Renewal
.:Renewal Item Database:.
Weapon

Caesar's Sword [0]   [One Hand]   Item ID# 1134 (Scissores_Sword)
Type
Weapon
Class
One-handed Sword
Buy
20z
Sell
10z
Weight
70
Attack
140
Required Lvl
40
Weapon Lvl
4
Slot
0
Applicable Jobs
Swordman
Merchant
Thief
Knight
Blacksmith
Assassin
Crusader
Rogue
Alchemist
Description
An one-handed sword which looks just like a pair of scissors.
Increases physical damage inflicted on Plant monster by 25%.
Pierces physical defense of Plant monster.
Item Script
{ bonus2 bAddRace,RC_Plant,25; bonus bIgnoreDefRace,RC_Plant; },{},{}
Dropped By

Calf Anaconda [2]   [Two Handed]   Item ID# 28242 (Calf_Anaconda)
Type
Weapon
Class
Shotgun
Buy
10z
Sell
5z
Weight
140
Attack
305
Required Lvl
150
Weapon Lvl
4
Slot
2
Range
9
Applicable Jobs
Rebellion
Description
This shotgun is mainly used by small groups.
The design is quite sophisticated and has a good feeling.

MaxSP +2%. Deals Splash Damage.
For each 2 refine levels: Increases ranged physical damage by 5%.

Refine Level +7: Increases damage of Banishing Buster by 20%.

Refine Level +9: Increases ranged physical damage by additional 5%.

Refine Level +12: Reduces SP cost of Banishing Buster by 15%.
Item Script
{ .@r = getrefine(); bonus bSplashRange,1; bonus bMaxSPrate,2; bonus bLongAtkRate,(.@r/2)*5 + (.@r > 8 ? 5 : 0); if (.@r > 6) { bonus2 bSkillAtk,"RL_BANISHING_BUSTER",20; } if (.@r > 11) { bonus2 bSkillUseSPrate,"RL_BANISHING_BUSTER",15; } },{},{}
Dropped By No Result

Calf Deathadder [2]   [Two Handed]   Item ID# 13146 (Calf_Deathadder)
Type
Weapon
Class
Revolver
Buy
n/a
Sell
n/a
Weight
140
Attack
170
Required Lvl
150
Weapon Lvl
4
Slot
2
Range
7
Applicable Jobs
Rebellion
Description
This revolver is mainly used by small groups. It is said that it is rather heavy for the general public.

ASPD +10%.
For each 2 refine levels, ranged physical attack +5%.

Refine Level +7: ASPD +5%.
Refine Level +9: Fire Dance damage +25%.
Refine Level +12: Ranged physical attack damage +5%.
Item Script
{ .@r = getrefine(); bonus bAspdRate,10; bonus bLongAtkRate,(.@r/2)*5 + (.@r > 11 ? 5 : 0); if (.@r > 6) { bonus bAspdRate,5; } if (.@r > 8) { bonus2 bSkillAtk,"RL_FIREDANCE",25; } },{},{}
Dropped By No Result

Calf Diamondback [2]   [Two Handed]   Item ID# 28241 (Calf_Diamondback)
Calf Diamond Back
Type
Weapon
Class
Gatling Gun
Buy
n/a
Sell
n/a
Weight
300
Attack
220
Required Lvl
150
Weapon Lvl
4
Slot
2
Range
9
Applicable Jobs
Rebellion
Description
This gatling gun is mainly used by small groups.
It is said that it is rather heavy for the general public.

DEX +2, ATK +2%.
For each 2 refine levels: Increases ranged physical damage by 5%.

Refine Level +7: Increases damage of Round Trip by 20%.

Refine Level +9: Reduces SP cost of Round Trip by 5%.

Refine Level +12: Increases ranged physical damage by additional 5%.
Item Script
{ .@r = getrefine(); bonus bDex,2; bonus bAtkRate,2; bonus bLongAtkRate,(.@r/2)*5 + (.@r > 11 ? 5 : 0); if (.@r > 6) { bonus2 bSkillAtk,"RL_R_TRIP",20; } if (.@r > 8) { bonus2 bSkillUseSPrate,"RL_R_TRIP",5; } },{},{}
Dropped By No Result

Calf Kingcobra [2]   [Two Handed]   Item ID# 28240 (Calf_Kingcobra)
Calf King Cobra
Type
Weapon
Class
Rifle
Buy
n/a
Sell
n/a
Weight
90
Attack
230
Required Lvl
150
Weapon Lvl
4
Slot
2
Range
9
Applicable Jobs
Rebellion
Description
This rifle is mainly used by small groups.
Compared to other rifle firearms, it is said to be lighter than other rifle weapons.

Decreases after attack delay by 10% (ASPD +10%).
For each 2 refine levels: Increases ranged physical damage by 5%.

Refine Level +7: ASPD +5% (After attack delay -5%).

Refine Level +9: Increases critical damage by 15%.

Refine Level +12: Increases ranged physical damage by additional 5%.
Item Script
{ .@r = getrefine(); bonus bAspdRate,10 + (.@r > 6 ? 5 : 0); bonus bLongAtkRate,(.@r/2)*5 + (.@r > 11 ? 5 : 0); if (.@r > 8) { bonus bCritAtkRate,15; } },{},{}
Dropped By No Result

Calf Python [2]   [Two Handed]   Item ID# 28243 (Calf_Python)
Type
Weapon
Class
Grenade Launcher
Buy
10z
Sell
5z
Weight
200
Attack
360
Required Lvl
150
Weapon Lvl
4
Slot
2
Range
9
Applicable Jobs
Rebellion
Description
This grenade launcher is mainly used for small groups.
It is said that it has a strong firepower among grenade launchers.

DEX +2, ATK +2%.
For each 2 refine levels: Increases ranged physical damage by 5%.

Refine Level +7: ASPD +5% (After attack delay -5%).

Refine Level +9: Increases damage of Dragon Tail by 15%.

Refine Level +12: Increases damage of Dragon Tail by additional 15%.
Item Script
{ .@r = getrefine(); bonus bDex,2; bonus bAtkRate,2; bonus bLongAtkRate,(.@r/2)*5; if (.@r > 6) { bonus bAspdRate,5; } if (.@r > 8) { bonus2 bSkillAtk,"RL_D_TAIL",15 + (.@r > 11 ? 15 : 0); } },{},{}
Dropped By No Result

Cancer Axe [1]   [One Hand]   Item ID# 1335 (Cancer_Axe_J)
Type
Weapon
Class
One-handed Axe
Buy
n/a
Sell
n/a
Weight
70
Attack
10
Weapon Lvl
4
Slot
1
Applicable Jobs
Novice
Swordman
Merchant
Knight
Blacksmith
Assassin
Supernovice
Crusader
Alchemist
Description
Not Available

[iRO Description]
Not Available
Item Script
expand to view script
{ .@r = getrefine(); bonus bUnbreakableWeapon; bonus bBaseAtk,80+BaseLevel; bonus bAspdRate,10; if (eaclass()&EAJL_THIRD && BaseJob == Job_Blacksmith) { bonus bAtkRate,50; bonus bSPDrainValue,2; bonus2 bSkillCooldown,"NC_AXETORNADO",-1000; if (.@r>=7) bonus2 bIgnoreDefRaceRate,RC_All,50; if (.@r>=9) bonus2 bIgnoreDefRaceRate,RC_All,50; } },{},{}
Dropped By No Result

Candy Cane Rod [2]   [One Hand]   Item ID# 26110 (CandyCaneRod)
Type
Weapon
Class
One-handed Staff
Buy
20z
Sell
10z
Weight
50
Attack
10 / MATK 140
Required Lvl
99
Weapon Lvl
4
Slot
2
Applicable Jobs
Novice
Mage
Acolyte
Priest
Wizard
Supernovice
Monk
Sage
Soul Linker
Description
A rod made based of candy cane that used to decorate christmas tree. There is lick mark on top of it.
INT +2, MATK +140.
Every refine level: Flee +2.
If refine level is +10 or higher: Perfect dodge +10.
Item Script
{ bonus bInt,2; bonus bFlee,2*getrefine(); if (getrefine()>= 10) { bonus bFlee2,10; } },{},{}
Dropped By

Cannon Rapier-OS [2]   [One Hand]   Item ID# 13493 (Cannon_Rapier_OS)
Type
Weapon
Class
One-handed Sword
Buy
20z
Sell
10z
Weight
80
Attack
160 / MATK 150
Required Lvl
130
Weapon Lvl
4
Slot
2
Applicable Jobs
Novice
Swordman
Merchant
Thief
Knight
Blacksmith
Assassin
Supernovice
Crusader
Rogue
Alchemist
Description
A sword that causes a strong explosion by activating the detonation system built into the sword.

MATK +150.
Has a chance to autocast Fire Ball when dealing melee physical attack.
(Level of Fire Ball triggered is equal to the weapon's refine level, up to +10).

Refine Level +7:
ASPD +7% (decrease after attack delay by 7%).

Refine Level +9:
Increases Fire Ball damage by 30%.

Refine Level +11:
Has a chance to autocast Hell Inferno level 3 when dealing melee physical attack.
Item Script
{ .@r = getrefine(); bonus3 bAutoSpell,"MG_FIREBALL",min(.@r,10),40; if (.@r >= 7) { bonus bAspdRate,7; if (.@r >= 9) { bonus2 bSkillAtk,"MG_FIREBALL",30; if (.@r >= 11) { bonus3 bAutoSpell,"WL_HELLINFERNO",3,40; } } } },{},{}
Dropped By No Result

Cannon Rapier-OSAD [2]   [One Hand]   Item ID# 500051 (Cannon_Rapier_AD)
Type
Weapon
Class
One-handed Sword
Buy
n/a
Sell
n/a
Weight
80
Attack
160 / MATK 150
Required Lvl
170
Weapon Lvl
5
Slot
2
Applicable Jobs
Rune Knight
Mechanic
Guillotine Cross
Expanded Supernovice
Royal Guard
Shadow Chaser
Genetic
Description
A upgraded version of the sword that causes a strong explosion by activating the detonation system built into the sword.

MATK +150

Random chance to auto cast Fire Bolt and Fire Ball when dealing physical damage, skill level is equal to Refine Level (up to Refine Level 10).

Refine Level +7:
ASPD +7% (Decreases after attack delay by 7%).

Refine Level +9:
Increases damage of Fire Bolt and Fire Ball by 60%.

Refine Level +11:
Random chance to auto cast Level 4 Hell Inferno when dealing physical damage.
Item Script
expand to view script
{ .@r = getrefine(); bonus3 bAutoSpell,"MG_FIREBOLT",min(.@r,10),1; bonus3 bAutoSpell,"MG_FIREBALL",min(.@r,10),1; if (.@r>=7) { bonus bAspdRate,10; if (.@r>=9) { bonus2 bSkillAtk,"MG_FIREBOLT",60; bonus2 bSkillAtk,"MG_FIREBALL",60; if (.@r>=11) { bonus3 bAutoSpell,"WL_HELLINFERNO",4,1; } } } },{},{}
Dropped By No Result

Cannon Spear [1]   [One Hand]   Item ID# 1435 (Cannon_Spear)
Type
Weapon
Class
One-handed Spear
Buy
56000z
Sell
28000z
Weight
160
Attack
180
Required Lvl
100
Weapon Lvl
4
Slot
1
Range
3
Applicable Jobs
Royal Guard
Description
A very sharp spear made from cranium.
MaxSP -100
Increases Cannon Spear damage by 10%.
Additional 3% damage increase for every refine level.
Item Script
{ bonus bMaxSP,-100; bonus2 bSkillAtk,"LG_CANNONSPEAR",10+(getrefine()*3); },{},{}
Dropped By

Capricorn Thief Bow [1]   [Two Handed]   Item ID# 700004 (Capricon_Bow_Of_Rogue_J)
Type
Weapon
Class
Bow
Buy
20z
Sell
10z
Weight
50
Attack
10
Weapon Lvl
4
Slot
1
Range
5
Applicable Jobs
Archer
Thief
Hunter
Rogue
Bard / Dancer
Description
Not Available

[iRO Description]
Not Available
Item Script
expand to view script
{ .@r = getrefine(); bonus bUnbreakableWeapon; bonus bBaseAtk,40+BaseLevel; bonus bMatk,40+BaseLevel; bonus bAspdRate,10; if (eaclass()&EAJL_THIRD && BaseJob == Job_Rogue) { bonus bFlee2; bonus bAtkRate,50; bonus bMatkRate,25; bonus2 bSubClass,Class_Boss,50; if (.@r>=7) { .@val = 50; if (.@r>=9) .@val += 50; bonus2 bIgnoreDefRaceRate,RC_All,.@val; bonus2 bIgnoreMDefRaceRate,RC_All,.@val; } } },{},{}
Dropped By No Result

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