Renewal
.:Renewal Item Database:.
Armor - Garment

Paradise Manteau [0]   [Garment]   Item ID# 480103 (1Para_Manteau_A)
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
0
Defense
8
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
A manteau given to members of the Paradise Group.

HIT +15

Decreases damage taken from Neutral elemental attacks by 20%.

For each 5 Base Level:
HIT +1 (Up to Base Level 100)

Base Level at least 30:
ASPD +5% (Decreases after attack delay by 5%).

Base Level at least 45:
ASPD +5% (Decreases after attack delay by 5%) additionally.

Base Level at least 85:
ASPD +1
Item Script
{ bonus2 bSubEle,Ele_Neutral,20; bonus bHit,15; bonus bHit,1*(min(BaseLevel,100)/5); if (BaseLevel>=30) bonus bAspdRate,5; if (BaseLevel>=45) bonus bAspdRate,5; if (BaseLevel>=85) bonus bAspd,1; },{},{}
Dropped By No Result

Paradise Muffler [0]   [Garment]   Item ID# 480104 (1Para_Manteau_B)
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
0
Defense
4
Required Lvl
10
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
A muffler given to members of the Paradise Group.

FLEE +20

Decreases damage taken from Neutral elemental attacks by 20%.

For each 5 Base Level:
FLEE +1 (Up to Base Level 100)

Base Level at least 30:
Decreases variable cast time by 5%.

Base Level at least 45:
Decreases variable cast time by additional 5%.

Base Level at least 85:
Decreases variable cast time by additional 5%.
Item Script
{ bonus2 bSubEle,Ele_Neutral,20; bonus bFlee,20; bonus bFlee,1*(min(BaseLevel,100)/5); if (BaseLevel>=30) bonus bVariableCastrate,-5; if (BaseLevel>=45) bonus bVariableCastrate,-5; if (BaseLevel>=85) bonus bVariableCastrate,-5; },{},{}
Dropped By No Result

Pauldron [1]   [Garment]   Item ID# 2514 (Pauldron)
Type
Armor
Class
Garment
Buy
20z
Sell
10z
Weight
80
Defense
25
Required Lvl
80
Armor Lvl
1
Slot
1
Applicable Jobs
Swordman
Merchant
Thief
Knight
Blacksmith
Assassin
Crusader
Rogue
Alchemist
Description
A pair of heavy shoulder coverings that provide effective protection in combat.
Item Script
{},{},{}
Dropped By
Obtainable FromOld Blue Box, Old Violet Box

Peuz's Manteau [0]   [Garment]   Item ID# 2575 (Peuz_Manteau)
Type
Armor
Class
Garment
Buy
20z
Sell
10z
Weight
60
Defense
16
Required Lvl
100
Armor Lvl
1
Slot
0
Applicable Jobs
Rune Knight
Description
A manteau created by refining Peuz Runestones
FLEE +10, CRIT +10

More Information on Combo:
Item Script
{ bonus bFlee,10; bonus bCritical,10; },{},{}
Dropped By No Result

Phoenix Muffler [1]   [Garment]   Item ID# 20941 (Phoenix_Muffler)
Type
Armor
Class
Garment
Buy
20z
Sell
10z
Weight
20
Defense
18
Required Lvl
100
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
A cloak made of the wings of a phoenix and a feared flame monster.

MDEF +5.
Increases physical and magical damage against Fire elemental monsters by 15%.
Decreases damage taken from Players by 5%.

For each refine level:
Decreases after attack delay by 1%.
Increases physical and magical damage against Fire elemental monsters by additional 1%.

Refine Level +10:
Decreases damage taken from Fire elemental attacks by 100%.

When compounded with Mastering Card:
MDEF +10, FLEE +20.
Decreases damage taken from Neutral elemental attacks by 20%.
Item Script
{ .@r = getrefine(); bonus bMdef,5; bonus2 bAddEle,Ele_Fire,15+.@r; bonus2 bMagicAddEle,Ele_Fire,15+.@r; bonus2 bSubRace,RC_Player_Human,5; bonus2 bSubRace,RC_Player_Doram,5; bonus bAspdRate,.@r; if (.@r>=10) bonus2 bSubEle,Ele_Fire,100; },{},{}
Dropped By No Result

Phreeoni Wings [1]   [Garment]   Item ID# 20859 (Phreeoni_Wing)
Type
Armor
Class
Garment
Buy
20z
Sell
10z
Weight
30
Defense
10
Required Lvl
100
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
A suit inspired by Phreeoni. You feel like you can fly!
MaxHP +10%, HIT +10.

Refine Level +7: HIT +20.
Refine Level +8: HIT +30.
Refine Level +9: HIT +40.
Refine Level +10: HIT +100.

When combined with Phreeoni Card:
Perfect Hit +50.
Immune to Stone Curse status.
Item Script
{ .@r = getrefine(); bonus bMaxHPrate,10; bonus bHit,10; if (.@r>=7) bonus bHit,20; if (.@r>=8) bonus bHit,30; if (.@r>=9) bonus bHit,40; if (.@r>=10) bonus bHit,100; },{},{}
Dropped By No Result

Pirate Captain's Coat [1]   [Garment]   Item ID# 480174 (Pirate_Captain_Coat)
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
60
Defense
15
Required Lvl
200
Armor Lvl
2
Slot
1
Applicable Jobs
Every Job
Description
The captain's coat worn by Drake.

Critical +3, C.RATE +5

For each 2 Refine Levels:
ATK +15
Increases critical damage by 3%.

For each 3 Refine Levels:
Increases physical damage against enemies of every size by 5%.

Refine Level +7:
ATK +5%, P.ATK +7

Refine Level +9:
Decreases after skill cast delay of all skills by 10%.

Refine Level +11:
DEF +150
Decreases after skill cast delay of all skills by additional 5%.

When equipped with Drake Card:
Critical +15, C.RATE +10
Increases melee and ranged physical damage by 15%.

[Additional Options by Grade]
[Grade D]: Critical +3, CRT +3
[Grade C]: Critical Damage +15%
[Grade B]: POW +3, CON +3
[Grade A]: P.ATK +7
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bCRate,5; bonus bCritical,3; bonus bCritAtkRate,3*(.@r/2); bonus bBaseAtk,15*(.@r/2); bonus2 bAddSize,Size_All,5*(.@r/3); if (.@r>=7) { bonus bPAtk,7; bonus bAtkRate,5; if (.@r>=9) { bonus bDelayrate,-10; if (.@r>=11) { bonus bDelayrate,-5; bonus bDef,150; } } } if (.@g>=ENCHANTGRADE_D) { bonus bCritical,3; bonus bCrt,3; if (.@g>=ENCHANTGRADE_C) { bonus bCritAtkRate,15; if (.@g>=ENCHANTGRADE_B) { bonus bPow,3; bonus bCon,3; if (.@g>=ENCHANTGRADE_A) { bonus bPAtk,7; } } } } },{},{}
Dropped By No Result

Pisces Manteau [0]   [Garment]   Item ID# 480041 (Pisces_Manteau_J)
Type
Armor
Class
Garment
Buy
20z
Sell
10z
Weight
30
Defense
25
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
Not Available
Item Script
expand to view script
{ .@r = getrefine(); bonus bMdef,5; bonus bMatk,20; bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus bDelayrate,-5; bonus2 bSubEle,Ele_Neutral,20; if (eaclass()&EAJL_THIRD && BaseJob == Job_Sage) { bonus bMatk,30; bonus2 bSubEle,Ele_Fire,20; bonus2 bSubEle,Ele_Water,20; bonus2 bSubEle,Ele_Wind,20; bonus2 bSubEle,Ele_Earth,20; if (.@r>=8) bonus bAspdRate,20; } },{},{}
Dropped By No Result

Poison Manteau [1]   [Garment]   Item ID# 20708 (Poison_Manteau)
Type
Armor
Class
Garment
Buy
20z
Sell
10z
Weight
70
Defense
20
Required Lvl
65
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
A mysterious manteau imbued with a strong poison.

Decreases damage taken from Poison elemental monsters by 5%.
Decreases damage taken from Plant monsters by 5%.

When equipped with Poison Shield:
For each refine level of Poison Manteau:
Decreases damage taken from Plant monsters by 1%.

For each refine level of Poison Shield:
Increases physical damage against Poison elemental monsters by 1%

When equipped with Poison Shoes:
Increases physical damage against Poison elemental monsters by 5%.

For each refine level of Poison Manteau:
MaxHP +1% and MaxSP +1%.

When VIP status active:
FLEE +20
Item Script
{ bonus2 bSubEle,Ele_Poison,5; bonus2 bSubRace,RC_Plant,-5; },{},{}
Dropped By No Result

Pollux Mantle [0]   [Garment]   Item ID# 20983 (Pollux_Mantle_J)
Type
Armor
Class
Garment
Buy
20z
Sell
10z
Weight
30
Defense
25
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
Not Available
Item Script
expand to view script
{ .@r = getrefine(); bonus bMdef,5; bonus bBaseAtk,20; bonus bAspd,10; bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus2 bSubEle,Ele_Neutral,20; if (eaclass()&EAJL_THIRD && BaseJob == Job_Star_Gladiator) { bonus bBaseAtk,30; bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus2 bSubClass,Class_Boss,5; if (.@r>=8) bonus bWeaponAtkRate,20; } },{},{}
Dropped By No Result

Powered Wing [0]   [Garment]   Item ID# 450176 (Supplement_Part_Wing)
Type
Armor
Class
Garment
Buy
20z
Sell
10z
Weight
10
Defense
12
Required Lvl
100
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
Powered Wing using advanced robot technology.

MaxHP + 3%, increase fire, wind resistance by 10%.

When refined to +7 or higher, additional MaxHP +5%, increase in fire, wind resistance by 20%, increase physical damage to boss monsters by 10%.
When refined to +9 or higher, additional MaxHP +7%, increase in fire, wind resistance by 20%, increase physical damage to boss monsters by 10%.

When Arm Cannon Lv5 is learned, reduce after cast delay by 20%.
When Neutral Barrier Lv3 is learned, reduce incoming physical damage from boss monsters by 5%, recovers 100 HP, 10 SP when killing monsters using physical attack.
Increase damage of Arm Cannon, Ice Launcher, Flame Launcher by 25% per 1 skill level of Pile Bunker learned.
When Fire Earth Research Lv5 is learned, prevents knock back.

Type : Garment Defense : 12
Required level : 100
Class : All
Item Script
expand to view script
{ .@r = getrefine(); .@a = getskilllv("NC_PILEBUNKER"); bonus bMaxHPrate,3; bonus2 bSubEle,Ele_Fire,10; bonus2 bSubEle,Ele_Wind,10; bonus2 bSkillAtk,"NC_ARMSCANNON",25*.@a; bonus2 bSkillAtk,"NC_FLAMELAUNCHER",25*.@a; bonus2 bSkillAtk,"NC_COLDSLOWER",25*.@a; if (getskilllv("NC_ARMSCANNON") == 5) bonus bDelayrate,-20; if (getskilllv("NC_NEUTRALBARRIER") == 3) { bonus2 bSubClass,Class_Boss,5; bonus bHPGainValue,100; bonus bSPGainValue,10; } if (getskilllv("NC_RESEARCHFE") == 5) bonus bNoKnockback; if (.@r>=7) { bonus bMaxHPrate,5; bonus2 bSubEle,Ele_Fire,20; bonus2 bSubEle,Ele_Wind,20; bonus2 bAddClass,Class_Boss,10; } if (.@r>=9) { bonus bMaxHPrate,7; bonus2 bSubEle,Ele_Fire,20; bonus2 bSubEle,Ele_Wind,20; bonus2 bAddClass,Class_Boss,10; } },{},{}
Dropped By No Result

Prism Rangers Scarf [0]   [Garment]   Item ID# 20931 (Rainbow_Scarf_Jp)
Type
Armor
Class
Garment
Buy
20z
Sell
10z
Weight
30
Defense
12
Required Lvl
100
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job
Description
A beautiful scarf with an iridescent glow. Feel the power of the four major elements.

Max HP +2%, Max SP +2%.
Increases long range attack damage by 2%.
Reduces damage taken from Demihuman monsters by 5%.

If Camouflage is at least level 5:
Reduces after cast skill delay by 10%.
Reduces the cooldown of Arrow Storm by 0.2 seconds.

Each learnt level of Aimed Bolt:
Increases long range attack damage by an additional 2%.
Increases the damage of Arrow Storm by 1%.

If refine level is +5 or higher:
Additional Max HP +3%, Max SP +3%.
Increases long range attack damage by an additional 3%.

If refine level is +7 or higher:
Additional Max HP +5%, Max SP +5%.
Increases long range attack damage by an additional 5%.

If Warg Ride is at least level 3:
Reduces the cooldown of No Limits by 180 seconds.

When Prism Rangers Scarf is unequipped, Unlimit effect is disabled.

[Set Bonus: Prism Rangers Scarf, Fire Arrow]
Reduces damage taken from Fire property attacks by 75%.

[Set Bonus: Prism Rangers Scarf, Crystal Arrow]
Reduces damage taken from Water property attacks by 75%.

[Set Bonus: Prism Rangers Scarf, Arrow of Wind]
Reduces damage taken from Wind property attacks by 75%.

[Set Bonus: Prism Rangers Scarf, Stone Arrow]
Reduces damage taken from Earth property attacks by 75%.
Item Script
expand to view script
{ .@r = getrefine(); bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; if (.@r >= 7) { .@val = 10; } else if (.@r >= 5) { .@val = 5; } else { .@val = 2; } bonus bMaxHPrate,.@val; bonus bMaxSPrate,.@val; bonus bLongAtkRate,.@val+2*getskilllv("RA_AIMEDBOLT"); if (getskilllv("RA_WUGRIDER") == 3) { bonus2 bSkillCooldown,"RA_UNLIMIT",-180000; } if (getskilllv("RA_CAMOUFLAGE") == 5) { bonus bDelayrate,-10; } bonus2 bSkillCooldown,"RA_ARROWSTORM",-200; bonus2 bSkillAtk,"RA_ARROWSTORM",getskilllv("RA_AIMEDBOLT"); },{},{ sc_end SC_UNLIMIT; }
Dropped By No Result

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