Renewal
.:Renewal Item Database:.
Weapon - Dagger

Valkyrie Knife [4]   [One Hand]   Item ID# 28717 (Valkyrie_Knife)
Type
Weapon
Class
Dagger
Buy
50z
Sell
25z
Weight
10
Attack
50 / MATK 50
Required Lvl
70
Weapon Lvl
4
Slot
4
Applicable Jobs
Novice
Swordman
Mage
Archer
Merchant
Thief
Knight
Wizard
Blacksmith
Hunter
Assassin
Supernovice
Crusader
Sage
Rogue
Alchemist
Bard / Dancer
Soul Linker
Ninja
Kagerou / Oboro
Description
A noble knife of Valkyrie. It seems that even weak people can be treated.

MATK +50.

[When equipped by Novice]:
ATK +100, MATK +150, MaxHP +300, MaxSP +300.
Decreases SP Consumption of all skills by 5%.
Indestructible in battle

For each refine level:
INT +2, DEX +2, MaxHP +200, MaxSP +20, MATK +15.
Critical +7.
Increases critical damage by 1%.
After attack delay -10%(ASPD +10%).
For each 10 base DEX: Dex -1.

Refine Level +7:
Decreases damage taken from DemiHuman monsters by 10%.

[When equipped by Mage]:
For each refine level: MaxHP +200, MaxSP +20.

Refine Level +7:
Decreases damage taken from DemiHuman monsters by 10%.

[When equipped by Hunter]:
MaxHP +200.
Decreases SP Consumption of all skills by 5%.
For each refine level: INT +2, DEX +2.

[When equipped by Bard and Dancer]:
ATK +100.
Indestructible in battle

For each refine level: after attack delay -10%(ASPD +10%).
For each 10 base DEX: DEX -1.

[When equipped by Thief]:
MATK +150, MaxSP +100.
For each refine level, increases critical damage by 1%.
Item Script
expand to view script
{ .@r = getrefine(); .@b = readparam(bDex)/10; if (BaseClass == Job_Novice) { bonus bMaxHP,300+(200*.@r); bonus bMaxSP,300+(20*.@r); bonus bBaseAtk,100; bonus bMatk,150+(15*.@r); bonus bUseSPrate,-5; bonus bUnbreakableWeapon; bonus bInt,2*.@r; bonus bDex,(2*.@r)-(.@r*.@b); bonus bCritical,7*.@r; bonus bAspdRate,10*.@r; bonus bCritAtkRate,1*.@r; } if (BaseClass == Job_Thief) { bonus bMaxSP,100; bonus bMatk,150; bonus bCritAtkRate,.@r; } if (BaseClass == Job_Mage) { bonus bMaxHP,200*.@r; bonus bMaxSP,20*.@r; } if (BaseJob == Job_Hunter) { bonus bMaxHP,200; bonus bUseSPrate,-5; bonus bInt,2*.@r; bonus bDex,2*.@r; } if (BaseJob == Job_Bard || BaseJob == Job_Dancer) { bonus bBaseAtk,100; bonus bAspdRate,10*.@r; bonus bUnbreakableWeapon; bonus bDex,-1*(.@r*.@b); } if (.@r>=7 && (BaseClass == Job_Novice || BaseJob == Job_Mage)) { bonus2 bSubRace,RC_DemiHuman,10; } },{},{}
Dropped By No Result

Valorous Assassin's Damascus [0]   [One Hand]   Item ID# 13037 (BF_Dagger2)
Valorous Damascus
Type
Weapon
Class
Dagger
Buy
20z
Sell
10z
Weight
0
Attack
120
Required Lvl
80
Weapon Lvl
3
Slot
0
Applicable Jobs
Novice
Swordman
Mage
Archer
Merchant
Thief
Knight
Wizard
Blacksmith
Hunter
Assassin
Supernovice
Crusader
Sage
Rogue
Alchemist
Bard / Dancer
Soul Linker
Ninja
Kagerou / Oboro
Description
A dagger especially used for assassinations such as killing Demi-Humans.

STR +1, AGI +1.
Increases physical attack against DemiHuman monsters by 75%.
Has a chance of enchanting weapon with the Occult Impaction skill effect for 6 seconds when attacking.

If worn by Ninja, Rogue, Stalker Class characters: MATK +90.

Indestructible.
Item Script
expand to view script
{ bonus bStr,1; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player_Human,75; bonus bUnbreakableWeapon; autobonus "{ bonus bDefRatioAtkClass,Class_All; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_HASTEUP; }"; if (Class == Job_Ninja || Class == Job_Rogue || Class == Job_Stalker) bonus bMatk,90; },{},{}
Dropped By No Result
Obtainable FromBattleground

Vellum Damascus [0]   [One Hand]   Item ID# 13072 (Velum_Damascus)
Bellum Damascus
Type
Weapon
Class
Dagger
Buy
20z
Sell
10z
Weight
100
Attack
180
Required Lvl
95
Weapon Lvl
4
Slot
0
Applicable Jobs
Novice
Swordman
Mage
Archer
Merchant
Thief
Knight
Wizard
Blacksmith
Hunter
Assassin
Supernovice
Crusader
Sage
Rogue
Alchemist
Bard / Dancer
Soul Linker
Ninja
Kagerou / Oboro
Description
*Effects in WoE & PVP area

Reduces the target's DEF and MDEF to 1 for 5 seconds on each physical attack. (Does not trigger with skill attack.)

For each Refine Level: ASPD +1
Item Script
{ bonus4 bSetDefRace,RC_Player_Human,10000,5000,1; bonus4 bSetMDefRace,RC_Player_Human,10000,5000,1; bonus bAspdRate,getrefine(); },{},{}
Dropped By No Result

Vivatus Fides Dagger [2]   [One Hand]   Item ID# 510033 (Vivatus_F_Dagger)
Type
Weapon
Class
Dagger
Buy
n/a
Sell
n/a
Weight
120
Attack
210
Required Lvl
210
Weapon Lvl
5
Slot
2
Applicable Jobs
Abyss Chaser
Description
A dagger reborn with the power of true faith through a ritual of purification.

Increases damage of Fatal Menace by 10%.

For each 3 Refine Levels:
ATK +12

Refine Level +7:
Increases damage of Fatal Menace by additional 20%.

Refine Level +9:
Increases physical damage against enemies of every size by 15%.

Refine Level +11:
Increases damage of Fatal Menace by additional 25%.

Refine Level +12:
Increases melee physical damage by 15%.

[Bonus by Grade]
[Grade D]: Refine Level +11: Physical Damage against enemies of every element +15%.
[Grade C]: Damage of Fatal Menace +15%.
[Grade B]: ATK +7%.
[Grade A]: POW +1, P.ATK +1 per 3 Refine Levels.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus2 bSkillAtk,"SC_FATALMENACE",10; bonus bBaseAtk,12*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"SC_FATALMENACE",20; if (.@r>=9) { bonus2 bAddSize,Size_All,15; if (.@r>=11) { bonus2 bSkillAtk,"SC_FATALMENACE",25; if (.@r>=12) { bonus bShortAtkRate,15; } } } } if (.@g >= ENCHANTGRADE_D) { if (.@r>=11) { bonus2 bAddEle,Ele_All,15; } } if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"SC_FATALMENACE",15; if (.@g >= ENCHANTGRADE_B) { bonus bAtkRate,7; if (.@g >= ENCHANTGRADE_A) { bonus bPAtk,(.@r/3); bonus bPow,(.@r/3); } } } },{},{}
Dropped By No Result

Volcano Knife [0]   [One Hand]   Item ID# 13085 (Volcano_Knife)
Type
Weapon
Class
Dagger
Buy
10z
Sell
5z
Weight
20
Attack
80
Required Lvl
60
Weapon Lvl
4
Slot
0
Applicable Jobs
Swordman
Mage
Archer
Merchant
Thief
Knight
Wizard
Blacksmith
Hunter
Assassin
Crusader
Sage
Rogue
Alchemist
Bard / Dancer
Soul Linker
Ninja
Kagerou / Oboro
Description
A dagger created using a flaming rune. Has the power to mitigate fire-based attacks.

AGI +2, MaxHP -2%.
Decreases damage taken from Fire elemental attacks by 2%.
Increases damage taken from Water elemental attacks by 5%.

Refine Level +7:
Decreases damage taken from Fire elemental attacks by 3%.

For each refine level above +7, MaxHP +1%.
Item Script
{ bonus bAtkEle,Ele_Fire; bonus bAgi,2; bonus bMaxHPrate,-2; bonus2 bSubEle,Ele_Fire,2; bonus2 bSubEle,Ele_Water,-5; .@r = getrefine(); if (.@r>=7) { bonus bMaxHPrate,.@r-6; bonus2 bSubEle,Ele_Fire,3; } },{},{}
Dropped By No Result

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