.:Renewal Item Database:.
Weapon
Type
Weapon
Class
One-handed Sword
Buy
20z
Sell
10z
Weight
70 Attack
140 Required Lvl 40 Weapon Lvl 4 Slot 0 | |
Applicable Jobs | Swordman Merchant Thief Knight Blacksmith Assassin Crusader Rogue Alchemist |
---|---|
Description | An one-handed sword which looks just like a pair of scissors. Increases physical damage inflicted on Plant monster by 25%. Pierces physical defense of Plant monster. |
Item Script | { bonus2 bAddRace,RC_Plant,25; bonus bIgnoreDefRace,RC_Plant; },{},{} |
Dropped By |
Type
Weapon
Class
Shotgun
Buy
10z
Sell
5z
Weight
140 Attack
305 Required Lvl 150 Weapon Lvl 4 Slot 2 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | This shotgun is mainly used by small groups. The design is quite sophisticated and has a good feeling. MaxSP +2%. Deals Splash Damage. For each 2 refine levels: Increases ranged physical damage by 5%. Refine Level +7: Increases damage of Banishing Buster by 20%. Refine Level +9: Increases ranged physical damage by additional 5%. Refine Level +12: Reduces SP cost of Banishing Buster by 15%. |
Item Script | { .@r = getrefine(); bonus bSplashRange,1; bonus bMaxSPrate,2; bonus bLongAtkRate,(.@r/2)*5 + (.@r > 8 ? 5 : 0); if (.@r > 6) { bonus2 bSkillAtk,"RL_BANISHING_BUSTER",20; } if (.@r > 11) { bonus2 bSkillUseSPrate,"RL_BANISHING_BUSTER",15; } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Revolver
Buy
n/a
Sell
n/a
Weight
140 Attack
170 Required Lvl 150 Weapon Lvl 4 Slot 2 Range 7 | |
Applicable Jobs | Rebellion |
---|---|
Description | This revolver is mainly used by small groups. It is said that it is rather heavy for the general public. ASPD +10%. For each 2 refine levels, ranged physical attack +5%. Refine Level +7: ASPD +5%. Refine Level +9: Fire Dance damage +25%. Refine Level +12: Ranged physical attack damage +5%. |
Item Script | { .@r = getrefine(); bonus bAspdRate,10; bonus bLongAtkRate,(.@r/2)*5 + (.@r > 11 ? 5 : 0); if (.@r > 6) { bonus bAspdRate,5; } if (.@r > 8) { bonus2 bSkillAtk,"RL_FIREDANCE",25; } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Gatling Gun
Buy
n/a
Sell
n/a
Weight
300 Attack
220 Required Lvl 150 Weapon Lvl 4 Slot 2 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | This gatling gun is mainly used by small groups. It is said that it is rather heavy for the general public. DEX +2, ATK +2%. For each 2 refine levels: Increases ranged physical damage by 5%. Refine Level +7: Increases damage of Round Trip by 20%. Refine Level +9: Reduces SP cost of Round Trip by 5%. Refine Level +12: Increases ranged physical damage by additional 5%. |
Item Script | { .@r = getrefine(); bonus bDex,2; bonus bAtkRate,2; bonus bLongAtkRate,(.@r/2)*5 + (.@r > 11 ? 5 : 0); if (.@r > 6) { bonus2 bSkillAtk,"RL_R_TRIP",20; } if (.@r > 8) { bonus2 bSkillUseSPrate,"RL_R_TRIP",5; } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Rifle
Buy
n/a
Sell
n/a
Weight
90 Attack
230 Required Lvl 150 Weapon Lvl 4 Slot 2 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | This rifle is mainly used by small groups. Compared to other rifle firearms, it is said to be lighter than other rifle weapons. Decreases after attack delay by 10% (ASPD +10%). For each 2 refine levels: Increases ranged physical damage by 5%. Refine Level +7: ASPD +5% (After attack delay -5%). Refine Level +9: Increases critical damage by 15%. Refine Level +12: Increases ranged physical damage by additional 5%. |
Item Script | { .@r = getrefine(); bonus bAspdRate,10 + (.@r > 6 ? 5 : 0); bonus bLongAtkRate,(.@r/2)*5 + (.@r > 11 ? 5 : 0); if (.@r > 8) { bonus bCritAtkRate,15; } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Grenade Launcher
Buy
10z
Sell
5z
Weight
200 Attack
360 Required Lvl 150 Weapon Lvl 4 Slot 2 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | This grenade launcher is mainly used for small groups. It is said that it has a strong firepower among grenade launchers. DEX +2, ATK +2%. For each 2 refine levels: Increases ranged physical damage by 5%. Refine Level +7: ASPD +5% (After attack delay -5%). Refine Level +9: Increases damage of Dragon Tail by 15%. Refine Level +12: Increases damage of Dragon Tail by additional 15%. |
Item Script | { .@r = getrefine(); bonus bDex,2; bonus bAtkRate,2; bonus bLongAtkRate,(.@r/2)*5; if (.@r > 6) { bonus bAspdRate,5; } if (.@r > 8) { bonus2 bSkillAtk,"RL_D_TAIL",15 + (.@r > 11 ? 15 : 0); } },{},{} |
Dropped By | No Result |
Cancer Axe [1] [One Hand] Item ID# 1335 (Cancer_Axe_J) | |
Type
Weapon
Class
One-handed Axe
Buy
n/a
Sell
n/a
Weight
70 Attack
10 Weapon Lvl 4 Slot 1 | |
Applicable Jobs | Novice Swordman Merchant Knight Blacksmith Assassin Supernovice Crusader Alchemist |
---|---|
Description | Not Available [iRO Description] Not Available |
Item Script |
expand to view script{ .@r = getrefine(); bonus bUnbreakableWeapon; bonus bBaseAtk,80+BaseLevel; bonus bAspdRate,10; if (eaclass()&EAJL_THIRD && BaseJob == Job_Blacksmith) { bonus bAtkRate,50; bonus bSPDrainValue,2; bonus2 bSkillCooldown,"NC_AXETORNADO",-1000; if (.@r>=7) bonus2 bIgnoreDefRaceRate,RC_All,50; if (.@r>=9) bonus2 bIgnoreDefRaceRate,RC_All,50; } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
One-handed Staff
Buy
20z
Sell
10z
Weight
50 Attack
10 / MATK 140 Required Lvl 99 Weapon Lvl 4 Slot 2 | |
Applicable Jobs | Novice Mage Acolyte Priest Wizard Supernovice Monk Sage Soul Linker |
---|---|
Description | A rod made based of candy cane that used to decorate christmas tree. There is lick mark on top of it. INT +2, MATK +140. Every refine level: Flee +2. If refine level is +10 or higher: Perfect dodge +10. |
Item Script | { bonus bInt,2; bonus bFlee,2*getrefine(); if (getrefine()>= 10) { bonus bFlee2,10; } },{},{} |
Dropped By |
Type
Weapon
Class
One-handed Sword
Buy
20z
Sell
10z
Weight
80 Attack
160 / MATK 150 Required Lvl 130 Weapon Lvl 4 Slot 2 | |
Applicable Jobs | Novice Swordman Merchant Thief Knight Blacksmith Assassin Supernovice Crusader Rogue Alchemist |
---|---|
Description | A sword that causes a strong explosion by activating the detonation system built into the sword. MATK +150. Has a chance to autocast Fire Ball when dealing melee physical attack. (Level of Fire Ball triggered is equal to the weapon's refine level, up to +10). Refine Level +7: ASPD +7% (decrease after attack delay by 7%). Refine Level +9: Increases Fire Ball damage by 30%. Refine Level +11: Has a chance to autocast Hell Inferno level 3 when dealing melee physical attack. |
Item Script | { .@r = getrefine(); bonus3 bAutoSpell,"MG_FIREBALL",min(.@r,10),40; if (.@r >= 7) { bonus bAspdRate,7; if (.@r >= 9) { bonus2 bSkillAtk,"MG_FIREBALL",30; if (.@r >= 11) { bonus3 bAutoSpell,"WL_HELLINFERNO",3,40; } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
One-handed Sword
Buy
n/a
Sell
n/a
Weight
80 Attack
160 / MATK 150 Required Lvl 170 Weapon Lvl 5 Slot 2 | |
Applicable Jobs | Rune Knight Mechanic Guillotine Cross Expanded Supernovice Royal Guard Shadow Chaser Genetic |
---|---|
Description | A upgraded version of the sword that causes a strong explosion by activating the detonation system built into the sword. MATK +150 Random chance to auto cast Fire Bolt and Fire Ball when dealing physical damage, skill level is equal to Refine Level (up to Refine Level 10). Refine Level +7: ASPD +7% (Decreases after attack delay by 7%). Refine Level +9: Increases damage of Fire Bolt and Fire Ball by 60%. Refine Level +11: Random chance to auto cast Level 4 Hell Inferno when dealing physical damage. |
Item Script |
expand to view script{ .@r = getrefine(); bonus3 bAutoSpell,"MG_FIREBOLT",min(.@r,10),1; bonus3 bAutoSpell,"MG_FIREBALL",min(.@r,10),1; if (.@r>=7) { bonus bAspdRate,10; if (.@r>=9) { bonus2 bSkillAtk,"MG_FIREBOLT",60; bonus2 bSkillAtk,"MG_FIREBALL",60; if (.@r>=11) { bonus3 bAutoSpell,"WL_HELLINFERNO",4,1; } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
One-handed Spear
Buy
56000z
Sell
28000z
Weight
160 Attack
180 Required Lvl 100 Weapon Lvl 4 Slot 1 Range 3 | |
Applicable Jobs | Royal Guard |
---|---|
Description | A very sharp spear made from cranium. MaxSP -100 Increases Cannon Spear damage by 10%. Additional 3% damage increase for every refine level. |
Item Script | { bonus bMaxSP,-100; bonus2 bSkillAtk,"LG_CANNONSPEAR",10+(getrefine()*3); },{},{} |
Dropped By |
Capricorn Thief Bow [1] [Two Handed] Item ID# 700004 (Capricon_Bow_Of_Rogue_J) | |
Type
Weapon
Class
Bow
Buy
20z
Sell
10z
Weight
50 Attack
10 Weapon Lvl 4 Slot 1 Range 5 | |
Applicable Jobs | Archer Thief Hunter Rogue Bard / Dancer |
---|---|
Description | Not Available [iRO Description] Not Available |
Item Script |
expand to view script{ .@r = getrefine(); bonus bUnbreakableWeapon; bonus bBaseAtk,40+BaseLevel; bonus bMatk,40+BaseLevel; bonus bAspdRate,10; if (eaclass()&EAJL_THIRD && BaseJob == Job_Rogue) { bonus bFlee2; bonus bAtkRate,50; bonus bMatkRate,25; bonus2 bSubClass,Class_Boss,50; if (.@r>=7) { .@val = 50; if (.@r>=9) .@val += 50; bonus2 bIgnoreDefRaceRate,RC_All,.@val; bonus2 bIgnoreMDefRaceRate,RC_All,.@val; } } },{},{} |
Dropped By | No Result |