Renewal
.:Renewal Item Database:.
Items Listed From A-Z

Paradise Gloves [0]   [Accessory (Right)]   Item ID# 490123 (1Para_Acc_R_A)
Type
Armor
Class
Accessory (Right)
Buy
n/a
Sell
n/a
Weight
0
Required Lvl
10
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
Gloves given to members of the Paradise Group.

Enables the use of Level 1 Heal.

ASPD +10% (Decreases after attack delay by 10%).
Item Script
{ bonus bAspdRate,10; skill "AL_HEAL",1; },{},{}
Dropped By No Result

Paradise Guillotine Cross Chakram [0]   [Two Handed]   Item ID# 610026 (3Para_Katar1_GC)
Type
Weapon
Class
Katar
Buy
n/a
Sell
n/a
Weight
0
Attack
200
Required Lvl
100
Weapon Lvl
4
Slot
0
Refineable
No
Applicable Jobs
Guillotine Cross
Description
A high-quality katar made by the Paradise Group.

Critical +10

For each Level of Katar Mastery:
Increases melee physical damage by 1%.

Base Level at least 105:
Decreases after skill cast delay by 5%.
Increases damage of Cross Impact and Rolling Cutter by 25%.

Base Level at least 110:
Decreases after skill cast delay by additional 10%.
Increases physical damage against enemies of every size by 15%.

Base Level at least 115:
Increases damage of Cross Impact and Rolling Cutter by additional 15%.
Item Script
expand to view script
{ .@a = getskilllv("AS_KATAR"); bonus bCritical,10; bonus bShortAtkRate,1*.@a; if (BaseLevel>=105) { bonus bDelayrate,-5; bonus2 bSkillAtk,"GC_CROSSIMPACT",25; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",25; if (BaseLevel>=110) { bonus bDelayrate,-10; bonus2 bAddSize,Size_All,15; if (BaseLevel>=115) { bonus2 bSkillAtk,"GC_CROSSIMPACT",15; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",15; } } } },{},{}
Dropped By No Result

Paradise Guillotine Cross Katar [0]   [Two Handed]   Item ID# 610027 (3Para_Katar2_GC)
Type
Weapon
Class
Katar
Buy
n/a
Sell
n/a
Weight
0
Attack
200
Required Lvl
100
Weapon Lvl
4
Slot
0
Refineable
No
Applicable Jobs
Guillotine Cross
Description
A high-quality katar made by the Paradise Group.

ATK +5%

For each Level of Katar Mastery:
Decreases after skill cast delay by 1%.

Base Level at least 105:
Increases melee physical damage by 10%.
Increases damage of Counter Slash by 25%.

Base Level at least 110:
Decreases after skill cast delay by additional 10%.
Increases physical damage against enemies of every size by 15%.

Base Level at least 115:
Increases damage of Counter Slash by additional 15%.
Item Script
expand to view script
{ .@a = getskilllv("AS_KATAR"); bonus bAtkRate,5; bonus bDelayrate,-1*.@a; if (BaseLevel>=105) { bonus bShortAtkRate,10; bonus2 bSkillAtk,"GC_COUNTERSLASH",25; if (BaseLevel>=110) { bonus bDelayrate,-10; bonus2 bAddSize,Size_All,15; if (BaseLevel>=115) bonus2 bSkillAtk,"GC_COUNTERSLASH",15; } } },{},{}
Dropped By No Result

Paradise Gunslinger Revolver [0]   [Two Handed]   Item ID# 800005 (2Para_Revolver_GS)
Type
Weapon
Class
Revolver
Buy
n/a
Sell
n/a
Weight
0
Attack
180
Required Lvl
45
Weapon Lvl
3
Slot
0
Range
7
Refineable
No
Applicable Jobs
Gunslinger
Description
A revolver made by the Paradise Group.

ATK +3%

Base Level at least 60:
ASPD +10% (Decreases after attack delay by 10%).

Base Level at least 75:
Increases damage of Rapid Shower by 20%.

Base Level at least 90:
Increases damage of Desperado by 20%.
Item Script
{ bonus bAtkRate,3; if (BaseLevel>=60) bonus bAspdRate,10; if (BaseLevel>=75) bonus2 bSkillAtk,"GS_RAPIDSHOWER",20; if (BaseLevel>=90) bonus2 bSkillAtk,"GS_DESPERADO",20; },{},{}
Dropped By No Result

Paradise Gunslinger Rifle [0]   [Two Handed]   Item ID# 810003 (2Para_Rifle_GS)
Type
Weapon
Class
Rifle
Buy
n/a
Sell
n/a
Weight
0
Attack
180
Required Lvl
45
Weapon Lvl
3
Slot
0
Range
9
Refineable
No
Applicable Jobs
Gunslinger
Description
A rifle made by the Paradise Group.

ATK +3%

Base Level at least 60:
Increases ranged physical damage by 10%.

Base Level at least 75:
Increases damage of Tracking by 20%.

Base Level at least 90:
Increases damage of Tracking by additional 15%.
Item Script
{ bonus bAtkRate,3; if (BaseLevel>=60) bonus bLongAtkRate,10; if (BaseLevel>=75) bonus2 bSkillAtk,"GS_TRACKING",10; if (BaseLevel>=90) bonus2 bSkillAtk,"GS_TRACKING",15; },{},{}
Dropped By No Result

Paradise Hat [0]   [Upper Head]   Item ID# 400138 (1Para_Cap_B)
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
0
Defense
3
Required Lvl
10
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
A hat given to members of the Paradise Group.

MATK +5

For each 5 Base Level:
MATK +2 (Up to Base Level 100)

Base Level at least 30:
MATK +5

Base Level at least 45:
MATK +10

Base Level at least 85:
MATK +15
Item Script
{ .@val = 2*(min(BaseLevel,100)/5); if (BaseLevel>=30) .@val += 5; if (BaseLevel>=45) .@val += 10; if (BaseLevel>=85) .@val += 15; bonus bMatk,5+.@val; },{},{}
Dropped By No Result

Paradise Hunter Bow [0]   [Two Handed]   Item ID# 700038 (2Para_Bow1_HT)
Type
Weapon
Class
Bow
Buy
n/a
Sell
n/a
Weight
0
Attack
180
Required Lvl
45
Weapon Lvl
3
Slot
0
Range
5
Refineable
No
Applicable Jobs
Hunter
Description
A bow made by the Paradise Group.

ATK +3%

Base Level at least 60:
Increases ranged physical damage by 10%.

Base Level at least 75:
Increases damage of Arrow Shower by 20%.

Base Level at least 90:
Increases damage of Double Strafe by 20%.
Item Script
{ bonus bAtkRate,3; if (BaseLevel>=60) bonus bLongAtkRate,10; if (BaseLevel>=75) bonus2 bSkillAtk,"AC_SHOWER",20; if (BaseLevel>=90) bonus2 bSkillAtk,"AC_DOUBLE",20; },{},{}
Dropped By No Result

Paradise Hunter Crossbow [0]   [Two Handed]   Item ID# 700039 (2Para_Bow2_HT)
Type
Weapon
Class
Bow
Buy
n/a
Sell
n/a
Weight
0
Attack
180
Required Lvl
45
Weapon Lvl
3
Slot
0
Range
5
Refineable
No
Applicable Jobs
Hunter
Description
A bow made by the Paradise Group.

ATK +3%

Base Level at least 60:
ASPD +10% (Decreases after attack delay by 10%).

Base Level at least 75:
Increases damage of Blitz Beat by 15%.

Base Level at least 90:
Increases damage of Blitz Beat by additional 10%.
Item Script
{ bonus bAtkRate,3; if (BaseLevel>=60) bonus bAspdRate,10; if (BaseLevel>=75) bonus2 bSkillAtk,"HT_BLITZBEAT",15; if (BaseLevel>=90) bonus2 bSkillAtk,"HT_BLITZBEAT",10; },{},{}
Dropped By No Result

Paradise Kagerou&Oboro Cross Fuuma Shuriken [0]   [Two Handed]   Item ID# 650013 (3Para_Humma2_KO)
Paradise Kagerou&Oboro Cross Huuma Shuriken
Type
Weapon
Class
Fuuma Shuriken
Buy
n/a
Sell
n/a
Weight
0
Attack
200
Required Lvl
100
Weapon Lvl
4
Slot
0
Refineable
No
Applicable Jobs
Kagerou / Oboro
Description
A high-quality huuma shuriken made by the Paradise Group.

Indestructible in battle

ATK +5%

For each Level of Throwing Mastery:
Increases ranged physical damage by 1%.

Base Level at least 105:
Decreases Cross Slash skill cooldown by 2 seconds.
Increases damage of Cross Slash and Swirling Petal by 25%.

Base Level at least 110:
Decreases Swirling Petal skill cooldown by 2 seconds.
Increases physical damage against enemies of every size by 15%.

Base Level at least 115:
Increases damage of Cross Slash and Swirling Petal by additional 15%.
Item Script
expand to view script
{ .@a = getskilllv("NJ_TOBIDOUGU"); bonus bAtkRate,5; bonus bLongAtkRate,1*.@a; if (BaseLevel>=105) { bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-2000; bonus2 bSkillAtk,"KO_JYUMONJIKIRI",25; bonus2 bSkillAtk,"KO_HUUMARANKA",25; if (BaseLevel>=110) { bonus2 bSkillCooldown,"KO_HUUMARANKA",-2000; bonus2 bAddSize,Size_All,15; if (BaseLevel>=115) { bonus2 bSkillAtk,"KO_JYUMONJIKIRI",15; bonus2 bSkillAtk,"KO_HUUMARANKA",15; } } } },{},{}
Dropped By No Result

Paradise Kagerou&Oboro Fuuma Shuriken [0]   [Two Handed]   Item ID# 650012 (3Para_Humma1_KO)
Paradise Kagerou&Oboro Huuma Shuriken
Type
Weapon
Class
Fuuma Shuriken
Buy
n/a
Sell
n/a
Weight
0
Attack
150 / MATK 200
Required Lvl
100
Weapon Lvl
4
Slot
0
Refineable
No
Applicable Jobs
Kagerou / Oboro
Description
A high-quality huuma shuriken made by the Paradise Group.

Indestructible in battle

MATK +200
MATK +5%

For each Level of Ninja Mastery:
Decreases variable cast time by 1%.

Base Level at least 105:
Increases magical damage with Fire, Wind and Water element by 10%.
Increases damage of Flaming Petals, Freezing Spear and Wind Blade by 25%.

Base Level at least 110:
Decreases variable cast time by additional 10%.
Increases magical damage against enemies of every size by 15%.

Base Level at least 115:
Increases damage of Flaming Petals, Freezing Spear and Wind Blade by additional 15%.
Item Script
expand to view script
{ .@a = getskilllv("NJ_NINPOU"); bonus bUnbreakableWeapon; bonus bMatkRate,5; bonus bVariableCastrate,-1*.@a; if (BaseLevel>=105) { bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bMagicAtkEle,Ele_Wind,10; bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bSkillAtk,"NJ_KOUENKA",25; bonus2 bSkillAtk,"NJ_HYOUSENSOU",25; bonus2 bSkillAtk,"NJ_HUUJIN",25; if (BaseLevel>=110) { bonus bVariableCastrate,-10; bonus2 bMagicAddSize,Size_ALL,15; if (BaseLevel>=115) { bonus2 bSkillAtk,"NJ_KOUENKA",15; bonus2 bSkillAtk,"NJ_HYOUSENSOU",15; bonus2 bSkillAtk,"NJ_HUUJIN",15; } } } },{},{}
Dropped By No Result

Paradise Knight Lance [0]   [Two Handed]   Item ID# 630014 (2Para_Lance_KN)
Type
Weapon
Class
Two-handed Spear
Buy
n/a
Sell
n/a
Weight
0
Attack
180
Required Lvl
45
Weapon Lvl
3
Slot
0
Range
3
Refineable
No
Applicable Jobs
Knight
Description
A two-handed spear made by the Paradise Group.

ATK +3%

Base Level at least 60:
Increases damage of Pierce by 20%.

Base Level at least 75:
Increases damage of Brandish Spear by 10%.

Base Level at least 90:
Increases damage of Brandish Spear by additional 15%.
Item Script
{ bonus bAtkRate,3; if (BaseLevel>=60) bonus2 bSkillAtk,"KN_PIERCE",20; if (BaseLevel>=75) bonus2 bSkillAtk,"KN_BRANDISHSPEAR",10; if (BaseLevel>=90) bonus2 bSkillAtk,"KN_BRANDISHSPEAR",15; },{},{}
Dropped By No Result

Paradise Knight Two-Handed Sword [0]   [Two Handed]   Item ID# 600020 (2Para_T_Sword_KN)
Type
Weapon
Class
Two-handed Sword
Buy
n/a
Sell
n/a
Weight
0
Attack
180
Required Lvl
45
Weapon Lvl
3
Slot
0
Refineable
No
Applicable Jobs
Knight
Description
A two-handed sword made by the Paradise Group.

Critical +10

Base Level at least 60:
ASPD +10% (Decreases after attack delay by 10%).

Base Level at least 75:
Increases damage of Bowling Bash by 10%.

Base Level at least 90:
Increases damage of Bowling Bash by additional 15%.
Item Script
{ bonus bCritical,10; if (BaseLevel>=60) bonus bAspdRate,10; if (BaseLevel>=75) bonus2 bSkillAtk,"KN_BOWLINGBASH",10; if (BaseLevel>=90) bonus2 bSkillAtk,"KN_BOWLINGBASH",15; },{},{}
Dropped By No Result

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