Renewal
.:Renewal Item Database:.
Armor

Amistr Bag [0]   [Garment]   Item ID# 20706 (Amistr_Bag)
Type
Armor
Class
Garment
Buy
10z
Sell
5z
Weight
50
Defense
18
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
The backpack is made according to the shape famous AI ''Amistr''.
All Stats +1.
Resistance to all element attacks +5%.
Item Script
{ bonus bAllStats,1; bonus2 bSubEle,Ele_All,5; },{},{}
Dropped By No Result

Amistr Bag [1]   [Garment]   Item ID# 20784 (Amistr_Bag_J)
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
20
Defense
18
Armor Lvl
1
Slot
1
Refineable
No
Applicable Jobs
Every Job
Description
Bag that resemble the Homunculus Amistr.
Item Script
{},{},{}
Dropped By No Result

Amistr Beret [1]   [Upper Head]   Item ID# 19308 (Amistr_Beret)
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
20
Defense
15
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
A beret made from the ear of Amistr.

For each 2 refine levels: ATK +10, MATK +10.
Refine Level +7: Reduces variable cast time by 10%.
Refine Level +9: Increases Neutral and Holy elemental magic damage by 10%.
Refine Level +11: MATK +3%, ATK +5%.

For each refine level above +10:
Reduces fixed cast time by 0.1 second (up to +15).

When equipped with Holy Stick:
MATK +10.

For each 2 refine level of Holy Stick:
Increases Adoramus damage by 30%.

When equipped with Wondrous Foxtail Staff:
For each 2 refine level of Wondrous Foxtail Staff:
Increases Neutral elemental magic damage by 5%.

When equipped with Twin Edge of Naght Sieger [Blue]:
For each 2 refine level of Twin Edge of Naght Sieger [Blue]:
Increases Cart Cannon damage by 10%.
Item Script
expand to view script
{ .@r = getrefine(); bonus bMatk,10*(.@r/2); bonus bBaseAtk,10*(.@r/2); if (.@r>=7) { bonus bVariableCastrate,-10; } if (.@r>=9) { bonus2 bMagicAtkEle,Ele_Neutral,10; bonus2 bMagicAtkEle,Ele_Holy,10; } if (.@r>=11) { bonus bMatkRate,3; bonus bAtkRate,5; } if (.@r>=10) { bonus bFixedCast,-100*(min((.@r-10),15)/1); } },{},{}
Dropped By No Result

Amistr Cap [1]   [Upper Head]   Item ID# 5766 (Amistr_Cap)
Amistr Hat
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
50
Defense
4
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Smooth fluffy cap inspired by Homunculus Amistr.
VIT +1
Every 2 increment of refine level, increases VIT by 1.
Adds a chance of autocasting Level 5 Pierce when dealing physical attacks.

[+Romantic Leaf]
Reflects 1% of physical damage.
Every 2 increment of refine level, increases reflecting rate by 1%.

[+Romantic Flower]
MaxSP +20
Every 2 increment of refine level, MaxSP +10.

[+Scarlet Rose]
Every refine level, increases ATK and MATK by 1%. (Limited to +10 refine level)

[+Crunch Toast]
MaxHP +100
Refine Level +7:
MaxHP +100
Refine Level +9:
MaxHP +200

More Information on Combo:
Item Script
{ bonus bVit,1+(getrefine()/2); bonus5 bAutoSpell,"KN_PIERCE",5,10,BF_WEAPON,1; },{},{}
Dropped By No Result

Ancient Admiral Helm [1]   [Upper & Middle Head]   Item ID# 18637 (Ancient_Admiral_Helm)
Type
Armor
Class
Upper & Middle Headgear
Buy
20z
Sell
10z
Weight
70
Defense
4
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Helmet generals of the kingdom was the cry of the ancient continent was using. Weather in general that the word of command many soldiers outpouring from all over the body Using this pitch.
STR +2, VIT +1.
When refined +8 or higher, +25% movement speed.
Item Script
{ bonus bStr,2; bonus bVit,1; if (getrefine() > 7) bonus bSpeedRate,25; },{},{}
Dropped By No Result

Ancient Cape [0]   [Garment]   Item ID# 2507 (Cape_Of_Ancient_Lord)
Type
Armor
Class
Garment
Buy
82000z
Sell
41000z
Weight
60
Defense
9
Required Lvl
40
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job except Novice & Supernovice
Description
A fancy cape said to have once been worn by marquises long ago.
AGI + 1

More Information on Combo:
Item Script
{ bonus bAgi,1; },{},{}
Dropped By
EnchantmentSocket Enchantable
Obtainable FromOld Blue Box, Old Violet Box

Ancient Cape [1]   [Garment]   Item ID# 2525 (Cape_Of_Ancient_Lord_)
Type
Armor
Class
Garment
Buy
82000z
Sell
41000z
Weight
60
Defense
9
Required Lvl
40
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job except Novice & Supernovice
Description
A fancy cape said to have once been worn by marquises long ago.
AGI + 1

More Information on Combo:
Item Script
{ bonus bAgi,1; },{},{}
Dropped By
EnchantmentGenerated by Socket Enchanting

Ancient Civil Man [0]   [Upper Head]   Item ID# 18701 (Ancient_Civil_Man)
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
50
Defense
2
Required Lvl
70
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job except Novice & Supernovice
Description
The hat worn by the civil man in the ancient, it is representing the wisdom.
INT +3, DEX +2, LUK +1.
If equipped with Book type weapon, reduces variable cast time by 3%.
Item Script
{ bonus bInt,3; bonus bDex,2; bonus bLuk,1; if (getiteminfo(getequipid(EQI_HAND_R), II_VIEW) == W_BOOK) bonus bVariableCastrate,-3; },{},{}
Dropped By No Result

Ancient Elven Ear [0]   [Middle Head]   Item ID# 5786 (Ancient_Elven_Ear)
Ancient Elven Ears
Type
Armor
Class
Middle Headgear
Buy
10z
Sell
5z
Weight
20
Defense
1
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
An accessory that mimics ancient Elf's ears.

LUK +1, MaxHP +100, MaxSP +30.

When equipped with Romantic Flower:
MATK +1%

When equipped with Romantic Leaf:
Increases physical attack by 1%.

More Information on Combo:
Item Script
{ bonus bLuk,1; bonus bMaxHP,100; bonus bMaxSP,30; },{},{}
Dropped By No Result

Ancient Elven Ear J [0]   [Middle Head]   Item ID# 5973 (Ancient_Elven_Ear_J)
Ancient Elven Ear
Type
Armor
Class
Middle Headgear
Buy
n/a
Sell
n/a
Weight
20
Required Lvl
70
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
An ornament with the shape of long ears of elf.
LUK +10
Perfect Dodge +2
MDEF +10
Item Script
{ bonus bLuk,10; bonus bMdef,10; bonus bFlee2,2; },{},{}
Dropped By No Result

Ancient Gold Ornament [1]   [Upper Head]   Item ID# 18570 (Ancient_Gold_Deco)
Ancient Gold Deco
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
40
Defense
7
Required Lvl
100
Armor Lvl
1
Slot
1
Applicable Jobs
Rune Knight
Arch Bishop
Warlock
Mechanic
Ranger
Guillotine Cross
Royal Guard
Shura
Sorcerer
Shadow Chaser
Genetic
Minstrel / Wanderer
Description
A beautiful golden accessory with ancient magic. It changes its power depending on the owner's class.
When base level is 150 or higher, All Stats +2.
[Swordman|Merchant|Thief]
ATK +8%
[Mage|Acolyte]
MATK +8%, increases the effectiveness of your healing skills by 7%.
[Archer]
DEX +3, long ranged physical damage +10%.
Item Script
expand to view script
{ if (BaseLevel >= 150) { bonus bAllStats,2; } if (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief) { bonus2 bAddClass,Class_All,8; } if (BaseClass == Job_Mage || BaseClass == Job_Acolyte) { bonus bMatkRate,8; bonus bHealPower,7; } if (BaseClass == Job_Archer) { bonus bDex,3; if (getiteminfo(getequipid(EQI_HAND_R), II_VIEW) == W_BOW) bonus bLongAtkRate,10; } },{},{}
Dropped By No Result
Obtainable FromBio Laboratory Instance

Ancient Hero Boots [1]   [Footgear]   Item ID# 22171 (Ancient_Hero_Boots)
Type
Armor
Class
Footgear
Buy
20z
Sell
10z
Weight
60
Defense
15
Required Lvl
100
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
A pair of boots said to have been worn by ancient heroes.
It resonates with the Ancient Hero's Armor.

MaxHP +500, MaxSP +50.
Every 3 refine levels: MaxHP +2%, MaxSP +1%.

Refine Level +9: Reduces fixed cast time of all skills by 0.3 sec.

Refine Level +12: Reduces fixed cast time of all skills by 0.2 sec.

Refine Level +14: Reduces after skill delay by 5%.

More Information on Combo:
Item Script
{ .@r = getrefine(); bonus bMaxHP,500; bonus bMaxSP,50; bonus bMaxHPrate,2*(.@r/3); bonus bMaxSPrate,.@r/3; if (.@r >= 9) { .@val = -300; if (.@r >= 12) { .@val -= 200; if (.@r >= 14) { bonus bDelayrate,-5; } } bonus bFixedCast,.@val; } },{},{}
Dropped By No Result

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