Renewal
.:Renewal Item Database:.
Items Listed From A-Z

Nebula of Spell Lv2    Item ID# 310737 (Nebula_Of_SP2)
Type
Card
Class
Enchant
Buy
n/a
Sell
n/a
Weight
0
Description
MATK +15

Refine Level +9:
MATK +15

Refine Level +11:
MATK +30
Item Script
{ .@r = getrefine(); bonus bMatk,15; if (.@r>=9) { bonus bMatk,15; if (.@r>=11) { bonus bMatk,30; } } },{},{}
Dropped By No Result

Nebula of Spell Lv3    Item ID# 310738 (Nebula_Of_SP3)
Type
Card
Class
Enchant
Buy
n/a
Sell
n/a
Weight
0
Description
MATK +20

Refine Level +9:
MATK +20

Refine Level +11:
MATK +40
Item Script
{ .@r = getrefine(); bonus bMatk,20; if (.@r>=9) { bonus bMatk,20; if (.@r>=11) { bonus bMatk,40; } } },{},{}
Dropped By No Result

Nebula Robe of Spell [1]   [Body]   Item ID# 450173 (Star_Robe_Of_Spl)
Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
50
Defense
105
Required Lvl
240
Armor Lvl
2
Slot
1
Applicable Jobs
Every Job
Description
A robe that received the energy of spell among the power of stars.
Magic ability will be increased.

SPL +1
MATK +125

For each 2 Refine Levels:
MATK +15

Refine Level +9:
MATK +5%

Refine Level +11:
Increases magical damage with every element by 15%.

[Bonus by Grade]
[Grade D]: MATK +2, MATK +1% per 2 Refine Levels, magical damage with every element +3% per 3 Refine Levels.
[Grade C]: MATK +3, MATK +1% per 2 Refine Levels, magical damage with every element +3% per 3 Refine Levels.
[Grade B]: MATK +2% per 2 Refine Levels, magical damage with every element +5% per 3 Refine Levels, S.MATK +1 per 4 Refine Levels.
[Grade A]: MATK +3% per 2 Refine Levels, magical damage with every element +5% per 3 Refine Levels, S.MATK +2 per 4 Refine Levels.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bSpl,1; bonus bMatk,125+(15*(.@r/2)); if (.@r>=9) { bonus bMatkRate,5; if (.@r>=11) { bonus2 bMagicAtkEle,Ele_All,15; } } if (.@g >= ENCHANTGRADE_D) { bonus bMatkRate,(.@r/2); bonus bMatk,2*(.@r/2); bonus2 bMagicAtkEle,Ele_All,3*(.@r/3); if (.@g >= ENCHANTGRADE_C) { bonus bMatkRate,(.@r/2); bonus bMatk,3*(.@r/2); bonus2 bMagicAtkEle,Ele_All,3*(.@r/3); if (.@g >= ENCHANTGRADE_B) { bonus bMatkRate,2*(.@r/2); bonus2 bMagicAtkEle,Ele_All,5*(.@r/3); bonus bSmatk,(.@r/4); if (.@g >= ENCHANTGRADE_A) { bonus bMatkRate,3*(.@r/2); bonus2 bMagicAtkEle,Ele_All,5*(.@r/3); bonus bSmatk,2*(.@r/4); } } } } },{},{}
Dropped By No Result

Nebula Robe of Wisdom [1]   [Body]   Item ID# 450174 (Star_Robe_Of_Wis)
Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
50
Defense
105
Required Lvl
240
Armor Lvl
2
Slot
1
Applicable Jobs
Every Job
Description
A robe that received the energy of wisdom among the power of stars.
Magic defense and recovery ability will be increased.

WIS +1
MATK +125

For each 2 Refine Levels:
MaxSP +2%
Increases Healing skills effectiveness by 1%.

Refine Level +9:
Increases SP Recovery Rate by 30%.

Refine Level +11:
Decreases variable cast time by 10%.

[Bonus by Grade]
[Grade D]: SP Recovery Rate +2%, Healing skills effectiveness +2% per 2 Refine Levels, M.RES +1 per 3 Refine Levels.
[Grade C]: SP Recovery Rate +3%, Healing skills effectiveness +2% per 2 Refine Levels, M.RES +2 per 3 Refine Levels.
[Grade B]: MaxSP +1% per 2 Refine Levels, MRES +2 per 3 Refine Levels, H.PLUS +2% per 4 Refine Levels.
[Grade A]: MaxSP +2% per 2 Refine Levels, MRES +3 per 3 Refine Levels, H.PLUS +3% per 4 Refine Levels.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bMatk,125; bonus bWis,1; bonus bMaxSPrate,2*(.@r/2); bonus bHealPower,(.@r/2); if (.@r>=9) { bonus bSPrecovRate,30; if (.@r>=11) { bonus bVariableCastrate,-10; } } if (.@g >= ENCHANTGRADE_D) { bonus bSPrecovRate,2*(.@r/2); bonus bHealPower,(.@r/2); bonus bMres,(.@r/3); if (.@g >= ENCHANTGRADE_C) { bonus bSPrecovRate,3*(.@r/2); bonus bHealPower,2*(.@r/2); bonus bMres,2*(.@r/3); if (.@g >= ENCHANTGRADE_B) { bonus bMaxSPrate,(.@r/2); bonus bMres,2*(.@r/3); bonus bHplus,2*(.@r/4); if (.@g >= ENCHANTGRADE_A) { bonus bMaxSPrate,2*(.@r/2); bonus bMres,3*(.@r/3); bonus bHplus,3*(.@r/4); } } } } },{},{}
Dropped By No Result

Nebula Suit of Concentration [1]   [Body]   Item ID# 450171 (Star_Suit_Of_Con)
Nebula Suit of Agility
Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
150
Defense
135
Required Lvl
240
Armor Lvl
2
Slot
1
Applicable Jobs
Every Job
Description
A suit that received the energy of agility among the power of stars.
Speed and ranged physical ability will be increased.

CON +1
ATK +125

For each 2 Refine Levels:
ATK +15

Refine Level +9:
ASPD +10% (Decreases after attack delay by 10%).

Refine Level +11:
Increases ranged physical damage by 20%.

[Bonus by Grade]

[Grade D]: ATK +2, ASPD +1% and ATK +1% per 2 Refine Levels.

[Grade C]: ATK +3, ASPD +1% and ATK +2% per 2 Refine Levels.

[Grade B]: ASPD +2% per 2 Refine Levels, ranged physical damage +1% per 3 Refine Levels, P.ATK +1 per 4 Refine Levels.

[Grade A]: ASPD +2% per 2 Refine Levels, ranged physical damage +2% per 3 Refine Levels, P.ATK +2 per 4 Refine Levels.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bCon,1; bonus bBaseAtk,125+15*(.@r/2); if (.@r>=9) { bonus bAspdRate,10; if (.@r>=11) { bonus bLongAtkRate,20; } } if (.@g >= ENCHANTGRADE_D) { bonus bAspdRate,(.@r/2); bonus bAtkRate,(.@r/2); bonus bBaseAtk,2*(.@r/2); if (.@g >= ENCHANTGRADE_C) { bonus bAspdRate,(.@r/2); bonus bAtkRate,2*(.@r/2); bonus bBaseAtk,3*(.@r/2); if (.@g >= ENCHANTGRADE_B) { bonus bAspdRate,2*(.@r/2); bonus bLongAtkRate,(.@r/3); bonus bPAtk,(.@r/4); if (.@g >= ENCHANTGRADE_A) { bonus bAspdRate,2*(.@r/2); bonus bLongAtkRate,2*(.@r/3); bonus bPAtk,2*(.@r/4); } } } } },{},{}
Dropped By No Result

Nebula Suit of Creative [1]   [Body]   Item ID# 450172 (Star_Suit_Of_Crt)
Nebula Suit of Luck
Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
150
Defense
135
Required Lvl
240
Armor Lvl
2
Slot
1
Applicable Jobs
Every Job
Description
A suit that received the energy of luck among the power of stars.
Critical ability will be increased.

CRT +1
ATK +100

For each 2 Refine Levels:
ATK +10

Refine Level +9:
Critical +5

Refine Level +11:
Increases critical damage by 20%.

[Bonus by Grade]
[Grade D]: ATK +1 per 2 Refine Levels, critical damage +2% and Critical +1 per 3 Refine Levels.
[Grade C]: ATK +2 per 2 Refine Levels, critical damage +3% and Critical +2 per 3 Refine Levels.
[Grade B]: Critical Damage +5% per 3 Refine Levels, CRI.Rate +1, P.ATK +1 per 4 Refine Levels.
[Grade A]: Critical Damage +7% per 3 Refine Levels, CRI.Rate +1, P.ATK +2 per 4 Refine Levels.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bCrt,1; bonus bBaseAtk,100+10*(.@r/2); if (.@r>=9) { bonus bCritical,5; if (.@r>=11) { bonus bCritAtkRate,20; } } if (.@g >= ENCHANTGRADE_D) { bonus bBaseAtk,(.@r/2); bonus bCritAtkRate,2*(.@r/3); bonus bCritical,(.@r/3); if (.@g >= ENCHANTGRADE_C) { bonus bBaseAtk,2*(.@r/2); bonus bCritAtkRate,3*(.@r/3); bonus bCritical,2*(.@r/3); if (.@g >= ENCHANTGRADE_B) { bonus bCritAtkRate,5*(.@r/3); bonus bCrate,(.@r/4); bonus bPAtk,(.@r/4); if (.@g >= ENCHANTGRADE_A) { bonus bCritAtkRate,7*(.@r/3); bonus bCrate,(.@r/4); bonus bPAtk,2*(.@r/4); } } } } },{},{}
Dropped By No Result

Neck of Demon Dragon    Item ID# 7607 (Evil_Dragon_Head)
Type
Miscellaneous
Class
n/a
Buy
10z
Sell
5z
Weight
1
Description
The supply and demand of the dreaded Maryong, both eyes are full of revenge and anger, and it seems that they are emitting sparks even now.
Item Script
{},{},{}
Dropped By

Necklace [0]   [Accessory]   Item ID# 2603 (Necklace)
Type
Armor
Class
Accessory
Buy
30000z
Sell
15000z
Weight
10
Required Lvl
20
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job except Novice & Supernovice
Description
A necklace once worn by an ancient queen that enhances the vitality of whoever wears it.
VIT + 2
Item Script
{ bonus bVit,2; },{},{}
Dropped By
Obtainable FromOld Blue Box, Old Violet Box, Jewelry Box

Necklace [0]   [Accessory]   Item ID# 2691 (Necklace_C)
Rental Necklace
Type
Armor
Class
Accessory
Buy
1z
Sell
0z
Weight
0
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job except Novice & Supernovice
Description
Rental Items
A necklace once worn by an ancient queen that enhances the vitality of whoever wears it.
VIT + 4
Item Script
{ bonus bVit,4; },{},{}
Dropped By No Result

Necklace [0]   [Accessory]   Item ID# 2838 (F_Necklace_C)
Rental Necklace
Type
Armor
Class
Accessory
Buy
1z
Sell
0z
Weight
0
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job except Novice & Supernovice
Description
Rental Item
An ancient necklace.
Vit +4
This item cannot be Dropped or Traded.
Item Script
{ bonus bVit,4; },{},{}
Dropped By No Result

Necklace [0]   [Accessory]   Item ID# 2851 (E_Necklace_C)
Type
Armor
Class
Accessory
Buy
1z
Sell
0z
Weight
0
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job except Novice & Supernovice
Description
Not Available

[iRO Description]
Not Available
Item Script
{ bonus bStr,4; },{},{}
Dropped By No Result

Necklace [1]   [Accessory]   Item ID# 2623 (Necklace_)
Type
Armor
Class
Accessory
Buy
30000z
Sell
15000z
Weight
20
Required Lvl
90
Armor Lvl
1
Slot
1
Refineable
No
Applicable Jobs
Every Job except Novice & Supernovice
Description
An ancient necklace.
VIT + 1
Item Script
{ bonus bVit,1; },{},{}
Dropped By No Result
Obtainable FromOld Blue Box, Old Violet Box, Jewelry Box

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