Renewal
.:Renewal Item Database:.
Items Listed From A-Z

Energizing Potion Box    Item ID# 16254 (Acti_Potion_Box)
Type
Usable Item
Class
n/a
Buy
20z
Sell
10z
Weight
1
Applicable Jobs
Every Job
Description
A box that contains 5 "Energizing Potion" inside.

Once this item is purchased, termination of contract is impossible. Also, this item is not refundable.
Item Script
{},{},{}
Dropped By No Result

Energizing Potion Box    Item ID# 16255 (F_Acti_Potion_Box)
Activation Potion Box
Type
Cash Shop Item
Class
n/a
Buy
20z
Sell
10z
Weight
1
Description
A box that contains 5 "Energizing Potion" inside.

Once this item is purchased, termination of contract is impossible. Also, this item is not refundable.
Item Script
{ getgroupitem(IG_F_ACTI_POTION_BOX); },{},{}
Dropped By No Result

Energizing Potion Box II    Item ID# 16599 (F_Acti_Potion_Box2)
Type
Cash Shop Item
Class
n/a
Buy
20z
Sell
10z
Weight
1
Description
A box containing 5 Energizing Potions and 1 Lucky Egg.

A leap that temporarily increases the combat power by activating the condition.
The 1.5L capacity is only scheduled for release.
Energizing Potion: ATK, MATK +2% for 2 minutes. Increases recovery from the heal skill and recovery items by 10%.
The effect can be dispelled and will disappear upon death.

This item is not refundable.
Item Script
{ getgroupitem(IG_F_ACTI_POTION_BOX2); },{},{}
Dropped By No Result

Energy Coat Lv1    Item ID# 311415 (aegis_311415)
Type
Card
Class
Enchant
Buy
n/a
Sell
n/a
Weight
0
Description
Not Available

[iRO Description]
Not Available
Item Script
{ skill "MG_ENERGYCOAT",1; },{},{}
Dropped By No Result

Energy Crystal Book    Item ID# 11060 (Energy_Xtal_Combi_Book)
Type
Miscellaneous
Class
n/a
Buy
n/a
Sell
n/a
Weight
1
Description
Not Available

[iRO Description]
Not Available
Item Script
{},{},{}
Dropped By No Result

Energy Fragment    Item ID# 6820 (Particles_Of_Energy)
Type
Miscellaneous
Class
n/a
Buy
n/a
Sell
n/a
Weight
1
Description
Concentrated energy. Looks too small, seems will fade away if left alone.
Item Script
{},{},{}
Dropped By No Result

Energy Rune Guard [1]   [Shield]   Item ID# 2140 (Energy_Rune_Guard)
Type
Armor
Class
Shield
Buy
20z
Sell
10z
Weight
0
Defense
70
Required Lvl
99
Armor Lvl
1
Slot
1
Applicable Jobs
Rune Knight
Description
A wing-shaped guard nailed with a luxurious bluish energy rune. A clear energy comes out that stimulates spirit.
MaxSP + 2%.
Item Script
{ bonus bMaxSPrate,2; },{},{}
Dropped By No Result

Enforcer Cape [1]   [Garment]   Item ID# 20800 (Enforcer_cape)
Type
Armor
Class
Garment
Buy
20z
Sell
10z
Weight
30
Defense
18
Required Lvl
100
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Soaked with blood, this manteau releases terrible aura.
MDEF +10
Reduces after cast delay by 5%.

If mastered Level 5 Cross Impact:
Increases Cross Impact damage by 5%.

If mastered Level 5 Grim Tooth:
Increases Grim Tooth damage by 50%.

If mastered Level 10 Soul Breaker:
Increases Soul Breaker damage by 50%.

Refine Level +7:
Reduces after cast delay by 3%.
Every Base Level: Increases Grim Tooth damage by 1%.
Every 3 Base Levels: Increases Soul Breaker damage by 1%.
Every 30 Base Levels: Increases Cross Impact damage by 1%.
Refine Level +9:
MaxSP +5%
Reduces after cast delay by 3%.

When equipped by Guillotine Cross class:
MaxHP +15%
Reduces damage taken from long range physical attack by 20%.
If refine level +7:
MaxHP +5%
Reduces damage taken from long range physical attack by 15%.

When equipped by Guillotine Cross class and equipped with Rectangular Large Sleeve or Horn Card:
Increases damage taken from long range physical attack by 35%.
Item Script
expand to view script
{ .@r = getrefine(); bonus bMdef,10; if (getskilllv("AS_GRIMTOOTH") == 5) { bonus2 bSkillAtk,"AS_GRIMTOOTH",50; } if (getskilllv("GC_CROSSIMPACT") == 5) { bonus2 bSkillAtk,"GC_CROSSIMPACT",5; } if (getskilllv("ASC_BREAKER") == 10) { bonus2 bSkillAtk,"ASC_BREAKER",50; } if (.@r>=7) { .@delay += 3; bonus2 bSkillAtk,"AS_GRIMTOOTH",Baselevel; bonus2 bSkillAtk,"ASC_BREAKER",Baselevel/3; bonus2 bSkillAtk,"GC_CROSSIMPACT",Baselevel/30; } if (.@r>=9) { .@delay += 3; bonus bMaxSPrate,5; } bonus bDelayrate,-.@delay; if (eaclass()&EAJL_THIRD && BaseJob == Job_Assassin) { if (.@r >= 7) { bonus bMaxHPrate,20; bonus bLongAtkDef,35; } else { bonus bMaxHPrate,15; bonus bLongAtkDef,20; } } },{},{}
Dropped By No Result

Enforcer Shoes [0]   [Footgear]   Item ID# 22134 (Enforcer_Shoes)
Type
Armor
Class
Footgear
Buy
20z
Sell
10z
Weight
40
Defense
12
Required Lvl
100
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job
Description
These blood soaked shoes releases a terrible aura.
MaxHP +3%, MaxSP +3%, MDEF +10.
Enables use of Level 1 Maximize Power.
Reduces SP cost of Meteor Assault by 8.

Refine Level +5:
MaxHP +7%, MaxSP +7%.
Every base level: Increases Meteor Assault damage by 1%.

Refine Level +7:
MaxHP +10%, MaxSP +10%.
Every base level: Increases Meteor Assault damage by 1%.

Every learned level of Poison React:
Increases Meteor Assault damage by 30%.

Every learned level of Weapon Blocking:
Reduces skill cooldown of Hallucination Walk by 5 seconds.

Every learned level of Weapon Crush:
ATK +4%.

Every learned level of Counter Slash:
Pierces physical defense of all monsters by 20%.

Every learned level of Weapon Blocking, Weapon Crush and Counter Slash:
Reduces variable cast time of Meteor Assault by 7%.
Item Script
expand to view script
{ .@r = getrefine(); .@hpsp = 3; .@a = getskilllv("GC_WEAPONCRUSH"); .@b = getskilllv("GC_WEAPONBLOCKING"); .@c = getskilllv("GC_COUNTERSLASH"); if (.@r >= 5) { .@hpsp += 7; .@dmg = BaseLevel; if (.@r >= 7) { .@hpsp += 10; .@dmg += BaseLevel + 30*getskilllv("AS_POISONREACT"); } bonus2 bSkillAtk,"ASC_METEORASSAULT",.@dmg; } bonus bMaxHPrate,.@hpsp; bonus bMaxSPrate,.@hpsp; bonus bMdef,10; skill "BS_MAXIMIZE",1; bonus2 bSkillUseSP,"ASC_METEORASSAULT",8; bonus bAtkRate,4*.@a; bonus2 bSkillCooldown,"GC_HALLUCINATIONWALK",-5000*.@b; bonus2 bIgnoreDefRaceRate,RC_All,20*.@c; bonus2 bVariableCastrate,"ASC_METEORASSAULT",-7*(.@a+.@b+.@c); },{},{}
Dropped By No Result

Engagement Ring    Item ID# 7288 (Thai_Ring)
Type
Miscellaneous
Class
n/a
Buy
2z
Sell
1z
Weight
1
Description
A solid, beautiful engagement ring in which the profound words 'Slave of Love' are engraved.
Item Script
{},{},{}
Dropped By No Result

Engine pile bunker [1]   [One Hand]   Item ID# 32404 (Engine_Pilebuncker_J)
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
150
Attack
150 / MATK 110
Required Lvl
100
Weapon Lvl
4
Slot
1
Applicable Jobs
Mechanic
Description
Not Available

[iRO Description]
Not Available
Item Script
{ bonus2 bSkillAtk,"NC_ARMSCANNON",30; },{},{}
Dropped By No Result

Engine Pilebuncker [2]   [One Hand]   Item ID# 16092 (Engine_Pilebuncker)
Engine Pilebunker
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
320
Attack
450
Required Lvl
170
Weapon Lvl
4
Slot
2
Applicable Jobs
Mechanic
Description
Pile bunker with an engine attached. More powerful than other pile bunkers.

Increases damage of Vulcan Arm by 10%.
Indestructible in battle

For each refine level, ASPD +1% (Decreases after attack delay by 1%).

Refine Level +9:
Increases damage of Arm Cannon and Knuckle Boost by 15%.

Refine Level +11:
Increases damage of Vulcan Arm by additional 15%.
Item Script
{ .@r = getrefine(); bonus bUnbreakableWeapon; bonus bAspdRate,.@r; bonus2 bSkillAtk,"NC_VULCANARM",10; if (.@r>=9) { bonus2 bSkillAtk,"NC_ARMSCANNON",15; bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",15; } if (.@r>=11) bonus2 bSkillAtk,"NC_VULCANARM",15; },{},{}
Dropped By No Result

« First < 3031323334353637383940 > Last »
back to top