.:Renewal Item Database:.
Weapon - Dagger
Type
Weapon
Class
Dagger
Buy
20z
Sell
10z
Weight
60 Attack
80 Required Lvl 36 Weapon Lvl 4 Slot 0 | |
Applicable Jobs | Swordman Mage Archer Merchant Thief Knight Wizard Blacksmith Hunter Assassin Crusader Sage Rogue Alchemist Bard / Dancer Soul Linker Ninja Kagerou / Oboro |
---|---|
Description | An ice pick that's usually used for piercing solid ice or wood. Deals more damage depending on the target's Defense. |
Item Script | { bonus bDefRatioAtkClass,Class_All; },{},{} |
Dropped By | |
Enchantment | Socket Enchantable |
Type
Weapon
Class
Dagger
Buy
n/a
Sell
n/a
Weight
0 Attack
105 Weapon Lvl 4 Slot 0 Refineable No | |
Applicable Jobs | Swordman Mage Archer Merchant Thief Knight Wizard Blacksmith Hunter Assassin Crusader Sage Rogue Alchemist Bard / Dancer Soul Linker Ninja Kagerou / Oboro |
---|---|
Description | An ice pick that's usually used for piercing solid ice or wood. Deals more damage depending on the target's Defense. Has a chance to get buffed with FLEE +20 for 10 minutes when dealing physical attack. |
Item Script | { bonus bDefRatioAtkClass,Class_All; autobonus "{ bonus bFlee,20; }",10,10000,BF_WEAPON|BF_MISC; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Dagger
Buy
20z
Sell
10z
Weight
60 Attack
70 Required Lvl 36 Weapon Lvl 4 Slot 1 | |
Applicable Jobs | Swordman Mage Archer Merchant Thief Knight Wizard Blacksmith Hunter Assassin Crusader Sage Rogue Alchemist Bard / Dancer Soul Linker Ninja Kagerou / Oboro |
---|---|
Description | An ice pick that's usually used for piercing solid ice or wood. Deals more damage depending on the target's Defense. |
Item Script | { bonus bDefRatioAtkClass,Class_All; },{},{} |
Dropped By | |
Enchantment | Generated by Socket Enchanting |
Type
Weapon
Class
Dagger
Buy
n/a
Sell
n/a
Weight
60 Attack
107 / MATK 180 Required Lvl 120 Weapon Lvl 4 Slot 2 | |
Applicable Jobs | Shadow Chaser |
---|---|
Description | A dagger used in ancient rituals and rituals, it has an unknown power. MATK +180 MaxSP +100 Increases Natrual SP Recovery by 10%. Physical attacks have a chance to increase MATK by 10% and MATK by 70 for 10 seconds. Refine Level +7: Increases magical damage with every element by 15%. Refine Level +9: Increases magical damage against enemies of Medium and Large size by 20%. Refine Level +11: Magical attacks have a certain chance to increase magical damage against monsters of every race by 15% for 10 seconds. When equipped with Illusion Guard: Refine Level of Illusion Ancient Dagger and Illusion Guard is +7 or higher: Perfect HIT +10% Total Refine Level of entire set at least +18: Increases magical damage with every element by additional 15%. Melee physical attacks have certain chance to autocast Level 3 Killing Cloud. Total Refine Level of entire set at least +22: When Killing Cloud is used: Magical attacks have a certain chance to autocast Level 4 Poison Buster for 30 seconds. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bSPrecovRate,10; bonus bMaxSP,100; autobonus "{ bonus bMatkRate,10; bonus bMatk,70; }",1,10000,BF_WEAPON; if (.@r>=7) { bonus2 bMagicAtkEle,Ele_All,15; if (.@r>=9) { bonus2 bMagicAddSize,Size_Large,20; if (.@r>=11) { autobonus "{ bonus2 bMagicAddRace,RC_All,15; }",1,10000,BF_MAGIC; } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Dagger
Buy
20z
Sell
10z
Weight
50 Attack
120 / MATK 170 Required Lvl 120 Weapon Lvl 4 Slot 2 | |
Applicable Jobs | Swordman Mage Archer Merchant Thief Knight Wizard Blacksmith Hunter Assassin Crusader Sage Rogue Alchemist Bard / Dancer Soul Linker Ninja Kagerou / Oboro |
---|---|
Description | A formal dress dagger, engraved with luxurious emblems, that's usually worn on special occasions. INT +5, MATK +170. Every 2 refine levels, MATK +1%. Refine Level +7: Increases Fire elemental magic damage by 10%. Refine Level +9: Increases damage of Fire Bolt and Fire Ball by 40%. Refine Level +11: Increases damage of Meteor Storm and Crimson Rock by 30%. When equipped with Fancy Flower: MATK +50. If refine level of Illusion Bazerald and Fancy Flower each is at least +7: Reduces variable cast time of all skills by 10%. If total refine level of entire set at least +18: Increases magical damage inflicted on Small and Medium size monsters by 15%. If total refine level of entire set at least +22: When dealing magical attack, has a chance to gain MATK +50 and Fire elemental magic damage +20% for 10 seconds. More Information on Combo: |
Item Script |
expand to view script{ bonus bAtkEle,Ele_Fire; bonus bInt,5; .@r = getrefine(); bonus bMatkRate,(.@r/2); if (.@r >= 7) { bonus2 bMagicAtkEle,Ele_Fire,10; if (.@r >= 9) { bonus2 bSkillAtk,"MG_FIREBOLT",40; bonus2 bSkillAtk,"MG_FIREBALL",40; if (.@r >= 11) { bonus2 bSkillAtk,"WZ_METEOR",30; bonus2 bSkillAtk,"WL_CRIMSONROCK",30; } } } },{},{} |
Dropped By | No Result |
Illusion Counter Dagger [2] [One Hand] Item ID# 28745 (Counter_Dagger_IL) Illusion Dagger of Counter | |
Type
Weapon
Class
Dagger
Buy
n/a
Sell
n/a
Weight
90 Attack
170 Required Lvl 120 Weapon Lvl 4 Slot 2 | |
Applicable Jobs | Mage Wizard Sage Soul Linker |
---|---|
Description | A dagger that has a high chance to do critical damage to a target. Critical +90. Every 2 refine levels, increases critical damage by 3%. Refine Level +7, ATK +5%. Refine Level +9,physical damage inflicted on all size monsters +20%. Refine Level +11, physical damage inflicted on all monster elements +20%. When equipped with Manteau of Survival: Reduces after attack delay by 10% (ASPD +10%). If refine level of Illusion Dagger of Counter and Manteau of Survival each is at least +7: Increases critical damage by 15%. If total refine level of entire set at least +18: Reduces after attack delay by 15% (ASPD +15%). If total refine level of entire set at least +22: Enables Level 4 Double Attack. More Information on Combo: |
Item Script | { .@r = getrefine(); bonus bCritical,90; bonus bCritAtkRate,(3*(.@r/2)); if (.@r >= 7) { bonus bAtkRate,5; if (.@r >= 9) { bonus2 bAddSize,Size_All,20; if (.@r >= 11) { bonus2 bAddEle,Ele_All,20; } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Dagger
Buy
20z
Sell
10z
Weight
70 Attack
150 Required Lvl 99 Weapon Lvl 4 Slot 1 | |
Applicable Jobs | Swordman Mage Archer Merchant Thief Knight Wizard Blacksmith Hunter Assassin Crusader Sage Rogue Alchemist Bard / Dancer Soul Linker Ninja Kagerou / Oboro |
---|---|
Description | A dagger imbued with lunar spirit and the power to drain an enemy's soul. MaxSP +10%. Restore 3 SP on every physical attack. Refine level +10: Restore additional 4 SP on every physical attack. More Information on Combo: |
Item Script | { bonus bMaxSPrate,10; .@val = 3; if (getrefine() >= 10) { .@val += 4; } bonus bSPDrainValue,.@val; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Dagger
Buy
20z
Sell
10z
Weight
50 Attack
125 / MATK 100 Required Lvl 100 Weapon Lvl 4 Slot 1 | |
Applicable Jobs | Novice Swordman Mage Archer Merchant Thief Knight Wizard Blacksmith Hunter Assassin Supernovice Crusader Sage Rogue Alchemist Bard / Dancer Soul Linker Ninja Kagerou / Oboro |
---|---|
Description | Cannot be traded. This weapon contains a strange energy. I feel that one of its benefits were sealed with a high cost. MATK + 100. |
Item Script | {},{},{} |
Dropped By | No Result |
Intermediate Guild Member's Gladius [1] [One Hand] Item ID# 510005 (Woe_Knife2_Z) | |
Type
Weapon
Class
Dagger
Buy
n/a
Sell
n/a
Weight
30 Attack
110 Required Lvl 70 Weapon Lvl 3 Slot 1 | |
Applicable Jobs | Swordman Mage Archer Merchant Thief Knight Wizard Blacksmith Hunter Assassin Crusader Sage Rogue Alchemist Bard / Dancer Soul Linker Ninja Kagerou / Oboro |
---|---|
Description | Not Available [iRO Description] Not Available |
Item Script |
expand to view script{ .@r = getrefine(); bonus2 bAddRace,RC_Player_Human,15+.@r; bonus2 bAddRace,RC_Player_Doram,15+.@r; bonus2 bIgnoreDefRaceRate,RC_Player_Human,5; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,5; if (.@r>=7) { bonus2 bIgnoreDefRaceRate,RC_Player_Human,5; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,5; } if (.@r>=9) { bonus2 bAddRace,RC_Player_Human,15; bonus2 bAddRace,RC_Player_Doram,15; } if (.@r>=10) { bonus bHit,30; autobonus3 "{ bonus2 bSkillAtk,\"RG_RAID\",50; }",1000,20000,"TF_HIDING"; } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Dagger
Buy
20z
Sell
10z
Weight
70 Attack
130 Required Lvl 50 Weapon Lvl 3 Slot 2 | |
Applicable Jobs | High Swordman High Mage High Archer High Merchant High Thief Lord Knight High Wizard Whitesmith Sniper Assassin Cross Paladin Professor Stalker Creator Clown / Gypsy |
---|---|
Description | A Dagger made from the fangs of a Manmmoth. AGI + 2, ASPD + 3% Has a 3% chance of inflicting Bleeding or Level 1 Critical Wound on the target when attacking. |
Item Script | { bonus bAgi,2; bonus bAspdRate,3; bonus2 bAddEff,Eff_Bleeding,300; bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,30; },{},{} |
Dropped By |
Ivory Knife [3] [One Hand] Item ID# 13082 (Ivory_Knife_) | |
Type
Weapon
Class
Dagger
Buy
20z
Sell
10z
Weight
70 Attack
130 Required Lvl 50 Weapon Lvl 3 Slot 3 | |
Applicable Jobs | Swordman Mage Archer Merchant Thief Knight Wizard Blacksmith Hunter Assassin Crusader Sage Rogue Alchemist Bard / Dancer |
---|---|
Description | A dagger made of Mammoth's Ivory. It is very hard to be processed due to the strong solidity of the ivory. It's sharply pointed tip makes it effective for stabbing rather than cutting. AGI +2, ASPD +3%. Has a chance of inflicting Bleeding or Level 1 Fatal Wound on target when dealing physical attack. |
Item Script | { bonus bAgi,2; bonus bAspdRate,3; bonus2 bAddEff,Eff_Bleeding,300; bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,30; },{},{} |
Dropped By | No Result |