Renewal
.:Renewal Item Database:.
Weapon - Dagger

Ice Pick [0]   [One Hand]   Item ID# 1230 (House_Auger)
Type
Weapon
Class
Dagger
Buy
20z
Sell
10z
Weight
60
Attack
80
Required Lvl
36
Weapon Lvl
4
Slot
0
Applicable Jobs
Swordman
Mage
Archer
Merchant
Thief
Knight
Wizard
Blacksmith
Hunter
Assassin
Crusader
Sage
Rogue
Alchemist
Bard / Dancer
Soul Linker
Ninja
Kagerou / Oboro
Description
An ice pick that's usually used for piercing solid ice or wood.
Deals more damage depending on the target's Defense.
Item Script
{ bonus bDefRatioAtkClass,Class_All; },{},{}
Dropped By
EnchantmentSocket Enchantable

Ice Pick [0]   [One Hand]   Item ID# 13044 (House_Auger_I)
Type
Weapon
Class
Dagger
Buy
n/a
Sell
n/a
Weight
0
Attack
105
Weapon Lvl
4
Slot
0
Refineable
No
Applicable Jobs
Swordman
Mage
Archer
Merchant
Thief
Knight
Wizard
Blacksmith
Hunter
Assassin
Crusader
Sage
Rogue
Alchemist
Bard / Dancer
Soul Linker
Ninja
Kagerou / Oboro
Description
An ice pick that's usually used for piercing solid ice or wood.
Deals more damage depending on the target's Defense.
Has a chance to get buffed with FLEE +20 for 10 minutes when dealing physical attack.
Item Script
{ bonus bDefRatioAtkClass,Class_All; autobonus "{ bonus bFlee,20; }",10,10000,BF_WEAPON|BF_MISC; },{},{}
Dropped By No Result

Ice Pick [1]   [One Hand]   Item ID# 13017 (House_Auger_)
Type
Weapon
Class
Dagger
Buy
20z
Sell
10z
Weight
60
Attack
70
Required Lvl
36
Weapon Lvl
4
Slot
1
Applicable Jobs
Swordman
Mage
Archer
Merchant
Thief
Knight
Wizard
Blacksmith
Hunter
Assassin
Crusader
Sage
Rogue
Alchemist
Bard / Dancer
Soul Linker
Ninja
Kagerou / Oboro
Description
An ice pick that's usually used for piercing solid ice or wood.
Deals more damage depending on the target's Defense.
Item Script
{ bonus bDefRatioAtkClass,Class_All; },{},{}
Dropped By
EnchantmentGenerated by Socket Enchanting

Illusion Ancient Dagger [2]   [One Hand]   Item ID# 510034 (Ancient_Dagger_IL)
Type
Weapon
Class
Dagger
Buy
n/a
Sell
n/a
Weight
60
Attack
107 / MATK 180
Required Lvl
120
Weapon Lvl
4
Slot
2
Applicable Jobs
Shadow Chaser
Description
A dagger used in ancient rituals and rituals, it has an unknown power.

MATK +180
MaxSP +100

Increases Natrual SP Recovery by 10%.
Physical attacks have a chance to increase MATK by 10% and MATK by 70 for 10 seconds.

Refine Level +7:
Increases magical damage with every element by 15%.

Refine Level +9:
Increases magical damage against enemies of Medium and Large size by 20%.

Refine Level +11:
Magical attacks have a certain chance to increase magical damage against monsters of every race by 15% for 10 seconds.

When equipped with Illusion Guard:
Refine Level of Illusion Ancient Dagger and Illusion Guard is +7 or higher:
Perfect HIT +10%

Total Refine Level of entire set at least +18:
Increases magical damage with every element by additional 15%.
Melee physical attacks have certain chance to autocast Level 3 Killing Cloud.

Total Refine Level of entire set at least +22:
When Killing Cloud is used:
Magical attacks have a certain chance to autocast Level 4 Poison Buster for 30 seconds.
Item Script
expand to view script
{ .@r = getrefine(); bonus bSPrecovRate,10; bonus bMaxSP,100; autobonus "{ bonus bMatkRate,10; bonus bMatk,70; }",1,10000,BF_WEAPON; if (.@r>=7) { bonus2 bMagicAtkEle,Ele_All,15; if (.@r>=9) { bonus2 bMagicAddSize,Size_Large,20; if (.@r>=11) { autobonus "{ bonus2 bMagicAddRace,RC_All,15; }",1,10000,BF_MAGIC; } } } },{},{}
Dropped By No Result

Illusion Bazerald [2]   [One Hand]   Item ID# 28762 (Bazerald_IL)
Type
Weapon
Class
Dagger
Buy
20z
Sell
10z
Weight
50
Attack
120 / MATK 170
Required Lvl
120
Weapon Lvl
4
Slot
2
Applicable Jobs
Swordman
Mage
Archer
Merchant
Thief
Knight
Wizard
Blacksmith
Hunter
Assassin
Crusader
Sage
Rogue
Alchemist
Bard / Dancer
Soul Linker
Ninja
Kagerou / Oboro
Description
A formal dress dagger, engraved with luxurious emblems, that's usually worn on special occasions.

INT +5, MATK +170.
Every 2 refine levels, MATK +1%.

Refine Level +7:
Increases Fire elemental magic damage by 10%.

Refine Level +9:
Increases damage of Fire Bolt and Fire Ball by 40%.

Refine Level +11:
Increases damage of Meteor Storm and Crimson Rock by 30%.

When equipped with Fancy Flower:
MATK +50.

If refine level of Illusion Bazerald and Fancy Flower each is at least +7:
Reduces variable cast time of all skills by 10%.

If total refine level of entire set at least +18:
Increases magical damage inflicted on Small and Medium size monsters by 15%.

If total refine level of entire set at least +22:
When dealing magical attack, has a chance to gain MATK +50 and Fire elemental magic damage +20% for 10 seconds.

More Information on Combo:
Item Script
expand to view script
{ bonus bAtkEle,Ele_Fire; bonus bInt,5; .@r = getrefine(); bonus bMatkRate,(.@r/2); if (.@r >= 7) { bonus2 bMagicAtkEle,Ele_Fire,10; if (.@r >= 9) { bonus2 bSkillAtk,"MG_FIREBOLT",40; bonus2 bSkillAtk,"MG_FIREBALL",40; if (.@r >= 11) { bonus2 bSkillAtk,"WZ_METEOR",30; bonus2 bSkillAtk,"WL_CRIMSONROCK",30; } } } },{},{}
Dropped By No Result

Illusion Counter Dagger [2]   [One Hand]   Item ID# 28745 (Counter_Dagger_IL)
Illusion Dagger of Counter
Type
Weapon
Class
Dagger
Buy
n/a
Sell
n/a
Weight
90
Attack
170
Required Lvl
120
Weapon Lvl
4
Slot
2
Applicable Jobs
Mage
Wizard
Sage
Soul Linker
Description
A dagger that has a high chance to do critical damage to a target.

Critical +90.
Every 2 refine levels, increases critical damage by 3%.

Refine Level +7, ATK +5%.
Refine Level +9,physical damage inflicted on all size monsters +20%.
Refine Level +11, physical damage inflicted on all monster elements +20%.

When equipped with Manteau of Survival:
Reduces after attack delay by 10% (ASPD +10%).

If refine level of Illusion Dagger of Counter and Manteau of Survival each is at least +7:
Increases critical damage by 15%.

If total refine level of entire set at least +18:
Reduces after attack delay by 15% (ASPD +15%).

If total refine level of entire set at least +22:
Enables Level 4 Double Attack.

More Information on Combo:
Item Script
{ .@r = getrefine(); bonus bCritical,90; bonus bCritAtkRate,(3*(.@r/2)); if (.@r >= 7) { bonus bAtkRate,5; if (.@r >= 9) { bonus2 bAddSize,Size_All,20; if (.@r >= 11) { bonus2 bAddEle,Ele_All,20; } } } },{},{}
Dropped By No Result

Illusion Moonlight Dagger [1]   [One Hand]   Item ID# 28725 (Moonlight_Sword_IL)
Type
Weapon
Class
Dagger
Buy
20z
Sell
10z
Weight
70
Attack
150
Required Lvl
99
Weapon Lvl
4
Slot
1
Applicable Jobs
Swordman
Mage
Archer
Merchant
Thief
Knight
Wizard
Blacksmith
Hunter
Assassin
Crusader
Sage
Rogue
Alchemist
Bard / Dancer
Soul Linker
Ninja
Kagerou / Oboro
Description
A dagger imbued with lunar spirit and the power to drain an enemy's soul.

MaxSP +10%.
Restore 3 SP on every physical attack.
Refine level +10: Restore additional 4 SP on every physical attack.

More Information on Combo:
Item Script
{ bonus bMaxSPrate,10; .@val = 3; if (getrefine() >= 10) { .@val += 4; } bonus bSPDrainValue,.@val; },{},{}
Dropped By No Result

Infinity Dagger [1]   [One Hand]   Item ID# 28703 (Dagger_Of_Infinite)
Type
Weapon
Class
Dagger
Buy
20z
Sell
10z
Weight
50
Attack
125 / MATK 100
Required Lvl
100
Weapon Lvl
4
Slot
1
Applicable Jobs
Novice
Swordman
Mage
Archer
Merchant
Thief
Knight
Wizard
Blacksmith
Hunter
Assassin
Supernovice
Crusader
Sage
Rogue
Alchemist
Bard / Dancer
Soul Linker
Ninja
Kagerou / Oboro
Description
Cannot be traded.
This weapon contains a strange energy.
I feel that one of its benefits were sealed with a high cost.
MATK + 100.
Item Script
{},{},{}
Dropped By No Result

Intermediate Guild Member's Gladius [1]   [One Hand]   Item ID# 510005 (Woe_Knife2_Z)
Type
Weapon
Class
Dagger
Buy
n/a
Sell
n/a
Weight
30
Attack
110
Required Lvl
70
Weapon Lvl
3
Slot
1
Applicable Jobs
Swordman
Mage
Archer
Merchant
Thief
Knight
Wizard
Blacksmith
Hunter
Assassin
Crusader
Sage
Rogue
Alchemist
Bard / Dancer
Soul Linker
Ninja
Kagerou / Oboro
Description
Not Available

[iRO Description]
Not Available
Item Script
expand to view script
{ .@r = getrefine(); bonus2 bAddRace,RC_Player_Human,15+.@r; bonus2 bAddRace,RC_Player_Doram,15+.@r; bonus2 bIgnoreDefRaceRate,RC_Player_Human,5; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,5; if (.@r>=7) { bonus2 bIgnoreDefRaceRate,RC_Player_Human,5; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,5; } if (.@r>=9) { bonus2 bAddRace,RC_Player_Human,15; bonus2 bAddRace,RC_Player_Doram,15; } if (.@r>=10) { bonus bHit,30; autobonus3 "{ bonus2 bSkillAtk,\"RG_RAID\",50; }",1000,20000,"TF_HIDING"; } },{},{}
Dropped By No Result

Ivory Knife [2]   [One Hand]   Item ID# 13039 (Ivory_Knife)
Type
Weapon
Class
Dagger
Buy
20z
Sell
10z
Weight
70
Attack
130
Required Lvl
50
Weapon Lvl
3
Slot
2
Applicable Jobs
High Swordman
High Mage
High Archer
High Merchant
High Thief
Lord Knight
High Wizard
Whitesmith
Sniper
Assassin Cross
Paladin
Professor
Stalker
Creator
Clown / Gypsy
Description
A Dagger made from the fangs of a Manmmoth.
AGI + 2, ASPD + 3%
Has a 3% chance of inflicting Bleeding or Level 1 Critical Wound on the target when attacking.
Item Script
{ bonus bAgi,2; bonus bAspdRate,3; bonus2 bAddEff,Eff_Bleeding,300; bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,30; },{},{}
Dropped By

Ivory Knife [3]   [One Hand]   Item ID# 13082 (Ivory_Knife_)
Type
Weapon
Class
Dagger
Buy
20z
Sell
10z
Weight
70
Attack
130
Required Lvl
50
Weapon Lvl
3
Slot
3
Applicable Jobs
Swordman
Mage
Archer
Merchant
Thief
Knight
Wizard
Blacksmith
Hunter
Assassin
Crusader
Sage
Rogue
Alchemist
Bard / Dancer
Description
A dagger made of Mammoth's Ivory. It is very hard to be processed due to the strong solidity of the ivory. It's sharply pointed tip makes it effective for stabbing rather than cutting.

AGI +2, ASPD +3%.
Has a chance of inflicting Bleeding or Level 1 Fatal Wound on target when dealing physical attack.
Item Script
{ bonus bAgi,2; bonus bAspdRate,3; bonus2 bAddEff,Eff_Bleeding,300; bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,30; },{},{}
Dropped By No Result

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