Renewal
.:Renewal Item Database:.
Armor

G Honor Certificate [0]   [Accessory]   Item ID# 2872 (G_Honor_Certificate)
Type
Armor
Class
Accessory
Buy
n/a
Sell
n/a
Weight
0
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
A cat gamer token given to honourable member. It has ability to record game information.
Item Script
{},{},{}
Dropped By No Result

Gaia Shield [1]   [Shield]   Item ID# 28916 (Gaia_Shield)
Type
Armor
Class
Shield
Buy
20z
Sell
10z
Weight
200
Defense
150
Required Lvl
90
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
A shield created from the power of earth.
MDEF +10.
Reduces damage taken from Earth elemental attacks by 10%.
Increases physical and magical damage on Earth element monster by 5%.

Refine Level +6:
Reduces damage taken from Earth elemental attacks by 15%.
Increases physical and magical damage on Earth element monster by 10%.

Refine Level +8:
When base STR at least 90: ATK +50.
When base AGI at least 90: ASPD +5%.
When base VIT at least 90: Restoration gained from Healing skills and items +10%.
When base INT at least 90: MATK +30.
When base DEX at least 90: Variable cast time -5%.
When base LUK at least 90: Critical damage +5%.

Indestructible
Item Script
expand to view script
{ bonus bMdef,10; bonus2 bSubEle,Ele_Earth,10; bonus2 bAddEle,Ele_Earth,5; bonus2 bMagicAddEle,Ele_Earth,5; .@r = getrefine(); if (.@r>=6) { bonus2 bSubEle,Ele_Earth,15; bonus2 bAddEle,Ele_Earth,10; bonus2 bMagicAddEle,Ele_Earth,10; } if (.@r>=8) { if (readparam(bStr)>=90) { bonus bBaseAtk,50; } if (readparam(bAgi)>=90) { bonus bAspdRate,5; } if (readparam(bVit)>=90) { bonus bHealPower2,10; bonus bAddItemHealRate,10; } if (readparam(bInt)>=90) { bonus bMatk,30; } if (readparam(bDex)>=90) { bonus bVariableCastrate,-5; } if (readparam(bLuk)>=90) { bonus bCritAtkRate,5; } } },{},{}
Dropped By No Result

Gaia's Shield [1]   [Shield]   Item ID# 28947 (Gaia_Shield_BR)
Type
Armor
Class
Shield
Buy
n/a
Sell
n/a
Weight
50
Defense
150
Required Lvl
100
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
Not Available
Item Script
expand to view script
{ bonus bMdef,10; bonus2 bSubEle,Ele_Earth,10; bonus2 bAddEle,Ele_Earth,5; bonus2 bMagicAddEle,Ele_Earth,5; .@r = getrefine(); if (.@r>=8) { bonus2 bSubEle,Ele_Earth,15; bonus2 bAddEle,Ele_Earth,10; bonus2 bMagicAddEle,Ele_Earth,10; } if (.@r>=10) { if (readparam(bStr)>=90) bonus bBaseAtk,50; if (readparam(bAgi)>=90) bonus bAspdRate,5; if (readparam(bVit)>=90) { bonus bHealPower2,10; bonus bAddItemHealRate,10; } if (readparam(bInt)>=90) bonus bMatk,30; if (readparam(bDex)>=90) bonus bVariableCastrate,-5; if (readparam(bLuk)>=90) bonus bCritAtkRate,5; } },{},{}
Dropped By No Result

Galapago Cap [0]   [Upper Head]   Item ID# 5111 (Galapago_Cap)
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
50
Defense
4
Required Lvl
55
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job
Description
A cute looking cap that makes its wearer look just like Galapago the penguin, and the rim, which looks like a beak, actually blocks UV rays.
Has a low chance of gaining the 'Anodyne' item each time a monster is killed.
Item Script
{ bonus2 bAddMonsterDropItem,605,100; },{},{}
Dropped By
Obtainable FromOld Blue Box, Old Violet Box

Galaxy Circlet [1]   [Upper Head]   Item ID# 18551 (Galaxy_Circlet)
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
100
Defense
5
Required Lvl
50
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
A circlet which has the austere and beauty of the stars.

MDEF +5.

For every refine level, MaxHP +10 and MaxSP +10.

For every 2 refines, increases resistance to Earth, Fire and Water property attacks by 1%
Account Bound
Item Script
{ .@r = getrefine(); .@a = .@r*10; .@b = .@r/2; bonus bMdef,5; bonus bMaxHP,.@a; bonus bMaxSP,.@a; bonus2 bSubEle,Ele_Earth,.@b; bonus2 bSubEle,Ele_Fire,.@b; bonus2 bSubEle,Ele_Water,.@b; },{},{}
Dropped By No Result

Gale Hairband [0]   [Upper Head]   Item ID# 18801 (Gale_Hairband)
Gale Hair Ornament
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
25
Defense
6
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job
Description
An ornament imbued with the spirit of Wind.

INT +2.
Enables the use of Level 3 Lightning Jolt.
Decreases damage taken from Wind elemental attacks by 15%.

Refine Level +9:
Decreases damage taken from Wind elemental attacks by 5%.
Item Script
{ .@r = getrefine(); bonus bInt,2; skill "NJ_RAIGEKISAI",3; bonus2 bSubEle,Ele_Wind,15; if (.@r >= 8) bonus2 bSubEle,Ele_Wind,5; },{},{}
Dropped By No Result

Gambler Hat [0]   [Upper Head]   Item ID# 5144 (Gambler_Hat)
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
20
Defense
4
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job
Description
It looks like a normal hat from the outside, but in reality it's modified especially for gamblers.
LUK + 5
Item Script
{ bonus bLuk,5; },{},{}
Dropped By No Result

Gambler Seal [0]   [Middle Head]   Item ID# 5918 (Gambler_Seal)
Gambler's Seal
Type
Armor
Class
Middle Headgear
Buy
n/a
Sell
n/a
Weight
50
Required Lvl
70
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
A gambler seal that attached to cheek for a lucky charm.

CRIT +3
Increases critical damage by 3%.
Reduces damage taken from Arrow Storm and Gate of Hell by 10%.

For each 10 base LUK:
CRIT +1, ATK +2, MATK +2.

Base LUK at least 108:
CRIT +5
Increases critical damage by 10%.

Base LUK at least 120:
CRIT +10
Increases critical damage by 17%
Reduces damage taken from Arrow Storm and Gate of Hell by 30%.

For each 10 base DEX:
Reduces critical damage by 2%

More Information on Combo:
Item Script
expand to view script
{ .@dex = readparam(bDex); .@luk = readparam(bLuk); .@critical = 3 + (.@luk / 10); .@critical_dmg = 3 - (.@dex/10) * 2; .@sub_arrowstorm = 10; .@sub_gateofhell = 10; bonus bBaseAtk,(.@luk/10)*2; bonus bMatk,(.@luk / 10) * 2; if (.@luk > 107) { .@critical += 5; .@critical_dmg += 10; } if (.@luk > 119) { .@critical += 10; .@critical_dmg += 17; .@sub_arrowstorm += 30; .@sub_gateofhell += 30; } bonus bCritical,.@critical; bonus bCritAtkRate,.@critical_dmg; bonus2 bSubSkill,"RA_ARROWSTORM",.@sub_arrowstorm; bonus2 bSubSkill,"SR_GATEOFHELL",.@sub_gateofhell; },{},{}
Dropped By No Result

Gambler's Seal [0]   [Middle Head]   Item ID# 410232 (aegis_410232)
Type
Armor
Class
Middle Headgear
Buy
n/a
Sell
n/a
Weight
10
Required Lvl
150
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
A sticker that gamblers put on their balls.
It can be attached and detached.

If you pierce a socket with Soul Plunger, you can grant random options with Loki's Coin.
Item Script
{},{},{}
Dropped By No Result

Gambler's Seal [1]   [Middle Head]   Item ID# 410233 (Gambler_Seal_KR_)
Type
Armor
Class
Middle Headgear
Buy
n/a
Sell
n/a
Weight
10
Required Lvl
150
Armor Lvl
1
Slot
1
Refineable
No
Applicable Jobs
Every Job
Description
A sticker that gamblers put on their balls.
It can be attached and detached.

Additional abilities can be activated by using the Loki's Coin.

Loki's Coin can be obtained from
[Cat Salesman Nyarom] at itemmall (41, 50), by using Silvervine Cat Fruit or Zeny.

This item can't receive additional enchantment from Piercing Brosnan.
Item Script
{},{},{}
Dropped By No Result

Gangster Mask [0]   [Lower Head]   Item ID# 2265 (Ganster_Mask)
Type
Armor
Class
Lower Headgear
Buy
20z
Sell
10z
Weight
10
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
This mask marked with an "X" is a popular fashion item for bona fide street toughs.
Add a 15% resistance to the Silence status.
Item Script
{ bonus2 bResEff,Eff_Silence,1500; },{},{}
Dropped By
Obtainable FromOld Blue Box, Old Violet Box

Gangster Mask A [0]   [Lower Head]   Item ID# 18621 (Gangster_Mask_A)
Mobster's Disguise
Type
Armor
Class
Lower Headgear
Buy
20z
Sell
10z
Weight
10
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
A gift given to you by Agent York which he retrieved from thugs in Geffen that used this mask to disguise themselves while committing crimes and extorting citizens.
From August 16-September 13 special effect: 15% chance to resist Silence, 1% chance to reflect targeted magic, and 15% bonus to EXP from monsters.
Item Script
{ bonus2 bResEff,Eff_Silence,1500; bonus bMagicDamageReturn,1; },{},{}
Dropped By No Result

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