Renewal
.:Renewal Item Database:.
Items Listed From A-Z

Illusion Dea Staff [2]   [One Hand]   Item ID# 550031 (Dea_Staff_IL)
Type
Weapon
Class
One-handed Staff
Buy
n/a
Sell
n/a
Weight
100
Attack
50
Required Lvl
120
Weapon Lvl
4
Slot
2
Applicable Jobs
Arch Bishop
Description
A long staff engraved with the divine goddess of light.

Indestructible in battle

MATK +190
INT +6
VIT +2

Magical attacks have a certain chance to recover 150 SP per second for 4 seconds.

For each 3 Refine Levels:
Increases damage of Judex by 20%.

Refine Level +7:
Increases magical damage with Holy element by 15%.

Refine Level +9:
Increases damage of Judex by additional 30%.
Decreases after skill cast delay by 15%.

Refine Level +11:
When using Magnus Exorcismus:
Increases magical damage against enemies of every size by 20% for 15 seconds.

When equipped with Illusion Saint Robe:
MATK +50
Decreases after skill cast delay by 10%.

Refine Level of Illusion Dea Staff and Illusion Saint Robe is +7 or higher:
MATK +10%
ASPD +2

Total Refine Level of entire set at least +18:
Increases magical damage against monsters of every race by 20%.

Total Refine Level of entire set at least +22:
Decreases variable cast time by 15%.
Decreases after skill cast delay by additional 10%.
Item Script
expand to view script
{ .@r = getrefine(); bonus bAtkEle,Ele_Holy; bonus bUnbreakableWeapon; bonus bMatk,190; bonus bVit,2; bonus bInt,6; autobonus "{ bonus2 bSPRegenRate,150,1000; }",1,4000,BF_MAGIC; bonus2 bSkillAtk,"AB_JUDEX",20*(.@r/3); if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Holy,15; if (.@r>=9) { bonus bDelayrate,-15; bonus2 bSkillAtk,"AB_JUDEX",30; if (.@r>=11) { autobonus3 "{ bonus2 bMagicAddSize,Size_All,20; }",1000,15000,"PR_MAGNUS"; } } } },{},{}
Dropped By No Result

Illusion Death Guidance [2]   [Two Handed]   Item ID# 600011 (Death_Guidance_IL)
Type
Weapon
Class
Two-handed Sword
Buy
n/a
Sell
n/a
Weight
200
Attack
240
Required Lvl
120
Weapon Lvl
4
Slot
2
Applicable Jobs
High Swordman
Lord Knight,
Rune Knight
Paladin,
Royal Guard
Description
A cursed weapon exists only for the destruction of all living being. The curse of this sword even affects the wielder that leads the person to misery.

For each refine level: ATK +4.

Refine Level +7:
Increases damage of Storm Blast by 20%.

Refine Level +9:
Physical attacks have a 3% chance to recover 50 HP per refine rate per second for 4 seconds.

Refine Level +11:
Critical +15. Increases critical damage by 15%.

When equipped with Illusion Chain Mail:
ATK +30.

If Refine Level of Illusion Death Guidance and Illusion Chain Mail each is +7 or higher:
Critical +5.

If total refine level of entire set at least +18:
Increases damage of Storm Blast by 20%.

If total refine level of entire set at least +22:
Increases physical damage against Water elemental enemies and Fish monsters by 15%.
Item Script
{ .@r = getrefine(); bonus bBaseAtk,4*.@r; if (.@r>=7) { bonus2 bSkillAtk,"RK_STORMBLAST",20; } if (.@r>=9) { autobonus "{ bonus2 bHPRegenRate,getrefine()*50,1000; }",30,4000,BF_WEAPON; } if (.@r>=11) { bonus bCritAtkRate,15; bonus bCritical,15; } },{},{}
Dropped By No Result

Illusion Doom Slayer [2]   [Two Handed]   Item ID# 620010 (Doom_Slayer_IL)
Type
Weapon
Class
Two-handed Axe
Buy
n/a
Sell
n/a
Weight
700
Attack
250
Required Lvl
120
Weapon Lvl
4
Slot
2
Applicable Jobs
Mechanic
Description
An axe that is so huge and heavy that even the word 'extra-large' does not fit.

Indestructible in battle

Decreases variable cast time by 5%.

Base STR at least 100:
ATK +75

Refine Level +7:
Decreases variable cast time by additional 10%.

Refine Level +9:
Increases melee and ranged physical damage by 15%.
Increases physical damage against enemies of every size by 20%.

Refine Level +11:
Decreases after skill cast delay by 10%.

When equipped with Illusion Chain Mail:
ATK +50
Decreases after skill cast delay by additional 10%.

Refine Level of Illusion Doom Slayer and Illusion Chain Mail is +7 or higher:
ASPD +15% (Decreases after attack delay by 15%).

Total Refine Level of entire set at least +18:
Increases physical damage against enemies of every race by 20%.

Total Refine Level of entire set at least +22:
ATK +15%
Decreases variable cast time by 10%.
Item Script
expand to view script
{ .@r = getrefine(); bonus bUnbreakableWeapon; if (readparam(bStr)>=100) { bonus bBaseAtk,75; } if (.@r>=7) { bonus bVariableCastrate,-10; if (.@r>=9) { bonus2 bAddSize,Size_All,20; bonus bLongAtkRate,15; bonus bShortAtkRate,15; if (.@r>=11) { bonus bDelayrate,-10; } } } bonus bVariableCastrate,-5; },{},{}
Dropped By No Result

Illusion Electric Eel [2]   [One Hand]   Item ID# 580008 (Electric_Eel_IL)
Type
Weapon
Class
Whip
Buy
n/a
Sell
n/a
Weight
180
Attack
170 / MATK 180
Required Lvl
120
Weapon Lvl
4
Slot
2
Range
2
Gender
Female Only
Applicable Jobs
Minstrel / Wanderer
Description
A whip made of creatures that emit powerful electric energy. It feels bad to be slippery.

MATK +180.

For each 2 refine levels:
MATK +6. Increases long ranged physical damage by 3%.

Refine Level +7:
Increases Neutral elemental magic damage by 10%.
Decreases SP Consumption of Severe Rainstorm by 10%.

Refine Level +9:
Increases damage of Reverberation and Severe Rainstorm by 15%.

Refine Level +11:
Increases magical damage against Water property monsters by 10%,
Decreases Severe Rainstorm skill cooldown by 1 second.

When equipped with Illusion Muffler:
ATK +30.

If Refine Level of Illusion Electric Eel and Illusion Muffler each is +7 or higher:
Increases long ranged physical damage by 5%.

If total refine level of entire set at least +18:
Increases damage of Severe Rainstorm by 20%.

If total refine level of entire set at least +22:
Decreases Severe Rainstorm skill cooldown by 1 second.

When equipped with Illusion Shoes:
MATK +40.

If Refine Level of Illusion Electric Eel and Illusion Shoes each is +7 or higher:
Increases Neutral elemental magic damage by 5%.

If total refine level of entire set at least +18:
Increases damage of Reverberation by 20%.

If total refine level of entire set at least +22:
Decreases fixed cast time of Reverberation by 0.5 seconds.
Item Script
expand to view script
{ .@r = getrefine(); bonus bLongAtkRate,3*(.@r/2); bonus bMatk,6*(.@r/2); if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Neutral,10; bonus2 bSkillUseSPrate,"WM_SEVERE_RAINSTORM",10; } if (.@r>=9) { bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",15; bonus2 bSkillAtk,"WM_REVERBERATION",15; } if (.@r>=11) { bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1000; } },{},{}
Dropped By No Result

Illusion Electric Guitar [2]   [One Hand]   Item ID# 570008 (Electronic_Guitar_IL)
Type
Weapon
Class
Musical Instrument
Buy
n/a
Sell
n/a
Weight
180
Attack
170 / MATK 180
Required Lvl
120
Weapon Lvl
4
Slot
2
Gender
Male Only
Applicable Jobs
Minstrel / Wanderer
Description
Although the shape is a guitar, steel strings are used, and an amplifier is installed that converts the vibration into electrical vibration by means of magnetic induction.

MATK +180.
For each 2 refine levels:
MATK +6. Increases long ranged physical damage by 3%.

Refine Level +7:
Increases Neutral elemental magic damage by 10%.
Decreases SP Consumption of Severe Rainstorm by 10%.

Refine Level +9:
Increases damage of Reverberation and Severe Rainstorm by 15%.

Refine Level +11:
Increases magical damage against Water elemental monsters by 10%,
Decreases Severe Rainstorm skill cooldown by 1 second.

When equipped with Illusion Muffler:
ATK +30.

If Refine Level of Illusion Electric Guitar and Illusion Muffler each is +7 or higher:
Increases long ranged physical damage by 5%.

If total refine level of entire set at least +18:
Increases damage of Severe Rainstorm by 20%.

If total refine level of entire set at least +22:
Decreases Severe Rainstorm skill cooldown by 1 second.

When equipped with Illusion Shoes:
MATK +40.

If Refine Level of Illusion Electric Guitar and Illusion Shoes each is +7 or higher:
Increases Neutral elemental magic damage by 5%.

If total refine level of entire set at least +18:
Increases damage of Reverberation by 20%.

If total refine level of entire set at least +22:
Decreases fixed cast time of Reverberation by 0.5 seconds.
Item Script
expand to view script
{ .@r = getrefine(); bonus bLongAtkRate,3*(.@r/2); bonus bMatk,6*(.@r/2); if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Neutral,10; bonus2 bSkillUseSPrate,"WM_SEVERE_RAINSTORM",10; } if (.@r>=9) { bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",15; bonus2 bSkillAtk,"WM_REVERBERATION",15; } if (.@r>=11) { bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1000; } },{},{}
Dropped By No Result

Illusion Engine wing A-type [1]   [Garment]   Item ID# 20933 (Illusion_Engine_A)
Illusion Engine Wing Type A
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
90
Defense
50
Required Lvl
130
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Combat engine A type created with Illusion's technology.
It is said to be able to add abilities by attaching various modules.

MaxHP +1000.
For each 2 refine levels: MaxHP +100.

Refine Level +7:
ASPD +5% (Decreases after attack delay by 5%).

When equipped with Illusion Leg Type A: Increases critical damage by 10%.

When equipped with Illusion Leg Type B: Decreases variable cast time by 10%.

Enchantable: Yes

More Information on Combo:
Item Script
{ .@r = getrefine(); bonus bMaxHP,1000+(100*(.@r/2)); if (.@r >= 7) { bonus bAspdRate,5; } },{},{}
Dropped By No Result

Illusion Engine wing B-type [1]   [Garment]   Item ID# 20934 (Illusion_Engine_B)
Illusion Engine Wing Type B
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
90
Defense
50
Required Lvl
130
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Combat engine B type created with Illusion's technology.
It is said to be able to add abilities by attaching various modules.

MaxHP +1000.
For each 2 refine levels: MaxHP +100.

Refine Level +7:
Decreases variable cast time of all skills by 5%.

When equipped with Illusion Leg Type A:
Increases long ranged physical damage by 5%.

When equipped with Illusion Leg Type B:
Increases all elemental magic damage by 10%.

Enchantable: Yes

More Information on Combo:
Item Script
{ .@r = getrefine(); bonus bMaxHP,1000+(100*(.@r/2)); if (.@r >= 7) { bonus bVariableCastrate,-5; } },{},{}
Dropped By No Result

Illusion Engine Wing Type A (Bound) [1]   [Garment]   Item ID# 480062 (E_Illusion_Engine_A)
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
0
Defense
50
Required Lvl
130
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Combat engine A type created with Illusion's technology.
It is said to be able to add abilities by attaching various modules.

Cannot be refined normally.

MaxHP +1000

For each 2 Refine Levels:
MaxHP +100

Refine Level +7:
ASPD +5% (Decreases after attack delay by 5%).

When equipped with Illusion Leg Type A (Bound):
Increases critical damage by 10%.

When equipped with Illusion Leg Type B (Bound):
Decreases variable cast time by 10%.
Item Script
{ .@r = getrefine(); bonus bMaxHP,1000+100*(.@r/2); if (.@r>=7) { bonus bAspdRate,5; } },{},{}
Dropped By No Result

Illusion Engine Wing Type A (Bound) [1]   [Garment]   Item ID# 480063 (E_Illusion_Engine_B)
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
0
Defense
50
Required Lvl
130
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Combat engine B type created with Illusion's technology.
It is said to be able to add abilities by attaching various modules.

Cannot be refined normally.

MaxHP +1000

For each 2 Refine Levels:
MaxHP +100

Refine Level +7:
Decreases variable cast time by 5%.

When equipped with Illusion Leg Type A (Bound):
Increases ranged physical damage by 5%.

When equipped with Illusion Leg Type B (Bound):
Increases magical damage with every element by 10%.
Item Script
{ .@r = getrefine(); bonus bMaxHP,1000+100*(.@r/2); if (.@r>=7) { bonus bVariableCastrate,-5; } },{},{}
Dropped By No Result

Illusion Equipment Coupon    Item ID# 1000994 (EP17_1_A_Ticket)
Illusion Equipment Voucher
Type
Miscellaneous
Class
n/a
Buy
n/a
Sell
n/a
Weight
0
Description
A ticket that can be exchanged for Illusion(Bound) armor.

Illusion Item Exchange: [Booster Operator] at prt_in (40, 95).
Illusion Equipment(Bound) Enchantment: [Booster Enchanter (Illusion)] at sp_cor (98, 136).
Item Script
{},{},{}
Dropped By No Result

Illusion Excalibur [2]   [One Hand]   Item ID# 500030 (Excalibur_IL)
Type
Weapon
Class
One-handed Sword
Buy
n/a
Sell
n/a
Weight
100
Attack
120 / MATK 180
Required Lvl
120
Weapon Lvl
4
Slot
2
Applicable Jobs
Royal Guard
Description
A sword known to have been stuck in a rock in a far western country. It has divine powers over its own master.

MATK +180
MATK +5%

Decreases after skill cast delay by 5%.

Refine Level +7:
Increases damage of Genesis Ray by 15%.

Refine Level +9:
Increases magical damage with Neutral and Holy element by 15%.
Decreases variable cast time by 10%.

Refine Level +11:
Increases damage of Genesis Ray by additional 25%.

When equipped with Illusion Herald of God:
MATK +50
Decreases variable cast time of all skills 10%.

Refine Level of Illusion Excalibur and Illusion Herald of God is +7 or higher:
Increases damage of Genesis Ray by additional 10%.

Total Refine Level of entire set at least +18:
Increases magical damage against monsters of every race by 20%.

Total Refine Level of entire set at least +22:
Decreases Genesis Ray skill cooldown by 1 second.
Decreases after skill cast delay by additional 5%.
Item Script
expand to view script
{ .@r = getrefine(); bonus bDelayrate,-5; bonus bMatkRate,5; if (.@r>=7) { bonus2 bSkillAtk,"LG_RAYOFGENESIS",15; if (.@r>=9) { bonus2 bMagicAtkEle,Ele_Holy,15; bonus bVariableCastrate,-10; if (.@r>=11) { bonus2 bSkillAtk,"LG_RAYOFGENESIS",25; } } } },{},{}
Dropped By No Result

Illusion Fancy Flower [1]   [Upper Head]   Item ID# 19247 (Fancy_Flower_IL)
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
10
Required Lvl
120
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
It is a flower that is inserted in the head.
Beautiful mid-range flowers give viewers pleasure, but they do not see themselves.

MATK +1%.
Every Refine Level, MATK +2.

More Information on Combo:
Item Script
{ bonus bMatkRate,1; bonus bMatk,(2*getrefine()); },{},{}
Dropped By No Result

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