Renewal
.:Renewal Item Database:.
Armor - Armor

Valkyrian Armor [1]   [Body]   Item ID# 2357 (Valkyrie_Armor)
Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
280
Defense
55
Armor Lvl
1
Slot
1
Applicable Jobs
Every Rebirth Job except High Novice & Supernovice
Description
A set of shining white armor worn by Valkyries, the battle maidens that serve the god Odin.
All Stats + 1
Indestructible (except in upgrade attempts).
[Mage, Archer, Acolyte Class]
Increase resistance to Silence status by 50%.
[Swordman, Merchant, Thief Class]
Increase resistance to Stun status by 50%.
[Valkyrie Helm & Valkyrja's Armor & Valkyrja's Manteau & Valkyrja's Shoes Equip Set]

More Information on Combo:
Item Script
expand to view script
{ bonus bAllStats,1; bonus bUnbreakableArmor; if (BaseClass == Job_Mage || BaseClass == Job_Archer || BaseClass == Job_Acolyte) bonus2 bResEff,Eff_Silence,5000; else if (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief) bonus2 bResEff,Eff_Stun,5000; },{},{}
Dropped By

Valkyrian Robe [1]   [Body]   Item ID# 15071 (Valkyrie_Robe)
Type
Armor
Class
Armor
Buy
20z
Sell
10z
Weight
280
Defense
55
Armor Lvl
1
Slot
1
Applicable Jobs
Lord Knight,
Rune Knight
High Priest,
Arch Bishop
High Wizard,
Warlock
Whitesmith,
Mechanic
Sniper,
Ranger
Assassin Cross
Guillotine Cross
Paladin,
Royal Guard
Champion,
Shura
Professor,
Sorcerer
Stalker,
Shadow Chaser
Creator,
Genetic
Clown / Gypsy,
Minstrel / Wanderer
Description
A robe of Odin's servant.
All Stats +1
Indestructible

[Mage, Archer and Acolyte]
Increases resistance against Silence status by 50%.

[Swordman, Thief and Merchant]
Increases resistance against Stun status by 50%.
Item Script
expand to view script
{ bonus bAllStats,1; bonus bUnbreakableArmor,1; if (BaseClass == Job_Mage || BaseClass == Job_Archer || BaseClass == Job_Acolyte) bonus2 bResEff,Eff_Silence,5000; else if (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief) bonus2 bResEff,Eff_Stun,5000; },{},{}
Dropped By No Result

Varmundt Death Rune Robe [1]   [Body]   Item ID# 450202 (Barmund_Death_Armor)
Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
100
Defense
45
Required Lvl
210
Armor Lvl
2
Slot
1
Applicable Jobs
Every Job
Description
Armor engraved with Varmundt's Death Rune magic.
It is engraved with magic.

For each 25 base INT:
SPL +1

Refine Level +7:
MATK +5%

Refine Level +9:
Decreases variable cast time by 10%.

Refine Level +11:
Increases magical damage with every element by 10%.

[Bonus by Grade]
[Grade D] MATK +3%
[Grade C] SPL +3, MATK +3%.
[Grade B] Magical Damage with every element +10%.
[Grade A] After skill cast delay of all skills -10%.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bSpl,(readparam(bInt)/25); if (.@r>=7) { bonus bMatkRate,5; if (.@r>=9) { bonus bVariableCastrate,-10; if (.@r>=11) { bonus2 bMagicAtkEle,Ele_All,10; } } } if (.@g >= ENCHANTGRADE_D) { bonus bMatkRate,3; if (.@g >= ENCHANTGRADE_C) { bonus bMatkRate,3; bonus bSpl,3; if (.@g >= ENCHANTGRADE_B) { bonus2 bMagicAtkEle,Ele_All,10; if (.@g >= ENCHANTGRADE_A) { bonus bDelayrate,-10; } } } } },{},{}
Dropped By No Result

Varmundt Fire Rune Armor [1]   [Body]   Item ID# 450200 (Barmund_Flame_Armor)
Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
100
Defense
45
Required Lvl
210
Armor Lvl
2
Slot
1
Applicable Jobs
Every Job
Description
Armor engraved with Varmundt's Fire Rune magic.
It is stamped with power.

For each 25 base STR:
POW +1

Refine Level +7:
ATK +5%

Refine Level +9:
Increases critical damage by 10%.

Refine Level +11:
Increases melee physical damage by 10%.

[Bonus by Grade]
[Grade D] ATK +3%
[Grade C] POW +3, ATK +3%.
[Grade B] melee physical damage +10%.
[Grade A] After skill cast delay of all skills -10%.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bPow,(readparam(bStr)/25); if (.@r>=7) { bonus bAtkRate,5; if (.@r>=9) { bonus bCritAtkRate,10; if (.@r>=11) { bonus bShortAtkRate,10; } } } if (.@g >= ENCHANTGRADE_D) { bonus bAtkRate,3; if (.@g >= ENCHANTGRADE_C) { bonus bAtkRate,3; bonus bPow,3; if (.@g >= ENCHANTGRADE_B) { bonus bShortAtkRate,10; if (.@g >= ENCHANTGRADE_A) { bonus bDelayrate,-10; } } } } },{},{}
Dropped By No Result

Varmundt Glade Rune Armor [1]   [Body]   Item ID# 450201 (Barmund_Plain_Armor)
Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
100
Defense
45
Required Lvl
210
Armor Lvl
2
Slot
1
Applicable Jobs
Every Job
Description
Armor engraved with Varmundt's Glade Rune magic.
It is stamped with physical strength.

For each 25 base VIT:
STA +1

Refine Level +7:
MaxHP +5%

Refine Level +9:
Increases Healing recieved by 10%.

Refine Level +11:
MaxHP +10%

[Bonus by Grade]
[Grade D] MaxHP +3%
[Grade C] STA +3, MaxHP +3%.
[Grade B] After skill cast delay of all skills -5%.
[Grade A] After skill cast delay of all skills -10%.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bSta,(readparam(bVit)/25); if (.@r>=7) { bonus bMaxHPrate,5; if (.@r>=9) { bonus bHealPower,10; if (.@r>=11) { bonus bMaxHPrate,10; } } } if (.@g >= ENCHANTGRADE_D) { bonus bMaxHPrate,3; if (.@g >= ENCHANTGRADE_C) { bonus bMaxHPrate,3; bonus bSta,3; if (.@g >= ENCHANTGRADE_B) { bonus bDelayrate,-5; if (.@g >= ENCHANTGRADE_A) { bonus bDelayrate,-10; } } } } },{},{}
Dropped By No Result

Varmundt Ice Rune Armor [1]   [Body]   Item ID# 450203 (Barmund_Ice_Armor)
Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
100
Defense
45
Required Lvl
210
Armor Lvl
2
Slot
1
Applicable Jobs
Every Job
Description
Armor engraved with Varmundt's Ice Rune magic.
It is a mark of concentration.

For each 25 base DEX:
CON +1

Refine Level +7:
ATK +5%

Refine Level +9:
Increases critical damage by 10%.

Refine Level +11:
Increases ranged physical damage by 10%.

[Bonus by Grade]
[Grade D] ATK +3%
[Grade C] CON +3, ATK +3%.
[Grade B] ranged physical damage +10%.
[Grade A] After skill cast delay of all skills -10%.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bCon,(readparam(bDex)/25); if (.@r>=7) { bonus bAtkRate,5; if (.@r>=9) { bonus bCritAtkRate,10; if (.@r>=11) { bonus bLongAtkRate,10; } } } if (.@g >= ENCHANTGRADE_D) { bonus bAtkRate,3; if (.@g >= ENCHANTGRADE_C) { bonus bAtkRate,3; bonus bCon,3; if (.@g >= ENCHANTGRADE_B) { bonus bLongAtkRate,10; if (.@g >= ENCHANTGRADE_A) { bonus bDelayrate,-10; } } } } },{},{}
Dropped By No Result

Varmundt Rune Armor [1]   [Body]   Item ID# 450199 (Barmund_Armor)
Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
100
Defense
45
Required Lvl
210
Armor Lvl
2
Slot
1
Applicable Jobs
Every Job
Description
Armor engraved with Varmundt's runic magic.
It doesn't look like it has any special power, but it has magical power.
Item Script
{},{},{}
Dropped By No Result

Venomous Insect Armor [1]   [Body]   Item ID# 15108 (VenomInsect_Armor)
Type
Armor
Class
Armor
Buy
20z
Sell
10z
Weight
50
Defense
55
Required Lvl
70
Armor Lvl
1
Slot
1
Property
Poison
Applicable Jobs
Every Job
Description
An armor made out of a urn which contained all kinds of venomous snakes and insects.
MDEF +5
Increases physical damage inflicted on Poison elemental monsters by 10%.
Item Script
{ bonus bDefEle,Ele_Poison; bonus bMdef,5; bonus2 bAddEle,Ele_Poison,10; },{},{}
Dropped By No Result

Venus Armor [1]   [Body]   Item ID# 15365 (Vinus_Armor_TW)
Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
30
Required Lvl
100
Armor Lvl
1
Slot
1
Applicable Jobs
Arch Bishop
Shura
Description
Not Available

[iRO Description]
Not Available
Item Script
expand to view script
{ .@r = getrefine(); .@lvl = getskilllv("AL_HEAL"); bonus bMaxHPrate,.@lvl; bonus bLongAtkDef,.@lvl; bonus bInt,2*(.@r/4); bonus bMdef,7*(.@r/4); if (.@r>=12) { bonus2 bSkillCooldown,"AB_CLEARANCE",-5000; bonus2 bSkillCooldown,"AB_SILENTIUM",-5000; bonus2 bSkillCooldown,"SR_CRESCENTELBOW",-3000; } },{},{}
Dropped By No Result

Vermilion Bird Armor [1]   [Body]   Item ID# 15086 (Vermilion_Bird_Armor)
Armor of Suzaku
Type
Armor
Class
Armor
Buy
20z
Sell
10z
Weight
50
Defense
55
Required Lvl
70
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Armor said to contain the soul of Suzaku, the sacred beast that protects the south.
The fire attribute is permanently given to the armor itself.

MDEF +5. Increases physical damage against Fire elemental monsters by 10%.
Item Script
{ bonus bMdef,5; bonus bDefEle,Ele_Fire; bonus2 bAddEle,Ele_Fire,10; },{},{}
Dropped By No Result

Vermin Cloth [1]   [Body]   Item ID# 15143 (Vermin_Cloth)
Type
Armor
Class
Armor
Buy
10z
Sell
5z
Weight
120
Defense
30
Required Lvl
70
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Ritualistic clothing that contains the power of nature.
MDEF +5
Reduces damage taken from Plant monsters by 5%.

Every refine level:
MDEF +1
Reduces damage taken from Plant monsters by 1%.
Item Script
{ .@r = getrefine(); bonus bMdef,5+.@r; bonus2 bSubRace,RC_Plant,(5+.@r); },{},{}
Dropped By No Result

Vicious Clothes [1]   [Body]   Item ID# 15134 (Vicious_Cloth)
Vicious Cloth
Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
120
Defense
30
Required Lvl
70
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Apparel with power to defeat angels. It seems to have been used for some ceremony.

MDEF +5.
Reduces damage taken from Angel monsters by 5%.

For each refine level:
MDEF +1.
Reduces damage taken from Angel monsters by 1%.
Item Script
{ .@r = getrefine(); bonus bMdef,5+.@r; bonus2 bSubRace,RC_Angel,5+.@r; },{},{}
Dropped By No Result

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