Renewal
.:Renewal Item Database:.
Shadow Gear - Shadow Weapon

Neutral Shadow Weapon [Shadow Weapon]   Item ID# 24104 (S_Neutral_Weapon)
Neutral Shadow Weapon
Type
Shadow Gear
Class
Shadow Weapon
Buy
n/a
Sell
n/a
Weight
0
Applicable Jobs
Every Job
Description
A glove that can draw the wearer's potential ability.
DEF +1.
Each 2 refines increase resistence to the Stun status by 1%.
When equipped with Stability Shadow Shield + Neutral Shadow Set (weapon, earring, pendant):
DEF +4.
If the refine levels of the entire set is +30 or higher, gains immunity to the Stun status.

More Information on Combo:
Item Script
{ .@r = getrefine(); bonus bBaseAtk,.@r; bonus bMatk,.@r; bonus bDef,1; bonus2 bResEff,Eff_Stun,.@r/2; },{},{}
Dropped By No Result

Neutral Shadow Weapon II [Shadow Weapon]   Item ID# 24358 (S2_Neutral_Weapon)
Type
Shadow Gear
Class
Shadow Weapon
Buy
n/a
Sell
n/a
Weight
0
Applicable Jobs
Every Job
Description
A pair of gloves that can draw the wearer's potential ability.

DEF +1.
For each 2 refine levels, increases resistance against Stun status by 1%.

[Neutral Shadow II set: Neutral Shadow Weapon II, Stability Shadow Shield]
DEF +50.
If total refine level of entire set at least +15:
Prevents Stun status.
Item Script
{ .@r = getrefine(); bonus bBaseAtk,.@r; bonus bMatk,.@r; bonus bDef,1; bonus2 bResEff,Eff_Stun,100*(.@r/2); },{},{}
Dropped By No Result

Ninja Shadow Weapon [Shadow Weapon]   Item ID# 24285 (S_Ninja_Weapon)
Ninja Weapon Shadow
Type
Shadow Gear
Class
Shadow Weapon
Buy
n/a
Sell
n/a
Weight
0
Applicable Jobs
Ninja
Kagerou / Oboro
Description
A glove that can draw the wearer's potential ability.
ATK +3%, MATK +3%.
Reduces skill cooldown of Explosive Kunai by 2 seconds.
Every learned skill level of Ninja Mastery, increase MATK by 3.

Refine Level +7: ATK +3%, MATK +3%.
Refine Level +9: ATK +4%, MATK +4%.
Item Script
expand to view script
{ .@r = getrefine(); bonus bBaseAtk,.@r; .@val = 3; bonus2 bSkillCooldown,"KO_BAKURETSU",-2000; bonus bMatk,.@r+(3*getskilllv("NJ_NINPOU")); if (.@r >= 7) { .@val += 3; if (.@r >= 9) { .@val += 4; } } bonus2 bAddClass,Class_Normal,.@val; bonus bMatkRate,.@val; },{},{}
Dropped By No Result

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