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Brooch of Hero [1]   [Accessory]   Item ID# 32222 (Brooch_of_Hero)
Type Armor Class Accessory Buy 20z Sell 10z Weight 40
Defense 0Required Lvl 100Slot 1
Refineable No
Applicable Jobs
Every Job
Description Not Available

[iRO Description]
A brooch given to those who defeated Satan Morroc.
Class: Accessory
Requires Level: 100
Usable By: All Jobs
Atk + 5%
Matk + 5%

Rune Knight Bonus & Royal Guard Bonus
Max HP + 10%
Increases physical damage on all race targets by 5%.

Archbishop Bonus & Sura Bonus
Aspd + 10%
Increases physical damage on all race targets by 5%.

Mechanic Bonus & Geneticist Bonus
Reduces the SP cost of skills by 10%.
Increases physical damage on all race targets by 5%.
Set Bonus
Brooch of Hero [1]
Hero Judgement Shawl [1]
Disables the following effects of Hero Judgement Shawl [1], chance of casting Level 10 Kyrie Eleison and Level 1 Lex Aterna.
Increases the damage of Judex by 5% per upgrade level of the armor.
Increases the damage of Adoramus by 5% per upgrade level of the armor.
Increases the damage of Sky Blow by 5% per upgrade level of the armor.
Increases the damage of Dragon Combo by 5% per upgrade level of the armor.
Increases the damage of Earth Shaker by 5% per upgrade level of the armor.

Set Bonus
Brooch of Hero [1]
Hero Trade Mail [1]
All Stats + 2 per upgrade level of the armor.
Adds an additional chance of inflicting Stun, Silence, Curse, and Poison per upgrade level of the armor on the target when performing a physical attack.

Set Bonus
Brooch of Hero [1]
Hero Plate [1]
Disables the following effects of Hero Plate [1], chance of casting Level 10 Heal and Level 10 Storm Gust.
Increases the damage of Storm Blast by 5% per upgrade level of the armor.
Increases the damage of Vanishing Point by 5% per upgrade level of the armor.
Item Script
{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,5; if((eaclass()&EAJL_THIRD && BaseJob == Job_Knight) || ((eaclass()&EAJL_THIRD && BaseJob == Job_Crusader))) { bonus bMaxHPrate,10; bonus2 bAddRace,RC_All,5; } if((eaclass()&EAJL_THIRD && BaseJob == Job_Priest) || ((eaclass()&EAJL_THIRD && BaseJob == Job_Monk))) { bonus bAspdRate,10; bonus2 bAddRace,RC_All,5; } if((eaclass()&EAJL_THIRD && BaseJob == Job_Blacksmith) || ((eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist))) { bonus bUseSPrate,-10; bonus2 bAddRace,RC_All,5; } },{},{}
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