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Items Listed From A-Z
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Valkyrie Circlet [1] [Upper Head] Item ID# 18827 (Valkyrie_Circlet) |   |
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Type |
Armor |
Class |
Upper Headgear |
Buy |
n/a |
Sell |
n/a |
Weight |
30 |
Defense |
10 | Required Lvl |
None | | Slot |
1 | |
Applicable Jobs |  | Every Job |
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Description |
A holy circlet symbolized Valkyrie's apprentice which punish all the evil people.
STR +1. Increases physical damage inflicted on Shadow element and Demon monsters by 10%.
When equipped with Ears of Angel's Wing: Adds a chance to transform the wearer into Randgris when dealing physical attacks. Increase transformation chance per 1 refine level. While in tranform state, drains 30 HP per every sec, HIT -10, nomal physical attacks excluding skills can be splashed up to 9 cells.
More Information on Combo: |
Item Script |
{ bonus bStr,3; bonus2 bAddEle,Ele_Dark,10; bonus2 bAddRace,RC_Demon,10; },{},{} |
Dropped By | No Result |
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Valkyrie Drop [1] [Accessory] Item ID# 28564 (Valkyrie_Drop) |   |
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Type |
Armor |
Class |
Accessory |
Buy |
20z |
Sell |
10z |
Weight |
3 |
Defense |
0 | Required Lvl |
100 | | Slot |
1 | |
Refineable |
No | |
Applicable Jobs |  | Every Job |
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Description |
A tear shed by battle maiden when she killed her victim in battlefield that was crystalized. It is said some of God's powers were sealed in it. Increases SP reovery rate by 50%. Reduces variable cast time by 10%. Reduces variable cast time of Oratio by 50%. Reduces fixed cast time of Oratio by 100%.
Every 2 Base Level: Increases Magnus Exorcismus damage by 3%.
Every level of Impositio Manus: Increases magical damage inflicted on Small, Medium and Large monsters by 3%.
When learned Level 5 Impositio Manus: Enables use of Level 2 Odin's Power. |
Item Script |
{ [email protected] = getskilllv("PR_IMPOSITIO"); bonus bSPrecovRate,50; bonus bVariableCastrate,-10; bonus bDelayrate,-5; bonus2 bVariableCastrate,"AB_ORATIO",-50; bonus2 bFixedCastrate,"AB_ORATIO",-100; bonus2 bMagicAddSize,Size_All,3* [email protected]; bonus2 bSkillAtk,"PR_MAGNUS",3*(Baselevel/2); if ( [email protected] == 5) skill "ALL_ODINS_POWER",2; },{},{} |
Dropped By | No Result |
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Valkyrie Hammer [4] [One Hand] Item ID# 16051 (Valkyrie_Hammer_) |   |
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Type |
Weapon |
Class |
Mace |
Buy |
n/a |
Sell |
n/a |
Weight |
10 |
Attack |
50 | Required Lvl |
70 | Weapon Lvl |
4 | Slot |
4 | |
Applicable Jobs |  | Novice (& Supernovice) |  | Swordman |  | Acolyte |  | Merchant |  | Knight |  | Priest |  | Blacksmith |  | Crusader |  | Monk |  | Alchemist |
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Description |
A hammer of noble valkyrie. MATK +50.
When equipped by Novice: ATK +150, MATK +200, Hit +10, MaxHP +500, MaxSP +400. SP cost of all skills -5%. For every refine levels: VIT +1 , MaxHP +200, Perfect dodge +1, ASPD +1%. For every 2 refine levels, variable cast time -1%.
When equipped by Swordman: MaxHP +500 , MaxSP +100. For every refine levels, VIT +1.
When equipped by Priest: ATK +50 , MATK +100. For every refine levels, ASPD +1.
When equipped by Monk: MaxSP +200, SP cost -5%. For every refine levels, Perfect dodge +1.
When equipped by Merchant: ATK +100 , Hit +10. Every 2 refine levels, variable cast time -1%. |
Item Script |
{ [email protected] = getrefine(); bonus bMatk,50; if (BaseJob==Job_Novice) { bonus bBaseAtk,150; bonus bMatk,200; bonus bUseSPrate,-5; bonus bHit,10; bonus bMaxHP,500+(200* [email protected]); bonus bMaxSP,400; bonus bVit, [email protected]; bonus bFlee2, [email protected]; bonus bAspdRate, [email protected]; bonus bVariableCastrate, [email protected]/2; } if (BaseClass==Job_Swordman) { bonus bVit, [email protected]; bonus bMaxHP,500; bonus bMaxSP,100; } if (BaseJob==Job_Priest) { bonus bBaseAtk,50; bonus bMatk,100; bonus bAspdRate, [email protected]; } if (BaseJob==Job_Monk) { bonus bMaxSP,200; bonus bUseSPrate,-5; bonus bFlee2, [email protected]; } if (BaseClass==Job_Merchant) { bonus bBaseAtk,100; bonus bHit,10; bonus bVariableCastrate, [email protected]/2; } },{},{} |
Dropped By | No Result |
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Valkyrie Helmet [0] [Upper Head] Item ID# 5826 (Valkyrie_Helmet) Helm Of Valkyrie |   |
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Type |
Armor |
Class |
Upper Headgear |
Buy |
n/a |
Sell |
n/a |
Weight |
0 |
Defense |
10 | Required Lvl |
None | | Slot |
0 | |
Refineable |
No | |
Applicable Jobs |  | Every Job |
|
Description |
Valkyrie helmet with the powerful energy of the Gods. This thing is not designed for people so you can not use it for too long. STR +2, AGI +2 INT +2, DEX +2 MDEF +5
(Not implemented yet: ASPD +3%, reduces variable cast time by 3%.) |
Item Script |
{ bonus bStr,2; bonus bInt,2; bonus bDex,2; bonus bAgi,2; bonus bAspdRate,3; bonus bMdef,5; bonus bCastrate,-3; },{},{} |
Dropped By | No Result |
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Valkyrie Knife [4] [One Hand] Item ID# 28717 (Valkyrie_Knife) |   |
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Type |
Weapon |
Class |
Dagger |
Buy |
50z |
Sell |
25z |
Weight |
10 |
Attack |
50 / MATK 50 | Required Lvl |
70 | Weapon Lvl |
4 | Slot |
4 | |
Applicable Jobs |  | Novice (& Supernovice) |  | Swordman |  | Mage |  | Archer |  | Merchant |  | Thief |  | Knight |  | Wizard |  | Blacksmith |  | Hunter |  | Assassin |  | Crusader |  | Sage |  | Rogue |  | Alchemist |  | Bard / Dancer |  | Soul Linker |  | Ninja |  | Kagerou / Oboro |
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Description |
A noble knife of Valkyrie. It seems that even weak people can be treated.
MATK +50.
[When equipped by Novice]: ATK +100, MATK +150, MaxHP +300, MaxSP +300. Decreases SP Consumption of all skills by 5%. Indestructible in battle For each refine level: INT +2, DEX +2, MaxHP +200, MaxSP +20, MATK +15. Critical +7. Increases critical damage by 1%. After attack delay -10%(ASPD +10%). For each 10 base DEX: Dex -1.
Refine Level +7: Decreases damage taken from DemiHuman monsters by 10%.
[When equipped by Mage]: For each refine level: MaxHP +200, MaxSP +20.
Refine Level +7: Decreases damage taken from DemiHuman monsters by 10%.
[When equipped by Hunter]: MaxHP +200. Decreases SP Consumption of all skills by 5%. For each refine level: INT +2, DEX +2.
[When equipped by Bard and Dancer]: ATK +100. Indestructible in battle
For each refine level: after attack delay -10%(ASPD +10%). For each 10 base DEX: DEX -1.
[When equipped by Thief]: MATK +150, MaxSP +100. For each refine level, increases critical damage by 1%. |
Item Script |
{ [email protected] = getrefine(); [email protected] = readparam(bDex)/10; if ( [email protected]>7) { [email protected] = [email protected]; if (BaseClass==Job_Novice||BaseJob==Job_Mage) { bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; } } if (BaseClass==Job_Novice) { bonus bMaxHP,300+(200* [email protected]); bonus bMaxSP,300+(20* [email protected]); bonus bBaseAtk,100; bonus bMatk,150+(15* [email protected]); bonus bUseSPrate,-5; bonus bUnbreakableWeapon; bonus bInt,2* [email protected]; bonus bDex,(2* [email protected])-( [email protected]* [email protected]); bonus bCritical,7* [email protected]; bonus bAspdRate,10* [email protected]; bonus bCritAtkRate,1* [email protected]; } if (BaseClass==Job_Thief) { bonus bMaxSP,100; bonus bMatk,150; bonus bCritAtkRate, [email protected]; } if (BaseClass==Job_Mage && [email protected]) { bonus bMaxHP,200* [email protected]; bonus bMaxSP,20* [email protected]; } if (BaseJob==Job_Hunter) { bonus bMaxHP,200; bonus bUseSPrate,-5; bonus bInt,2* [email protected]; bonus bDex,2* [email protected]; } if (BaseJob==Job_Bard||BaseJob==Job_Dancer) { bonus bBaseAtk,100; bonus bAspdRate,10* [email protected]; bonus bUnbreakableWeapon; bonus bDex,-1*( [email protected]* [email protected]); } },{},{} |
Dropped By | No Result |
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