 30, if the users base Int is 90 or higher.
Aspd + 5%, if the users base Agi is 90 or higher.
Reduces the variable casting time of skills by 5%, if the users base Dex is 90 or higher.
Increases critical damage on targets by 5%, if the users base Luk is 90 or higher.
Increases the recovery rate of recovery items by 10%, if the users base Vit is 90 or higher.
Item Script
{ bonus bMdef,10; bonus2 bSubEle,Ele_Earth,10; bonus2 bAddEle,Ele_Earth,5; bonus2 bMagicAddEle,Ele_Earth,5; [email protected] = getrefine(); if([email protected]>=6) { bonus2 bSubEle,Ele_Earth,15; bonus2 bAddEle,Ele_Earth,10; bonus2 bMagicAddEle,Ele_Earth,10; } if([email protected]>=8) { if(readparam(bStr)>=90) { bonus bBaseAtk,50; } if(readparam(bAgi)>=90) { bonus bAspdRate,5; } if(readparam(bVit)>=90) { bonus bHealPower2,10; bonus bAddItemHealRate,10; } if(readparam(bInt)>=90) { bonus bMatk,30; } if(readparam(bDex)>=90) { bonus bVariableCastrate,-5; } if(readparam(bLuk)>=90) { bonus bCritAtkRate,5; } } },{},{}
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