Renewal
.:Renewal Item Database:.
Items Listed From A-Z

Violet Egg    Item ID# 9144 (Larva_Violet_Egg)
Type
Monster Egg
Class
n/a
Buy
n/a
Sell
n/a
Weight
0
Description
You can summon small and cute violets.
But in the ground?

When intimacy is Cordial:
Critical +3, Hit +5

When intimacy is Loyal:
Critical +5, Hit +10
Item Script
{},{},{}
Dropped By No Result

Violet Fear [2]   [Two Handed]   Item ID# 1185 (Violet_Fear)
Type
Weapon
Class
Two-handed Sword
Buy
20z
Sell
10z
Weight
220
Attack
275
Required Lvl
80
Weapon Lvl
4
Slot
2
Applicable Jobs
High Swordman
Lord Knight
Paladin
Description
A huge violet Two-Handed Sword that's made from the Twin Swords of Nacht Sieger.

Has a chance to pierce physical defense of Normal monsters by 100% for 5 seconds when dealing physical damage.
Has a chance to autocast Level 3 Meteor Storm or Level 5 Frost Nova on target when dealing physical damage.
Item Script
{ bonus3 bAutoSpell,"WZ_METEOR",3,30; bonus3 bAutoSpell,"WZ_FROSTNOVA",5,50; autobonus "{ bonus bIgnoreDefClass,Class_Normal; specialeffect2 EF_ENHANCE; }",50,5000; },{},{}
Dropped By No Result

Violet Halo [1]   [Garment]   Item ID# 20940 (Violet_Halo)
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
10
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
The blinking violet wings are floating behind the back.
The reality seems to be a small size hologram projector.

Indestructible in battle

MATK +20.
Increases ranged physical damage by 3%.
Increases critical damage by 3%.

For each 3 refine levels:
MATK +20.
Increases ranged physical damage by 3%.
Increases critical damage by 3%.

Refine Level +11:
Decreases after skill cast delay of all skills by 4%.

When equipped with Magical Booster[1]:
Decreases variable cast time by 30%.

When equipped with Crimson Booster[1]:
Increases ranged physical damage by 14%.

When equipped with Sigrun's Wings/Sigrun's Wings[1]:
Increases critical damage by 14%.

When equipped with Dark Blinkers/Dark Blinkers [1]:
Decreases after skill cast delay of all skills by 6%.
Item Script
{ .@r = getrefine(); bonus bMatk,20+((.@r/3)*20); bonus bLongAtkRate,3+((.@r/3)*3); bonus bCritAtkRate,3+((.@r/3)*3); if (.@r>10) { bonus bDelayrate,-4; } },{},{}
Dropped By No Result

Violet Scroll    Item ID# 14643 (Violet_Scroll)
Type
Cash Shop Item
Class
n/a
Buy
20z
Sell
10z
Weight
0
Description
A violet colored scroll.
Item Script
{ getgroupitem(IG_Violet_Scroll); },{},{}
Dropped By No Result

Violin [3]   [One Hand]   Item ID# 1901 (Violin)
Type
Weapon
Class
Musical Instrument
Buy
4000z
Sell
2000z
Weight
70
Attack
50
Required Lvl
2
Weapon Lvl
1
Slot
3
Gender
Male Only
Applicable Jobs
Bard / Dancer
Description
The classical stringed instrument favored by Rocker, the grasshopper monster who'd rather play music than do actual work.
Item Script
{},{},{}
Dropped By No Result
Buyable AtClick here for vender information
EnchantmentSocket Enchantable
Obtainable FromBard Job Quest
Old Blue Box

Violin [4]   [One Hand]   Item ID# 1902 (Violin_)
Type
Weapon
Class
Musical Instrument
Buy
4000z
Sell
2000z
Weight
70
Attack
50
Required Lvl
2
Weapon Lvl
1
Slot
4
Gender
Male Only
Applicable Jobs
Bard / Dancer
Description
The classical stringed instrument favored by Rocker, the grasshopper monster who'd rather play music than do actual work.
Item Script
{},{},{}
Dropped By No Result
EnchantmentGenerated by Socket Enchanting
Obtainable FromOld Blue Box, Old Violet Box

Violin of Vicious Mind [0]   [One Hand]   Item ID# 1947 (Sinister_Viollin_J)
Type
Weapon
Class
Musical Instrument
Buy
100000z
Sell
50000z
Weight
25
Attack
100 / MATK 100
Required Lvl
100
Weapon Lvl
4
Slot
0
Gender
Male Only
Applicable Jobs
Bard / Dancer
Description
A spear with evil spirit dwelling inside.

MATK +100
Every refine levels, MATK +1.
Item Script
{ bonus bMatk,getrefine(); },{},{}
Dropped By No Result

Violin of Vicious Mind [1]   [One Hand]   Item ID# 1900 (Sinister_Viollin)
Vicious Mind Violin
Type
Weapon
Class
Musical Instrument
Buy
20z
Sell
10z
Weight
130
Attack
130 / MATK 50
Required Lvl
160
Weapon Lvl
4
Slot
1
Gender
Male Only
Applicable Jobs
Bard / Dancer
Description
Violin imbued with evil spirit.
MATK +50.
Increase ATK by (Refine Level * Refine Level), up to +15.
Increase MATK by (Refine Level * Refine Level)/2, up to +15.
Item Script
{ bonus bBaseAtk,pow(min(getrefine(),15),2); bonus bMatk,pow(min(getrefine(),15),2)/2; },{},{}
Dropped By

Violo Soul (Explosive Powder)    Item ID# 312230 (BO_Soul_EP)
Biolo Soul(Explosive Powder)
Type
Card
Class
Enchant
Buy
n/a
Sell
n/a
Weight
0
Description
Increases damage of Explosive Powder by 2%.

For each 2 Refine Levels:
Increases damage of Explosive Powder by additional 1%.
Item Script
{ bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",2+(getrefine()/2); },{},{}
Dropped By No Result

Violo Soul (Mahemic Thorns)    Item ID# 312228 (BO_Soul_MT)
Biolo Soul(Mayhemic Thorns)
Type
Card
Class
Enchant
Buy
n/a
Sell
n/a
Weight
0
Description
Increases damage of Mayhemic Thorns by 2%.

For each 2 Refine Levels:
Increases damage of Mayhemic Thorns by additional 1%.
Item Script
{ bonus2 bSkillAtk,"BO_MAYHEMIC_THORNS",2+(getrefine()/2); },{},{}
Dropped By No Result

Violy Card [Accessory]   Item ID# 4209 (Violy_Card)
Type
Card
Class
Accessory Card
Buy
20z
Sell
10z
Weight
1
Pre/Suffix
Fiddler's
Description
Add a 2% chance of auto casting Level 1 Frost Joker on an enemy when attacking.
If the user has mastered the skill at Level 5, it will cast Level 5 Frost Joker.
Item Script
{ bonus3 bAutoSpell,"BA_FROSTJOKER",1+4*(getskilllv("BA_FROSTJOKER") == 5),20; },{},{}
Dropped By
Obtainable FromOld Card Album

Virgo    Item ID# 4968 (Z_Stone_11)
Type
Card
Class
Enchant
Buy
n/a
Sell
n/a
Weight
0
Description
Increases Healing skills effectiveness by 1%

When equipped with Nidhogur and Loki Hat:
Refine Level of Nidhogur and Loki Hat is +7 or higher:
Increases Healing skills effectiveness by an additional 2%.

Refine Level of Nidhogur and Loki Hat is +9 or higher:
Increases Healing skills effectiveness by an additional 2%.

More Information on Combo:
Item Script
{ setarray .@skills$, "AL_HEAL", "PR_SANCTUARY", "AM_POTIONPITCHER", "AB_HIGHNESSHEAL", "AB_CHEAL"; for( .@i = 0; .@i < getarraysize(.@skills$); .@i++ ) { bonus2 bSkillHeal,.@skills$[.@i],1; } },{},{}
Dropped By No Result

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