Renewal
.:Renewal Item Database:.
Armor - Footgear

Illusion Boots [1]   [Footgear]   Item ID# 22190 (Boots_IL)
Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
60
Defense
16
Required Lvl
100
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Excellent shoes made of sturdy materials that provides plenty of defense as well as activity.

For each refine level: ASPD +1% (Decreases after attack delay by 1%).

For each 3 refine levels: Critical +5.

More Information on Combo:
Item Script
{ .@r = getrefine(); bonus bCritical,(5*(.@r/3)); bonus bAspdRate,.@r; },{},{}
Dropped By No Result

Illusion Goibne's Greaves [1]   [Footgear]   Item ID# 22192 (Goibne_Boots_IL)
Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
120
Defense
42
Required Lvl
130
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job except Novice & Supernovice
Description
Shoe that Goibne made for a bet against his rival Dulb.

MaxHP +5%, MaxSP +5%.

Refine Level +7: Decreases variable cast time by 5%.
Refine Level +9: Increases long ranged physical damage by 10%.

More Information on Combo:
Item Script
{ .@r = getrefine(); bonus bMaxHPrate,5; bonus bMaxSPrate,5; if (.@r >= 7) { bonus bVariableCastrate,-5; if (.@r >= 9) { bonus bLongAtkRate,10; } } },{},{}
Dropped By No Result

Illusion Leg A-type [1]   [Footgear]   Item ID# 22196 (Illusion_Leg_A)
Illusion Leg Type A
Type
Armor
Class
Footgear
Buy
20z
Sell
10z
Weight
50
Defense
20
Required Lvl
130
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Combat boots A type born from Illusion's technology.
It is said to be able to add abilities by attaching various modules.

MaxSP +200.
For each 2 refine levels: MaxSP +20.

Refine Level +7: Increases ranged physical damage by 5%.

When equipped with Illusion Armor Type A: ATK +5%.
When equipped with Illusion Armor Type B: ASPD +5% (After attack delay -5%).

Enchantable: Yes

More Information on Combo:
Item Script
{ .@r = getrefine(); bonus bMaxSP,200+(20*(.@r/2)); if (.@r >= 7) { bonus bLongAtkRate,5; } },{},{}
Dropped By No Result

Illusion Leg B-type [1]   [Footgear]   Item ID# 22197 (Illusion_Leg_B)
Illusion Leg Type B
Type
Armor
Class
Footgear
Buy
20z
Sell
10z
Weight
50
Defense
20
Required Lvl
130
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Combat boots B type born from Illusion's technology.
It is said to be able to add abilities by attaching various modules.

MaxSP +200.
For each 2 refine levels: MaxSP +20.

Refine Level +7: Increases all elemental magic damage by 5%.

When equipped with Illusion Armor Type A: MaxSP +5%.
When equipped with Illusion Armor Type B: MATK +5%.

Enchantable: Yes

More Information on Combo:
Item Script
{ .@r = getrefine(); bonus bMaxSP,200+(20*(.@r/2)); if (.@r >= 7) { bonus2 bMagicAtkEle,Ele_All,5; } },{},{}
Dropped By No Result

Illusion Leg Type A (Bound) [1]   [Footgear]   Item ID# 470054 (E_Illusion_Leg_A)
Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
0
Defense
20
Required Lvl
130
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Combat boots A type born from Illusion's technology.
It is said to be able to add abilities by attaching various modules.

Cannot be refined normally.

MaxSP +200

For each 2 Refine Levels:
MaxSP +20

Refine Level +7:
Increases ranged physical damage by 5%.

When equipped with Illusion Armor Type A (Bound):
ATK +5%

When equipped with Illusion Armor Type B (Bound):
ASPD +5% (Decreases after attack delay by 5%).
Item Script
{ .@r = getrefine(); bonus bMaxSP,200+20*(.@r/2); if (.@r>=7) { bonus bLongAtkRate,5; } },{},{}
Dropped By No Result

Illusion Leg Type B (Bound) [1]   [Footgear]   Item ID# 470055 (E_Illusion_Leg_B)
Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
0
Defense
20
Required Lvl
130
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Combat boots B type born from Illusion's technology.
It is said to be able to add abilities by attaching various modules.

Cannot be refined normally.

MaxSP +200

For each 2 Refine Levels:
MaxSP +20

Refine Level +7:
Increases magical damage with every element by 5%.

When equipped with Illusion Armor Type A (Bound):
MaxSP +5%

When equipped with Illusion Armor Type B (Bound):
MATK +5%
Item Script
{ .@r = getrefine(); bonus bMaxSP,200+20*(.@r/2); if (.@r>=7) { bonus2 bMagicAtkEle,Ele_All,5; } },{},{}
Dropped By No Result

Illusion Military Boots [0]   [Footgear]   Item ID# 470036 (Military_Boots_IL)
Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
40
Defense
12
Required Lvl
100
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
MaxHP + 3%
MaxSP + 3%
Can use Magnum Break Lv.3

When refined to +7 or higher,
MaxHP + 7%
MaxSP + 7%
ATK + 50

When refined to +11 or higher
MaxHP + 10%
MaxSP + 10%
ATK + 50

When FAW Magic Decoy Lv reaches 5, reduce after cast delay by 10%, increases MaxHP + 150 per 1 BaseLv.

Increase Axe Tornado damage by 30%, Axe Boomerang Damage by 20% per 1 skill level of Axe Boomerang learned.

Ignores all race's defense rate by 20% per 1 skill level of Magma Eruption learned.

When equipped with Illusion War Axe, increase damage dealt to boss monsters by 70%, reduce damage taken from Boss monsters by 25%.

Class: Shoes
DEF : 12
Required Level : 100
Usable By: All Jobs
Item Script
expand to view script
{ .@r = getrefine(); .@lvl = getskilllv("NC_AXEBOOMERANG"); bonus bMdef,10; bonus bMaxHPrate,3; bonus bMaxSPrate,3; skill "SM_MAGNUM",3; bonus2 bSkillAtk,"NC_AXETORNADO",30*.@lvl; bonus2 bSkillAtk,"NC_AXEBOOMERANG",20*.@lvl; bonus2 bIgnoreDefRaceRate,RC_All,20*getskilllv("NC_MAGMA_ERUPTION"); if (getskilllv("NC_MAGICDECOY") == 5) { bonus bAspdRate,10; bonus bMaxHP,150*BaseLevel; } if (.@r>=5) { bonus bMaxHPrate,7; bonus bMaxSPrate,7; bonus bBaseAtk,50; } if (.@r>=7) { bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus bBaseAtk,50; } },{},{}
Dropped By No Result

Illusion Military Boots [1]   [Footgear]   Item ID# 470037 (Military_Boots_IL_)
Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
40
Defense
12
Required Lvl
100
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
Not Available
Item Script
expand to view script
{ .@r = getrefine(); .@lvl = getskilllv("NC_AXEBOOMERANG"); bonus bMdef,10; bonus bMaxHPrate,3; bonus bMaxSPrate,3; skill "SM_MAGNUM",3; bonus2 bSkillAtk,"NC_AXETORNADO",30*.@lvl; bonus2 bSkillAtk,"NC_AXEBOOMERANG",20*.@lvl; bonus bIgnoreDefRace,20*getskilllv("NC_MAGMA_ERUPTION"); if (getskilllv("NC_MAGICDECOY") == 5) { bonus bAspdRate,10; bonus bMaxHP,150*BaseLevel; } if (.@r>=5) { bonus bMaxHPrate,7; bonus bMaxSPrate,7; bonus bBaseAtk,50; } if (.@r>=7) { bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus bBaseAtk,50; } },{},{}
Dropped By No Result

Illusion Shoes [1]   [Footgear]   Item ID# 22133 (Shoes_IL)
Type
Armor
Class
Footgear
Buy
20z
Sell
10z
Weight
40
Defense
10
Required Lvl
99
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job except Novice & Supernovice
Description
A pair of shoes made of supple, high quality leather.
MaxHP +100, MaxSP +10.
Every refine level: MaxHP +100, MaxSP +5.

More Information on Combo:
Item Script
{ .@r = getrefine(); bonus bMaxHP,(100+(100*.@r)); bonus bMaxSP,(10+(5*.@r)); },{},{}
Dropped By No Result

Illusion Sprint Shoes [1]   [Footgear]   Item ID# 470066 (Sprint_Shoes_IL)
Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
70
Defense
20
Required Lvl
130
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
A pair of comfortable shoes for sprinting, tying the laces to keep your feet in place.

AGI +5

Increases Natural SP Recovery Rate by 20%.

Refine Level +7:
Increases Natural SP Recovery Rate by additional 20%.

Refine Level +9:
MaxHP +5%, MaxSP +5%.

Refine Level +11:
Increases physical damage against enemies of every size by 15%.

When equipped with Illusion Sprint Ring:
Drain 500 HP per second.
Physical attacks have a certain chance to increase STR by 150 for 10 seconds.

When equipped with Illusion Sprint Glove:
Drain 50 SP per second.
Physical attacks have a certain chance to increase AGI by 150 for 10 seconds.
Item Script
{ .@r = getrefine(); bonus bSPrecovRate,20; bonus bAgi,5; if (.@r>=7) { bonus bSPrecovRate,20; if (.@r>=9) { bonus bMaxHPrate,5; bonus bMaxSPrate,5; if (.@r>=11) { bonus2 bAddSize,Size_All,15; } } } },{},{}
Dropped By No Result

Imperial Attack Boots [1]   [Footgear]   Item ID# 470018 (Imperial_Attack_Boots)
Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
0
Defense
25
Required Lvl
125
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Aristocratic shoes with the emblem of Rune Midgarts.

ATK +15, HIT +15.

Refine Level +7: Reduces fixed cast time by 0.5 seconds.
Refine Level +9: Increases long range physical damage by 7%.
Item Script
{ .@r = getrefine(); bonus bBaseAtk,15; bonus bHit,15; if (.@r>=7) bonus bFixedCast,-500; if (.@r>=9) bonus bLongAtkRate,7; },{},{}
Dropped By No Result

Imperial Boots [0]   [Footgear]   Item ID# 22207 (Imperial_Boots)
Type
Armor
Class
Footgear
Buy
20z
Sell
10z
Weight
40
Defense
12
Required Lvl
100
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job
Description
Beautiful boots adorned with patterns representing the Rune Midgard kingdom.

MaxHP +3%, MaxSP +3%, MDEF +10.
Enables the use of Level 1 Increase Agility.

If Inspiration is at level 5 or higher:
Reduces the cooldown of Shield Spell by 2 seconds.

For each learnt skill level of Cannon Spear:
Increases the damage of Banishing Point by 10%.

For each learnt skill level of Sacrifice:
ATK +4%.

For each learnt skill level of Pinpoint Attack:
When dealing physical attack, pierce 20% hard defense on enemy of all races.

If refine level is +5 or higher:
Additional MaxHP +7%, MaxSP +7%.
Increases ranged attack damage by 5%.

If refine level is +7 or higher:
Additional MaxHP +10%, MaxSP +10%.
Increases ranged attack damage by by an additional 5%.
Item Script
expand to view script
{ .@r = getrefine(); bonus bMdef,10; bonus bMaxHPrate,3; bonus bMaxSPrate,3; skill "AL_INCAGI",1; bonus2 bSkillAtk,"LG_BANISHINGPOINT",10*getskilllv("LG_CANNONSPEAR"); bonus2 bAddClass,Class_All,4*getskilllv("CR_DEVOTION"); if (getskilllv("LG_INSPIRATION")>=5) bonus2 bSkillCooldown,"LG_SHIELDSPELL",-2000; bonus2 bIgnoreDefRaceRate,RC_All,20*getskilllv("LG_PINPOINTATTACK"); if (.@r>=5) { bonus bMaxSPrate,7; bonus bMaxHPrate,7; bonus bLongAtkRate,5; } if (.@r>=7) { bonus bMaxSPrate,10; bonus bMaxHPrate,10; bonus bLongAtkRate,5; } },{},{}
Dropped By No Result

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