Renewal
.:Renewal Item Database:.
Armor - Garment

Vali's Manteau [0]   [Garment]   Item ID# 2517 (Vali's_Manteau)
Type
Armor
Class
Garment
Buy
30000z
Sell
15000z
Weight
60
Defense
13
Required Lvl
65
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job except Novice & Supernovice
Description
A manteau once owned by Vali, son of Odin.
It represents Vali's fighting spirit which allowed him to defeat Hoedr the warrior despite his blindness.
Increase resistance against Neutral property attack by 15%.
[Odin's Blessing, Vidar's Boots & Vali's Manteau Equip Set]
VIT +5
HP and SP Recovery + 10%

More Information on Combo:
Item Script
{ bonus2 bSubEle,Ele_Neutral,15; },{},{}
Dropped By

Valkyrian Manteau [1]   [Garment]   Item ID# 2524 (Valkyrie_Manteau)
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
50
Defense
10
Armor Lvl
1
Slot
1
Applicable Jobs
Every Rebirth Job except High Novice & Supernovice
Description
A manteau that is worn by the Valkyries, Odin's battle maidens.
Indestructible (except in upgrade attempts).

[Mage, Archer, Acolyte Class]
Perfect Dodge + 5
Increases Perfect Dodge by (upgrade level*2).

[Swordman, Merchant, Thief Class]
Reflect 5% melee damage back to enemies.
Increases percentage reflect damage by (upgrade level*2).

[Valkyrie Helm & Valkyrja's Armor & Valkyrja's Manteau & Valkyrja's Shoes Equip Set]

More Information on Combo:
Item Script
expand to view script
{ bonus bUnbreakableGarment; .@r = getrefine(); if (BaseClass == Job_Mage || BaseClass == Job_Archer || BaseClass == Job_Acolyte) bonus bFlee2,5+(min(.@r,10)*2); else if (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief) bonus bShortWeaponDamageReturn,5+(min(.@r,10)*2); },{},{}
Dropped By

Valkyrie Cape [1]   [Garment]   Item ID# 20712 (Valkyrie_Cape)
Type
Armor
Class
Garment
Buy
10z
Sell
5z
Weight
50
Defense
10
Armor Lvl
1
Slot
1
Applicable Jobs
High Swordman
High Mage
High Archer
High Acolyte
High Merchant
High Thief
Lord Knight,
Rune Knight
High Priest,
Arch Bishop
High Wizard,
Warlock
Whitesmith,
Mechanic
Sniper,
Ranger
Assassin Cross
Guillotine Cross
Paladin,
Royal Guard
Champion,
Shura
Professor,
Sorcerer
Stalker,
Shadow Chaser
Creator,
Genetic
Kagerou / Oboro
Rebellion
Description
Said will transform the wearer into a swan.

When equipped by Mage, Archer and Acolyte:
Perfect dodge +5, every refine levels Perfect dodge +2.

When equipped by Merchant, Swordman and Thief:
Reflect 5% of melee physical attack.
Every refine levels: Additional 2% damage reflected.
Item Script
expand to view script
{ .@val = 2 * (min(10,getrefine())/2); if (BaseClass == Job_Mage || BaseClass == Job_Archer || BaseClass == Job_Acolyte) bonus bFlee2,(5+.@val); else if (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief) bonus bShortWeaponDamageReturn,(5+.@val); },{},{}
Dropped By No Result

Valkyrie Curse Bright [1]   [Garment]   Item ID# 480188 (aegis_480188)
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
40
Defense
38
Required Lvl
100
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
Not Available
Item Script
expand to view script
{ .@r = getrefine(); bonus2 bSubClass,Class_All,5; bonus2 bSubRace,RC_Player_Human,5; bonus bMaxHPrate,2*.@r; bonus bMaxSPrate,2*.@r; bonus2 bSubEle,Ele_Ghost,7*.@r; if (.@r>=7) { bonus bAllStats,10; bonus2 bAddEle,Ele_All,10; bonus2 bMagicAddEle,Ele_All,10; } if (.@r>=9) { bonus2 bAddEle,Ele_All,15; bonus2 bMagicAddEle,Ele_All,15; bonus bDefRatioAtkClass,Class_All; } },{},{}
Dropped By No Result

Varmundt Death Rune Manteau [1]   [Garment]   Item ID# 480147 (Barmund_Death_Hood)
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
100
Defense
45
Required Lvl
210
Armor Lvl
2
Slot
1
Applicable Jobs
Every Job
Description
A manteau engraved with Varmundt's Death Rune magic.
It is engraved with magic.

Refine Level +7:
Decreases variable cast time by 10%.

Refine Level +9:
Increases magical damage with every element by 10%.

Refine Level +11:
MATK +5%

When equipped with Varmundt Death Rune Armor and Varmundt Death Rune Boots:
Increases magical damage with every element by additional 5%.
Decreases variable cast time by additional 5%.

[Bonus by Grade]
[Grade D] MATK +3%
[Grade C] MATK +3%, S.MATK +2.
[Grade B] Magical Damage with every element +5%.
[Grade A] After skill cast delay of all skills -10%.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); if (.@r>=7) { bonus bVariableCastrate,-10; if (.@r>=9) { bonus2 bMagicAtkEle,Ele_All,10; if (.@r>=11) { bonus bMatkRate,5; } } } if (.@g >= ENCHANTGRADE_D) { bonus bMatkRate,3; if (.@g >= ENCHANTGRADE_C) { bonus bSmatk,2; bonus bMatkRate,3; if (.@g >= ENCHANTGRADE_B) { bonus2 bMagicAtkEle,Ele_All,5; if (.@g >= ENCHANTGRADE_A) { bonus bDelayrate,-10; } } } } },{},{}
Dropped By No Result

Varmundt Fire Rune Manteau [1]   [Garment]   Item ID# 480146 (Barmund_Flame_Hood)
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
100
Defense
45
Required Lvl
210
Armor Lvl
2
Slot
1
Applicable Jobs
Every Job
Description
A manteau engraved with Varmundt's Fire Rune magic.
It is stamped with power.

Refine Level +7:
Decreases variable cast time by 10%.

Refine Level +9:
Increases critical damage by 10%.

Refine Level +11:
ATK +5%

When equipped with Varmundt Fire Rune Armor and Varmundt Fire Rune Boots:
Increases melee physical damage by 5%.
Decreases variable cast time by additional 5%.

[Bonus by Grade]
[Grade D] ATK +3%
[Grade C] ATK +3%, P.ATK +2.
[Grade B] melee physical damage +5%.
[Grade A] After skill cast delay of all skills -10%.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); if (.@r>=7) { bonus bVariableCastrate,-10; if (.@r>=9) { bonus bCritAtkRate,10; if (.@r>=11) { bonus bAtkRate,5; } } } if (.@g >= ENCHANTGRADE_D) { bonus bAtkRate,3; if (.@g >= ENCHANTGRADE_C) { bonus bPAtk,2; bonus bAtkRate,3; if (.@g >= ENCHANTGRADE_B) { bonus bShortAtkRate,5; if (.@g >= ENCHANTGRADE_A) { bonus bDelayrate,-10; } } } } },{},{}
Dropped By No Result

Varmundt Glade Rune Manteau [1]   [Garment]   Item ID# 480145 (Barmund_Plain_Hood)
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
100
Defense
45
Required Lvl
210
Armor Lvl
2
Slot
1
Applicable Jobs
Every Job
Description
A manteau engraved with Varmundt's Glade Rune magic.
It is a stamp of physical strength.

Refine Level +7:
MaxHP +5%

Refine Level +9:
Decreases variable cast time by 10%.

Refine Level +11:
MaxHP +3%

When equipped with Varmundt Glade Rune Armor and Varmundt Glade Rune Boots:
MaxHP +10%
Decreases damage taken from enemies of Earth element by 10%.

[Bonus by Grade]
[Grade D] MaxHP +3%
[Grade C] MaxHP +3%, RES +2, MRES +2.
[Grade B] After skill cast delay of all skills -5%.
[Grade A] After skill cast delay of all skills -10%.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); if (.@r>=7) { bonus bMaxHPrate,3; if (.@r>=9) { bonus bVariableCastrate,-10; if (.@r>=11) { bonus bMaxHPrate,3; } } } if (.@g >= ENCHANTGRADE_D) { bonus bMaxHPrate,3; if (.@g >= ENCHANTGRADE_C) { bonus bMaxHPrate,3; bonus bMres,2; bonus bRes,2; if (.@g >= ENCHANTGRADE_B) { bonus bDelayrate,-5; if (.@g >= ENCHANTGRADE_A) { bonus bDelayrate,-10; } } } } },{},{}
Dropped By No Result

Varmundt Ice Rune Manteau [1]   [Garment]   Item ID# 480148 (Barmund_Ice_Hood)
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
100
Defense
45
Required Lvl
210
Armor Lvl
2
Slot
1
Applicable Jobs
Every Job
Description
A manteau engraved with Varmundt's Ice Rune magic.
It is a mark of concentration.

Refine Level +7:
ATK +5%

Refine Level +9:
Increases critical damage by 10%.

Refine Level +11:
Increases ranged physical damage by 5%.

When equipped with Varmundt Ice Rune Armor and Varmundt Ice Rune Boots:
Increases ranged physical damage by additional 5%.
Decreases variable cast time by additional 5%.

[Bonus by Grade]
[Grade D] ATK +3%
[Grade C] ATK +3%, P.ATK +2.
[Grade B] ranged physical damage +5%.
[Grade A] After skill cast delay of all skills -10%.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); if (.@r>=7) { bonus bAtkRate,5; if (.@r>=9) { bonus bCritAtkRate,10; if (.@r>=11) { bonus bLongAtkRate,5; } } } if (.@g >= ENCHANTGRADE_D) { bonus bAtkRate,3; if (.@g >= ENCHANTGRADE_C) { bonus bPAtk,2; bonus bAtkRate,3; if (.@g >= ENCHANTGRADE_B) { bonus bLongAtkRate,5; if (.@g >= ENCHANTGRADE_A) { bonus bDelayrate,-10; } } } } },{},{}
Dropped By No Result

Varmundt Rune Pauldron [1]   [Garment]   Item ID# 480144 (Barmund_Manteau)
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
30
Defense
15
Required Lvl
210
Armor Lvl
2
Slot
1
Applicable Jobs
Every Job
Description
Pauldrons engraved with Varmundt's runic magic.
It doesn't look like it has any special power, but it has magical power.
Item Script
{},{},{}
Dropped By No Result

Violet Halo [1]   [Garment]   Item ID# 20940 (Violet_Halo)
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
10
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
The blinking violet wings are floating behind the back.
The reality seems to be a small size hologram projector.

Indestructible in battle

MATK +20.
Increases ranged physical damage by 3%.
Increases critical damage by 3%.

For each 3 refine levels:
MATK +20.
Increases ranged physical damage by 3%.
Increases critical damage by 3%.

Refine Level +11:
Decreases after skill cast delay of all skills by 4%.

When equipped with Magical Booster[1]:
Decreases variable cast time by 30%.

When equipped with Crimson Booster[1]:
Increases ranged physical damage by 14%.

When equipped with Sigrun's Wings/Sigrun's Wings[1]:
Increases critical damage by 14%.

When equipped with Dark Blinkers/Dark Blinkers [1]:
Decreases after skill cast delay of all skills by 6%.
Item Script
{ .@r = getrefine(); bonus bMatk,20+((.@r/3)*20); bonus bLongAtkRate,3+((.@r/3)*3); bonus bCritAtkRate,3+((.@r/3)*3); if (.@r>10) { bonus bDelayrate,-4; } },{},{}
Dropped By No Result

Virgo Manteau [0]   [Garment]   Item ID# 480009 (Virgo_Manteau_J)
Type
Armor
Class
Garment
Buy
20z
Sell
10z
Weight
30
Defense
25
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
Not Available
Item Script
expand to view script
{ .@r = getrefine(); bonus bMdef,5; bonus bMatk,20; bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus bDelayrate,-5; bonus2 bSubEle,Ele_Neutral,20; if (eaclass()&EAJL_THIRD && BaseJob == Job_Priest) { bonus bMatk,30; bonus2 bSubClass,Class_Boss,5; bonus bNoCastCancel; if (.@r>=8) bonus bAspdRate,20; } },{},{}
Dropped By No Result

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