.:Renewal Item Database:.
Search Item By ID
Type
Armor
Class
Middle Headgear
Buy
20z
Sell
10z
Weight
10 Defense
2 Armor Lvl 1 Slot 0 Refineable No | |
Applicable Jobs | Every Job |
---|---|
Description | Ear adornments that symbolize rebirth. They have the ability to change its effects depending on the job of the wearer. [Swordman Class, Merchant Class, Thief Class, Taekwon] ASPD +1 [Mage Class, Acolyte Class, Ninja, Soul Linker] MATK +5, Heal effectiveness +2%. [Archer Class, Gunslinger] Increases long range physical attack by 2%. [Novice, Super Novice] MaxHP +120, MaxSP +60. (Select to show Pre-RE or iRO description for different effect). [iRO Description] Ear adornments that symbolize rebirth. They have the ability to change its effects depending on the job of the wearer. Class: Headgear Position: Middle Defense: 2 Requires Level: 1 Usable By: All Jobs Novice Bonus Max HP + 80 Max SP + 30 Swordman, Merchant, Thief, Taekwon Bonus Str + 1 Mage, Acolyte, Ninja, Soul Linker Bonus Int + 1 Archer, Gunslinger Bonus Dex + 1 Concept by Eleotea. |
Item Script |
expand to view script{ if (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief || (BaseJob == Job_Taekwon && Class!=Job_Soul_Linker)) bonus bAspd,1; else if (BaseClass == Job_Mage || BaseClass == Job_Acolyte || Class == Job_Ninja || Class == Job_Soul_Linker) { bonus bMatk,5; bonus bHealPower,2; } else if (BaseClass == Job_Archer || BaseClass == Job_Gunslinger) bonus bLongAtkRate,2; else if (BaseJob == Job_Novice || BaseJob == Job_SuperNovice) { bonus bMaxHP,120; bonus bMaxSP,60; } },{},{} |
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