Renewal
.:Renewal Item Database:.
Armor

Queen Ant Diadem [0]   [Upper Head]   Item ID# 5689 (Queen_Ant_Diadem)
Ant Queen Crown
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
30
Defense
1
Required Lvl
75
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job
Description
Beautiful and bright crown queen ants.

When receving physical attack, has a chance to autocast Level 1 Sight.
Reduce damage taken from Insect monster by 5%.
Item Script
{ bonus3 bAutoSpellWhenHit,"MG_SIGHT",1,5; bonus2 bSubRace,RC_Insect,5; },{},{}
Dropped By No Result

Queen Scaraba Helmet [1]   [Upper & Lower Head]   Item ID# 19023 (Q_Scaraba_Crown)
Classic Steel Flower 2 Week Rental Box
Type
Armor
Class
Upper & Lower Headgear
Buy
n/a
Sell
n/a
Weight
150
Required Lvl
70
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
An imitation of Queen Scaraba Crown.

DEF -50%, MDEF -50%.
Every refine decreases damage taken from Insect monsters by 1%.

when wearer receiving Physical or Magical Damages, Random chance to inflict Confuse status on 11x11 cells, every Refine Increases the chance.

When equipped with Scaraba and Gold Scaraba Card:
Adds chance to cause abnormal state in 11x11 cells, every Refine Increases the chance.

When equipped with Queen Scaraba Card:
Increases physical damage against Scaraba by 30%.

When equipped with Gold Qeen Scaraba Card:
Decreases damage taken from Insect monsters by 10%.
Prevents Confuse status.
Item Script
{ .@r = getrefine(); bonus bDefRate,-50; bonus bMdefRate,-50; bonus2 bSubRace,RC_Insect,.@r; bonus5 bAutoSpell,"NPC_WIDECONFUSE",2,10+(.@r*5),BF_WEAPON|BF_MAGIC,1; },{},{}
Dropped By No Result

QueenAnzRevenge [1]   [Upper Head]   Item ID# 5969 (QueenAnzRevenge)
Queen Anz Revenge
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
40
Defense
7
Required Lvl
100
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
A big hat of legendary pirate. It's always stained in blood.
STR +5, ATK +7%.

Refined to +5: ATK +2%.

Refined to +7: ATK +3%.

Refined to +9:
ATK +4%. Nullifies weapon damage penalty resulting from monster's size.
Item Script
{ bonus bStr,5; .@r = getrefine(); bonus2 bAddClass,Class_All,7+(.@r > 8 ? 4 : (.@r > 6 ? 3 : (.@r > 4 ? 2 : 0))); bonus bNoSizeFix; },{},{}
Dropped By No Result

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