Renewal
.:Renewal Item Database:.
Armor - Footgear

Aquarius Shoes [0]   [Footgear]   Item ID# 22231 (Aquarius_Shoes_J)
Type
Armor
Class
Footgear
Buy
20z
Sell
10z
Weight
40
Defense
25
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
Not Available
Item Script
expand to view script
{ .@r = getrefine(); bonus bMdef,5; bonus bMatk,50; bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus bDelayrate,10; if (eaclass()&EAJL_THIRD && BaseJob == Job_Wizard) { bonus bMatk,80; bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus2 bSkillAtk,"WL_HELLINFERNO",30; if (.@r>=8) bonus2 bSkillCooldown,"WL_EARTHSTRAIN",-2400; } },{},{}
Dropped By No Result

Aries Shoes [0]   [Footgear]   Item ID# 470024 (Aries_Shoes_J)
Type
Armor
Class
Footgear
Buy
20z
Sell
10z
Weight
40
Defense
25
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
Not Available
Item Script
expand to view script
{ .@r = getrefine(); bonus bMdef,5; bonus bBaseAtk,50; bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus bDelayrate,-10; if (eaclass()&EAJL_THIRD && BaseJob == Job_Crusader) { bonus bBaseAtk,80; bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus2 bSubClass,Class_Boss,5; bonus2 bSkillVariableCast,"CR_DEVOTION",-1000; if (.@r>=8) bonus2 bSkillCooldown,"LG_SHIELDSPELL",-2000; } },{},{}
Dropped By No Result

Army Boots [0]   [Footgear]   Item ID# 2447 (Military_Boots)
Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
100
Defense
5
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job except Novice & Supernovice
Description
Boots popular among armymen.
It may not be the most comfortable shoe you've ever used, but Captain Alcimento approve.
Increase resistance against Earth property attack by 10%.
Item Script
{},{},{}
Dropped By No Result

Assassin's Shoes [0]   [Footgear]   Item ID# 22016 (Assassin_Shoes)
Type
Armor
Class
Footgear
Buy
20z
Sell
10z
Weight
30
Defense
10
Required Lvl
30
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job
Description
A pair of shoes worn by assassin.

Increases experience gained from defeating DemiHuman monsters by 5%.

For each Refine Level:
Increases experience gained when defeating DemiHuman monsters by additional 1%.

When equipped with Assassin's Despair:
For each Refine Level of Assassin's Shoes:
Increases damage against DemiHuman monsters by 1%.
Item Script
{ bonus2 bExpAddRace,RC_DemiHuman,5+getrefine(); },{},{}
Dropped By No Result

Asteria's Boots [1]   [Footgear]   Item ID# 22167 (Astraea_Shoes)
Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
25
Defense
25
Required Lvl
100
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
Not Available
Item Script
expand to view script
{ .@str = readparam(bStr); .@agi = readparam(bAgi); .@vit = readparam(bVit); .@int = readparam(bInt); .@dex = readparam(bDex); .@luk = readparam(bLuk); bonus bAllStats,1; if(getrefine()>=10) { if (.@str>=100) { if (.@str>=120) { bonus bMaxHPrate,7; bonus bMaxSPrate,7; } else { bonus bMaxHPrate,5; bonus bMaxSPrate,5; } } if (.@agi>=100) { if (.@agi>=120) bonus bAspd,1; else bonus bAspdRate,8; } if (.@vit>=100) { if (.@vit>=120) bonus2 bAddSize,Size_Medium,15; else bonus2 bAddSize,Size_Medium,10; } if (.@int>=100) { if (.@int>=120) bonus bFixedCast,-500; else bonus bFixedCastrate,-30; } if (.@dex>=100) { if (.@dex>=120) bonus bDelayrate,-5; else bonus bDelayrate,-3; } if (.@luk>=100) { if (.@luk>=120) { bonus bCritical,7; bonus bFlee2,1; } else bonus bCritical,5; } } },{},{}
Dropped By No Result

Attacker Booster Greaves [1]   [Footgear]   Item ID# 470000 (Atker_Greave)
Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
0
Defense
20
Required Lvl
100
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Special boots prepared for your rapid growth.
It is specialized for melee physical attacks.

Cannot be refined normally.

ATK +20, FLEE +20.

For each 3 refine levels: MaxHP +1%.

Refine Level +7: MaxHP +5%.
Refine Level +9: Reduces fixed cast time by 0.5 seconds.
Item Script
{ bonus bBaseAtk,20; bonus bFlee,20; .@r = getrefine(); if (.@r>=3) { bonus bMaxHPrate,.@r/3; } if (.@r>=7) { bonus bMaxHPrate,5; } if (.@r>=9) { bonus bFixedCast,-500; } },{},{}
Dropped By No Result

Authority Sandals [0]   [Footgear]   Item ID# 22214 (Authority_Sandals)
Type
Armor
Class
Footgear
Buy
20z
Sell
10z
Weight
50
Defense
10
Required Lvl
100
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
Not Available
Item Script
{ .@r = getrefine(); bonus bMdef,10; bonus bAllStats,10; bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_All,50; if (.@r>=7) bonus bAllStats,10; if (.@r>=9) bonus bAllStats,10; },{},{}
Dropped By No Result

Automatic Leg Type A [1]   [Footgear]   Item ID# 470022 (Auto_Leg_A)
Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
50
Defense
70
Required Lvl
160
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Combat boots A type improved with the technology of Barmund mansion.
It is said to be able to add abilities by attaching various modules.

MaxSP +250.

For each 2 refine levels: MaxSP +20.

Refine Level +7: Increases long range physical damage by 7%.

When equipped with Automatic Armor Type A: ATK +7%.

When equipped with Automatic Armor Type B: ASPD +7% (After attack delay -7%).
Item Script
{ .@r = getrefine(); bonus bMaxSP,250; bonus bMaxSP,20*(.@r/2); if (.@r>=7) { bonus bLongAtkRate,7; } },{},{}
Dropped By No Result

Automatic Leg Type A (bind) [1]   [Footgear]   Item ID# 470125 (E_Auto_Leg_A)
Automatic Leg Type A(Bound)
Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
0
Defense
70
Required Lvl
160
Armor Lvl
1
Slot
1
Refineable
No
Applicable Jobs
Every Job
Description
Combat boots A type improved with the technology of Varmundt's mansion.
It is said to be able to add abilities by attaching various modules.

Cannot be refined normally.

MaxSP +250

For each 2 Refine Levels:
MaxSP +20

Refine Level +7:
Increases ranged physical damage by 7%.

When equipped with Automatic Armor Type A:
ATK +7%

When equipped with Automatic Armor Type B:
ASPD +7% (Decreases after attack delay by 7%).
Item Script
{ .@r = getrefine(); bonus bMaxSP,250+20*(.@r/2); if (.@r>=7) { bonus bLongAtkRate,7; } },{},{}
Dropped By No Result

Automatic Leg Type B [1]   [Footgear]   Item ID# 470023 (Auto_Leg_B)
Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
50
Defense
70
Required Lvl
160
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Combat boots B type improved with the technology of Barmund mansion.
It is said to be able to add abilities by attaching various modules.

MaxSP +250.

For each 2 refine levels: MaxSP +20.

Refine Level +7: Increases all elemental magic damage by 7%.

When equipped with Automatic Armor Type A: MaxSP +7%.

When equipped with Automatic Armor Type B: MATK +7%.
Item Script
{ .@r = getrefine(); bonus bMaxSP,250; bonus bMaxSP,20*(.@r/2); if (.@r>=7) { bonus2 bMagicAtkEle,Ele_All,7; } },{},{}
Dropped By No Result

Automatic leg type B (bind) [1]   [Footgear]   Item ID# 470126 (E_Auto_Leg_B)
Automatic Leg Type B(Bound)
Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
0
Defense
70
Required Lvl
160
Armor Lvl
1
Slot
1
Refineable
No
Applicable Jobs
Every Job
Description
Combat boots B type improved with the technology of Varmundt's mansion.
It is said to be able to add abilities by attaching various modules.

Cannot be refined normally.

MaxSP +250

For each 2 Refine Levels:
MaxSP +20

Refine Level +7:
Increases Magical Damage with every element by 7%.

When equipped with Automatic Armor Type A:
MaxSP +7%

When equipped with Automatic Armor Type B:
MATK +7%
Item Script
{ .@r = getrefine(); bonus bMaxSP,250+20*(.@r/2); if (.@r>=7) { bonus2 bMagicAtkEle,Ele_All,7; } },{},{}
Dropped By No Result

Awakened Eden Group Boots I [0]   [Footgear]   Item ID# 22122 (Para_Team_Boots100)
Awakening Paradise Group Boots I
Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
0
Defense
22
Required Lvl
100
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job
Description
A boots given to loyal member of paradise group. It's designed with reinforced durability for a long adventure.
All Stats +1.
Natural HP recovery +30%. Natural SP recovery +14%.
Unrefineable

More Information on Combo:
Item Script
{ bonus bAllStats,1; bonus bHPrecovRate,30; bonus bSPrecovRate,14; },{},{}
Dropped By No Result

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