Renewal
.:Renewal Item Database:.
Items Listed From A-Z

Fluffy Cloth Piece    Item ID# 25775 (Soft_Scarf)
Type
Miscellaneous
Class
n/a
Buy
n/a
Sell
n/a
Weight
1
Description
Cloth piece made from fluffy material.
Item Script
{},{},{}
Dropped By No Result

Fluffy Cloud    Item ID# 25200 (Cloud_Fluff)
Type
Miscellaneous
Class
n/a
Buy
n/a
Sell
n/a
Weight
0
Description
A light, soft and fluffy cloud. Collecting it will cause great thermal effect.
This item will be deleted when event end.
Item Script
{},{},{}
Dropped By No Result

Fluffy Dandelion Shoes [0]   [Footgear]   Item ID# 470008 (Fluffy_DandelionShoes_J)
Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
10
Defense
12
Required Lvl
100
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
MaxHP+3%, MaxSP+3%.

When refined to +5 or higher, additional MaxHP + 7%, MaxSP + 7%, reduce after cast delay by 10%.
When refined to +7 or higher, additional MaxHP + 10%, MaxSP + 10%, reduce after cast delay by additional 10%.

When Spirit of Land Lv1 and Catnip Powdering Lv5 is learned, prevents cursed, reduce SP consumption of Catnip Meteor by 50.
When Spirit of Land Lv1 and Catnip Meteor Lv5 is learned, increase damage of Silvervine Stem Spear by 20%.
When Spirit of Land Lv1 and Nyang Grass Lv5 is learned, MATK + 50.
When Spirit of Land Lv1 and Silvervine Stem Spear Lv5 is learned, increase movement speed.
When Spirit of Land Lv1 and Silvervine Root Twist Lv5 is learned, MATK + 50.

Increase ASPD by 5% per 1 skill level of Chattering learned.
When Nyang Grass Lv5 is learned, ignores magical defense of all race by 100%.
Increase damage of Catnip Meteor by 10% per 1 skill level of Meow Meow learned.

Type: Shoes Defense: 12
Required level: 100
Class: All
Item Script
expand to view script
{ .@r = getrefine(); bonus bMdef,10; bonus bMaxHPrate,3; bonus bMaxSPrate,3; bonus bAspdRate,getskilllv("SU_CHATTERING")*5; bonus2 bSkillAtk,"SU_CN_METEOR",getskilllv("SU_MEOWMEOW")*15; if (getskilllv("SU_NYANGGRASS") == 5) bonus2 bIgnoreMdefRaceRate,RC_All,100; if (getskilllv("SU_SPIRITOFLAND") == 1) { if (getskilllv("SU_CN_POWDERING") == 5) { bonus2 bResEff,Eff_Curse,10000; bonus2 bSkillUseSP,"SU_CN_METEOR",50; } if (getskilllv("SU_CN_METEOR") == 5) bonus2 bSkillAtk,"SU_SV_STEMSPEAR",20; if (getskilllv("SU_NYANGGRASS") == 5) bonus bMatk,50; if (getskilllv("SU_SV_STEMSPEAR") == 5) bonus bSpeedAddRate,25; if (getskilllv("SU_SV_ROOTTWIST") == 5) bonus bMatk,50; } if (.@r>=5) { bonus bMaxHPrate,7; bonus bMaxSPrate,7; bonus bDelayrate,-10; } if (.@r>=7) { bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus bDelayrate,-10; } },{},{}
Dropped By No Result

Fluffy Dandelion Shoes [1]   [Footgear]   Item ID# 470009 (Fluffy_DandeShoes_J_)
Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
10
Defense
12
Required Lvl
100
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
Not Available
Item Script
expand to view script
{ .@r = getrefine(); bonus bMdef,10; bonus bMaxHPrate,3; bonus bMaxSPrate,3; bonus bAspdRate,getskilllv("SU_CHATTERING")*5; bonus2 bSkillAtk,"SU_CN_METEOR",getskilllv("SU_MEOWMEOW")*15; if (getskilllv("SU_NYANGGRASS") == 5) bonus2 bIgnoreMdefRaceRate,RC_All,100; if (getskilllv("SU_SPIRITOFLAND") == 1) { if (getskilllv("SU_CN_POWDERING") == 5) { bonus2 bResEff,Eff_Curse,10000; bonus2 bSkillUseSP,"SU_CN_METEOR",50; } if (getskilllv("SU_CN_METEOR") == 5) bonus2 bSkillAtk,"SU_SV_STEMSPEAR",20; if (getskilllv("SU_NYANGGRASS") == 5) bonus bMatk,50; if (getskilllv("SU_SV_STEMSPEAR") == 5) bonus bSpeedAddRate,25; if (getskilllv("SU_SV_ROOTTWIST") == 5) bonus bMatk,50; } if (.@r>=5) { bonus bMaxHPrate,7; bonus bMaxSPrate,7; bonus bDelayrate,-10; } if (.@r>=7) { bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus bDelayrate,-10; } },{},{}
Dropped By No Result

Fluffy Fish Shoes [0]   [Footgear]   Item ID# 22210 (Fluffy_FishShoes_J)
Type
Armor
Class
Footgear
Buy
20z
Sell
10z
Weight
10
Defense
12
Required Lvl
100
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job
Description
A popular brand in the Kingdom of Rune Midgard, with a fluffy fish print on the shoe.

MDEF +10, MaxHP +3%, MaxSP +3%.

If Spirit Of Sea is learned:
Immune to Sleep, Stun, Stone Curse for 30 seconds when Grooming is used.

If Grooming is Level 5 or higher:
Decreases fixed cast time of skills by 50%.
Prevents the user from being knocked back.

For each Level of Tasty Shrimp Party:
Decreases variable cast time of Fresh Shrimp, Bunch of Shrimp, Tuna Belly, Tuna Party, Grooming and Tasty Shrimp Partyby 10%.

For each Level of Purring:
Increases Healing skills by 10%.

Refine Level +5:
MaxHP +7%, MaxSP +7%.
Decreases after skill cast delay by by 10%.

Refine Level +7:
MaxHP +10%, MaxSP +10%.
Decreases after skill cast delay by by additional 10%.
Item Script
expand to view script
{ .@r = getrefine(); .@hpsp = 3; .@val = -10 * getskilllv("SU_SHRIMPARTY"); if (.@r>=5) { .@hpsp += 7; .@delay = -10; if (.@r>=7) { .@hpsp += 10; .@delay -= 10; } bonus bDelayrate,.@delay; } if (getskilllv("SU_SPIRITOFSEA") == 1) { autobonus3 "{ bonus2 bResEff,Eff_Stun,10000; bonus2 bResEff,Eff_Sleep,10000; bonus2 bResEff,EFF_Stone,10000; }",1000,30000,"SU_GROOMING","{ specialeffect2 777; specialeffect2 826; }"; } if (getskilllv("SU_GROOMING") == 5) { bonus bFixedCastrate,-50; bonus bNoKnockback; } bonus bMaxHPrate,.@hpsp; bonus bMaxSPrate,.@hpsp; bonus bMdef,10; bonus2 bVariableCastrate,"SU_FRESHSHRIMP",.@val; bonus2 bVariableCastrate,"SU_BUNCHOFSHRIMP",.@val; bonus2 bVariableCastrate,"SU_TUNABELLY",.@val; bonus2 bVariableCastrate,"SU_TUNAPARTY",.@val; bonus2 bVariableCastrate,"SU_SHRIMPARTY",.@val; bonus bHealPower,10*getskilllv("SU_PURRING"); },{},{}
Dropped By No Result

Fluffy Shark Pajama [1]   [Body]   Item ID# 450210 (Fluffy_Shark_Pajama)
Type
Armor
Class
Armor
Buy
20z
Sell
10z
Weight
10
Defense
100
Required Lvl
100
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
A soft shark pajama, popular brand in Rune Midgards Kingdom.
It is super stretchy that even adults can wear it.

Increase healing by 10%.
When Spirit of Sea skill level 1,
adds chance to autocast Tuna Party
when hit by melee physical or magical attack.
Reduce variable casting time of Seafood type skills
by 10% per 1 skill level of Tasty Shrimp Party learned.
MaxHP + 10% per 1 skill level of Grooming learned.
When Purring skill level 5,
reduce incoming damage from boss type monsters by 5%.

When refined to +5 or higher,
increase healing by 10%, perfect dodge + 5.
When refined to +7 or higher,
increase healing by additional 10%, perfect dodge additional + 5.

Type : Armor Defense : 100
Required level : 100
Class : All
Item Script
expand to view script
{ .@r = getrefine(); bonus bUnbreakableArmor; bonus bHealPower2,10; if (getskilllv("SU_SPIRITOFSEA")>=1) { bonus5 bAutoSpellWhenHit,"SU_TUNAPARTY",1,100,BF_WEAPON,0; bonus5 bAutoSpellWhenHit,"SU_TUNAPARTY",1,100,BF_MAGIC,0; } bonus2 bVariableCastrate,"SU_FRESHSHRIMP",-10*getskilllv("SU_SHRIMPARTY"); bonus2 bVariableCastrate,"SU_BUNCHOFSHRIMP",-10*getskilllv("SU_SHRIMPARTY"); bonus2 bVariableCastrate,"SU_TUNABELLY",-10*getskilllv("SU_SHRIMPARTY"); bonus2 bVariableCastrate,"SU_TUNAPARTY",-10*getskilllv("SU_SHRIMPARTY"); bonus bMaxHPrate,10*getskilllv("SU_GROOMING"); if (getskilllv("SU_PURRING")>=5) bonus2 bSubClass,Class_Boss,5; if (.@r>=5) { bonus bHealPower2,10; bonus bFlee2,5; } if (.@r>=7) { bonus bHealPower2,10; bonus bFlee2,5; } },{},{}
Dropped By No Result

Fluorescent Fluorescent Cell (Daldal)    Item ID# 1001233 (aegis_1001233)
Soft Fluorescent Cells(Daldal)
Type
Miscellaneous
Class
n/a
Buy
n/a
Sell
n/a
Weight
1
Description
A soft cell of a mollusk that lives in the sea.
It is said to glow yellow at night.
If you take a bite, you will feel the sweet taste, but I don't think so.
Item Script
{},{},{}
Dropped By No Result

Fluorescent Liquid    Item ID# 7326 (Fluorescent_Liquid)
Type
Miscellaneous
Class
n/a
Buy
712z
Sell
356z
Weight
1
Description
A sticky, fluorescent liquid which glows in the darkness.
Item Script
{},{},{}
Dropped By
Obtainable FromOld Blue Box, Old Violet Box

Flush Blocking Spear [2]   [One Hand]   Item ID# 530035 (F_Ein_1HSPEAR)
Type
Weapon
Class
One-handed Spear
Buy
n/a
Sell
n/a
Weight
125
Attack
230
Required Lvl
250
Weapon Lvl
5
Slot
2
Range
3
Applicable Jobs
Imperial Guard
Description
A Blocking Spear enhanced with Mjolnir's energy.
The stronger the power, the greater the consumption of mana.

ATK +10%

Increases damage of Banishing Point and Shield Shooting by 20%.

Refine Level +7:
ATK +70
ASPD +10% (Decreases after attack delay by 10%).

Refine Level +9:
Increases damage of Banishing Point by additional 15%.
Increases damage of Shield Shooting by additional 10%.
Increases Physical Damage against enemies of every size by 15%.
Increases SP Consumption of Banishing Point and Shield Shooting by 20.

Refine Level +11:
Decreases after skill cast delay by 15%.
Increases damage of Banishing Point and Shield Shooting by additional 10%.
Increases SP Consumption of Banishing Point and Shield Shooting by additional 25.

[Bonus by Grade]
[Grade D]: P.ATK +10
[Grade C]: Damage of Banishing Point and Shield Shooting +10%.
[Grade B]: Physical Damage against enemies of every element +10%.
[Grade A]: Damage of Banishing Point and Shield Shooting +10%.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,10; bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",20; bonus2 bSkillAtk,"LG_BANISHINGPOINT",20; if (.@r>=7) { bonus bAspdRate,10; bonus bBaseAtk,70; if (.@r>=9) { bonus2 bAddSize,Size_All,15; bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",10; bonus2 bSkillAtk,"LG_BANISHINGPOINT",15; bonus2 bSkillUseSP,"IG_SHIELD_SHOOTING",-20; bonus2 bSkillUseSP,"LG_BANISHINGPOINT",-20; if (.@r>=11) { bonus bDelayrate,-15; bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",10; bonus2 bSkillAtk,"LG_BANISHINGPOINT",10; bonus2 bSkillUseSP,"IG_SHIELD_SHOOTING",-20; bonus2 bSkillUseSP,"LG_BANISHINGPOINT",-20; } } } if (.@g>=ENCHANTGRADE_D) { bonus bPAtk,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",10; bonus2 bSkillAtk,"LG_BANISHINGPOINT",10; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddEle,Ele_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",10; bonus2 bSkillAtk,"LG_BANISHINGPOINT",10; } } } } },{},{}
Dropped By No Result

Flush Bolt Crusher [2]   [Two Handed]   Item ID# 610042 (F_Ein_BHKATAR)
Type
Weapon
Class
Katar
Buy
n/a
Sell
n/a
Weight
200
Attack
340
Required Lvl
250
Weapon Lvl
5
Slot
2
Applicable Jobs
Shadow Cross
Description
A Bolt Crusher enhanced with Mjolnir's energy.
The stronger the power, the greater the consumption of mana.

ATK +15%
Increases damage of Rolling Cutter and Impact Crater by 20%.

Refine Level +7:
ATK +90
ASPD +15% (Decreases after attack delay by 15%).

Refine Level +9:
Increases damage of Rolling Cutter by additional 15%.
Increases damage of Impact Crater by additional 10%.
Increases Physical Damage against enemies of every size by 20%.
Increases SP Consumption of Impact Crater by 25.
Increases SP Consumption of Rolling Cutter by 2.

Refine Level +11:
Decreases after skill cast delay by 15%.
Increases damage of Rolling Cutter and Impact Crater by additional 10%.
Increases SP Consumption of Impact Crater by additional 25.
Increases SP Consumption of Rolling Cutter by additional 2.

[Bonus by Grade]
[Grade D]: P.ATK +10
[Grade C]: Damage of Rolling Cutter and Impact Crater +10%.
[Grade B]: Physical Damage against enemies of every element +10%.
[Grade A]: Damage of Rolling Cutter and Impact Crater +10%.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,15; bonus2 bSkillAtk,"SHC_IMPACT_CRATER",20; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",20; if (.@r>=7) { bonus bAspdRate,15; bonus bBaseAtk,90; if (.@r>=9) { bonus2 bAddSize,Size_All,20; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",15; bonus2 bSkillAtk,"SHC_IMPACT_CRATER",10; bonus2 bSkillUseSP,"GC_ROLLINGCUTTER",-2; bonus2 bSkillUseSP,"SHC_IMPACT_CRATER",-25; if (.@r>=11) { bonus bDelayrate,-15; bonus2 bSkillAtk,"SHC_IMPACT_CRATER",10; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",10; bonus2 bSkillUseSP,"GC_ROLLINGCUTTER",-2; bonus2 bSkillUseSP,"SHC_IMPACT_CRATER",-25; } } } if (.@g>=ENCHANTGRADE_D) { bonus bPAtk,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bSkillAtk,"SHC_IMPACT_CRATER",10; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",10; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddEle,Ele_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bSkillAtk,"SHC_IMPACT_CRATER",10; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",10; } } } } },{},{}
Dropped By No Result

Flush Bolt Revolver [2]   [Two Handed]   Item ID# 800016 (F_Ein_1HGUN)
Type
Weapon
Class
Revolver
Buy
n/a
Sell
n/a
Weight
180
Attack
220
Required Lvl
250
Weapon Lvl
5
Slot
2
Range
7
Applicable Jobs
Rebellion
Description
A Bolt Revolver enhanced with Mjolnir's energy.
The stronger the power, the greater the consumption of mana.

Increases ranged physical damage by 15%.
Increases damage of Fire Dance and Only One Bullet by 20%.

Refine Level +7:
ATK +90
ASPD +15% (Decreases after attack delay by 15%).

Refine Level +9:
Increases damage of Fire Dance by additional 20%.
Increases damage of Only One Bullet by additional 10%.
Increases Physical Damage against enemies of every size by 15%.
Increases SP Consumption of Fire Dance and Only One Bullet by 20.

Refine Level +11:
Decreases after skill cast delay by 15%.
Increases damage of Fire Dance and Only One Bullet by additional 10%.
Increases SP Consumption of Fire Dance and Only One Bullet by additional 20.

[Bonus by Grade]
[Grade D]: P.ATK +10
[Grade C]: Damage of Fire Dance and Only One Bullet +10%.
[Grade B]: Physical Damage against enemies of every element +10%.
[Grade A]: Damage of Fire Dance and Only One Bullet +10%.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bLongAtkRate,15; bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",20; bonus2 bSkillAtk,"RL_FIREDANCE",20; if (.@r>=7) { bonus bAspdRate,15; bonus bBaseAtk,90; if (.@r>=9) { bonus2 bAddSize,Size_All,20; bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10; bonus2 bSkillAtk,"RL_FIREDANCE",20; bonus2 bSkillUseSP,"NW_ONLY_ONE_BULLET",-20; bonus2 bSkillUseSP,"RL_FIREDANCE",-20; if (.@r>=11) { bonus bDelayrate,-15; bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10; bonus2 bSkillAtk,"RL_FIREDANCE",10; bonus2 bSkillUseSP,"NW_ONLY_ONE_BULLET",-20; bonus2 bSkillUseSP,"RL_FIREDANCE",-20; } } } if (.@g>=ENCHANTGRADE_D) { bonus bPAtk,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10; bonus2 bSkillAtk,"RL_FIREDANCE",10; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddEle,Ele_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10; bonus2 bSkillAtk,"RL_FIREDANCE",10; } } } } },{},{}
Dropped By No Result

Flush Bolt Shooter [2]   [Two Handed]   Item ID# 700060 (F_Ein_BHBOW)
Type
Weapon
Class
Bow
Buy
n/a
Sell
n/a
Weight
170
Attack
240
Required Lvl
250
Weapon Lvl
5
Slot
2
Range
5
Applicable Jobs
Wind Hawk
Description
A Bolt Shooter enhanced with Mjolnir's energy.
The stronger the power, the greater the consumption of mana.

Indestructible in battle

ATK +15%
Increases damage of Aimed Bolt and Gale Storm by 20%.

Refine Level +7:
ATK +90
Decreases variable cast time by 15%.

Refine Level +9:
Increases damage of Aimed Bolt by additional 15%.
Increases damage of ale Storm by additional 10%.
Increases Physical Damage against enemies of every size by 15%.
Increases SP Consumption of Aimed Bolt and Gale Storm by 20.

Refine Level +11:
Decreases after skill cast delay by 15%.
Increases damage of Aimed Bolt and Gale Storm by additional 10%.
Increases SP Consumption of Aimed Bolt and Gale Storm by additional 20.

[Bonus by Grade]
[Grade D]: P.ATK +10
[Grade C]: Damage of Aimed Bolt and Gale Storm +10%.
[Grade B]: Physical Damage against enemies of every element +10%.
[Grade A]: Damage of Aimed Bolt and Gale Storm +10%.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,15; bonus bUnbreakableWeapon; bonus2 bSkillAtk,"WH_GALESTORM",20; bonus2 bSkillAtk,"RA_AIMEDBOLT",20; if (.@r>=7) { bonus bVariableCastrate,-15; bonus bBaseAtk,90; if (.@r>=9) { bonus2 bAddSize,Size_All,20; bonus2 bSkillAtk,"WH_GALESTORM",10; bonus2 bSkillAtk,"RA_AIMEDBOLT",15; bonus2 bSkillUseSP,"WH_GALESTORM",-20; bonus2 bSkillUseSP,"RA_AIMEDBOLT",-20; if (.@r>=11) { bonus bDelayrate,-15; bonus2 bSkillAtk,"WH_GALESTORM",10; bonus2 bSkillAtk,"RA_AIMEDBOLT",10; bonus2 bSkillUseSP,"WH_GALESTORM",-20; bonus2 bSkillUseSP,"RA_AIMEDBOLT",-20; } } } if (.@g>=ENCHANTGRADE_D) { bonus bPAtk,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bSkillAtk,"WH_GALESTORM",10; bonus2 bSkillAtk,"RA_AIMEDBOLT",10; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddEle,Ele_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bSkillAtk,"WH_GALESTORM",10; bonus2 bSkillAtk,"RA_AIMEDBOLT",10; } } } } },{},{}
Dropped By No Result

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