Renewal
.:Renewal Item Database:.
Weapon - Bow

Valorous Battle CrossBow [0]   [Two Handed]   Item ID# 1738 (BF_Bow1)
Valorous Crossbow
Type
Weapon
Class
Bow
Buy
20z
Sell
10z
Weight
0
Attack
100
Required Lvl
80
Weapon Lvl
3
Slot
0
Range
5
Applicable Jobs
Archer
Thief
Hunter
Rogue
Bard / Dancer
Description
A Crossbow that has been designed to deal more damage to Demihuman monsters.
DEX +2
Increase physical damage against Demihuman monster by 55%.
Ignore 20% physical defense of Demihuman monster.
Indestructible
Item Script
{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player_Human,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus bUnbreakableWeapon; },{},{}
Dropped By No Result
Obtainable FromBattleground

Vellum Arbalest [0]   [Two Handed]   Item ID# 18113 (Velum_Arbalest)
Bellum Arbalest
Type
Weapon
Class
Bow
Buy
20z
Sell
10z
Weight
110
Attack
50
Required Lvl
95
Weapon Lvl
4
Slot
0
Range
5
Applicable Jobs
Archer
Thief
Hunter
Rogue
Bard / Dancer
Description
*Effects in WoE & PVP area
Decreases target's SP by 4% on each physical attack. (Does not work with skill attacks.)
ASPD -5.
Item Script
{ bonus3 bSPVanishRaceRate,RC_Player_Human,1000,4; bonus bAspd,-5; },{},{}
Dropped By No Result

Vellum CrossBow [0]   [Two Handed]   Item ID# 18114 (Velum_CrossBow)
Bellum Crossbow
Type
Weapon
Class
Bow
Buy
20z
Sell
10z
Weight
110
Attack
110
Required Lvl
95
Weapon Lvl
4
Slot
0
Range
5
Applicable Jobs
Archer
Thief
Hunter
Rogue
Bard / Dancer
Description
Effect applies only in WoE & PVP.
Increase damage on DemiHuman by 30%, each refine level adds an additional 1%.
Ignores physical defense of DemiHuman by 30%.

When equiped with Siege Craft Arrow A, long range physical attack damage +40%.

When equiped with Siege Craft Arrow S, long range physical attack damage +70%.

More Information on Combo:
Item Script
{ .@r = getrefine(); bonus2 bAddRace,RC_Player_Human,30+.@r; bonus2 bAddRace,RC_Player_Doram,30+.@r; bonus2 bIgnoreDefRaceRate,RC_Player_Human,30; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,30; },{},{}
Dropped By

Vigilante Bow [2]   [Two Handed]   Item ID# 18145 (Vigilante_Bow)
Type
Weapon
Class
Bow
Buy
n/a
Sell
n/a
Weight
100
Attack
140
Required Lvl
100
Weapon Lvl
3
Slot
2
Range
5
Applicable Jobs
Shadow Chaser
Description
A Vigilante Bow that used to prevent criminal in the past.
Every 20 base of DEX increases Bow class weapon damage by 5%.

Refine Level +7: Increases Bow class weapon damage by 10%.
Refine Level +9: Increases Double Strafing damage by 50%.

More Information on Combo:
Item Script
{ .@r = getrefine(); .@bonus = 5*(readparam(bDex)/20); if (.@r>=7) { .@bonus += 10; } if (.@r>=9) { bonus2 bSkillAtk,"AC_DOUBLE",50; } bonus bLongAtkRate,.@bonus; },{},{}
Dropped By

Vigilante Bow [3]   [Two Handed]   Item ID# 18163 (Vigilante_Bow_J)
Vigilante's Bow (jRO)
Type
Weapon
Class
Bow
Buy
n/a
Sell
n/a
Weight
100
Attack
140 / MATK 170
Required Lvl
130
Weapon Lvl
4
Slot
3
Range
5
Applicable Jobs
Ranger
Shadow Chaser
Minstrel / Wanderer
Description
The bow of the vigilante who was working to protect the security of the town.

MATK +170

Reflects 5% of the damage recieved from melee physical attacks.

For each 10 base INT:
AGI +1. Decreases after attack delay by 1%.

Refine Level +9: FLEE +50.

When equipped with Frontier Boots:
Prevents Bleeding and Sleep status.

If Refine Level of Frontier Boots is +7 or higher:
For each 40 base INT:
AGI +6. Decreases after attack delay by 6%.

Base INT is at least 120:
FLEE +100.
Increases damage of Severe Rainstorm and Triangle Shot by 50%.
Item Script
{ .@r = getrefine(); .@a = readparam(bInt); bonus bShortWeaponDamageReturn,5; bonus bAgi,.@a/10; bonus bAspdRate,.@a/10; if (.@r>=9) bonus bFlee,50; },{},{}
Dropped By No Result

Virtual Bow-OS [2]   [Two Handed]   Item ID# 18178 (Virtual_Bow_OS)
Type
Weapon
Class
Bow
Buy
20z
Sell
10z
Weight
120
Attack
200
Required Lvl
130
Weapon Lvl
4
Slot
2
Range
5
Applicable Jobs
Ranger
Description
A bow without a string. Trying to pull it will draw a glow of string.

ATK +3%.

Refine Level +7, increases long ranged physical damage by 7%.

Refine Level +9, increases Arrow Storm damage by 30%.

Refine Level +11, increases Arrow Storm damage by additional 20%.
Item Script
{ .@r = getrefine(); bonus bAtkRate,3; if (.@r >= 7) { bonus bLongAtkRate,7; if (.@r >= 9) { .@dmg = 30; if (.@r >= 11) { .@dmg += 20; } bonus2 bSkillAtk,"RA_ARROWSTORM",.@dmg; } } },{},{}
Dropped By No Result

Virtual Bow-OSAD [2]   [Two Handed]   Item ID# 700054 (Virtual_Bow_AD)
Type
Weapon
Class
Bow
Buy
n/a
Sell
n/a
Weight
120
Attack
200
Required Lvl
170
Weapon Lvl
5
Slot
2
Range
5
Applicable Jobs
Ranger
Description
An upgraded bow without a string.
Trying to pull it will draw a glow of string.

ATK +5%

Refine Level +7:
Critical +8
Increases ranged physical damage by 7%.

Refine Level +9:
Increases damage of Arrow Storm by 40%.
Increases damage of Sharp Shooting by 20%.

Refine Level +11:
Critical +7
Increases damage of Arrow Storm by additional 30%.
Item Script
expand to view script
{ .@r = getrefine(); bonus bAtkRate,5; if (.@r>=7) { bonus bLongAtkRate,7; bonus bCritical,8; if (.@r>=9) { bonus2 bSkillAtk,"SN_SHARPSHOOTING",20; bonus2 bSkillAtk,"RA_ARROWSTORM",40; if (.@r>=11) { bonus bCritical,7; bonus2 bSkillAtk,"RA_ARROWSTORM",30; } } } },{},{}
Dropped By No Result

Vivatus Fides Aiming Bow [2]   [Two Handed]   Item ID# 700035 (Vivatus_F_A_Bow)
Type
Weapon
Class
Bow
Buy
n/a
Sell
n/a
Weight
150
Attack
230
Required Lvl
210
Weapon Lvl
5
Slot
2
Range
5
Applicable Jobs
Wind Hawk
Description
A aiming bow reborn with the power of true faith through a ritual of purification.

Increases damage of Aimed Bolt by 10%.

For each 3 Refine Levels:
ATK +18

Refine Level +7:
Increases damage of Aimed Bolt by additional 20%.

Refine Level +9:
Decreases after skill cast delay by 10%.

Refine Level +11:
Increases damage of Aimed Bolt by additional 25%.

Refine Level +12:
Increases ranged physical damage by 15%.

[Bonus by Grade]
[Grade D]: Refine Level +11: Physical Damage against enemies of every element +15%.
[Grade C]: Damage of Aimed Bolt +15%.
[Grade B]: ATK +7%.
[Grade A]: POW +1, P.ATK +1 per 3 Refine Levels.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus2 bSkillAtk,"RA_AIMEDBOLT",10; bonus bBaseAtk,18*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"RA_AIMEDBOLT",20; if (.@r>=9) { bonus bDelayrate,-10; if (.@r>=11) { bonus2 bSkillAtk,"RA_AIMEDBOLT",25; if (.@r>=12) { bonus bLongAtkRate,15; } } } } if (.@g >= ENCHANTGRADE_D) { if (.@r>=11) { bonus2 bAddEle,Ele_All,15; } } if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"RA_AIMEDBOLT",15; if (.@g >= ENCHANTGRADE_B) { bonus bAtkRate,7; if (.@g >= ENCHANTGRADE_A) { bonus bPAtk,(.@r/3); bonus bPow,(.@r/3); } } } },{},{}
Dropped By No Result

Vivatus Fides Ballista [2]   [Two Handed]   Item ID# 700034 (Vivatus_F_Ballista)
Type
Weapon
Class
Bow
Buy
n/a
Sell
n/a
Weight
170
Attack
250
Required Lvl
210
Weapon Lvl
5
Slot
2
Range
5
Applicable Jobs
Wind Hawk
Description
A ballista reborn with the power of true faith through a ritual of purification.

Indestructible in battle

Increases damage of Arrow Storm by 10%.

For each 3 Refine Levels:
ATK +18

Refine Level +7:
Increases damage of Arrow Storm by additional 20%.

Refine Level +9:
Decreases Arrow Storm skill cooldown by 1.2 seconds.

Refine Level +11:
Increases damage of Arrow Storm by additional 25%.

Refine Level +12:
Increases ranged physical damage by 15%.

[Bonus by Grade]
[Grade D]: Refine Level +11: Physical Damage against enemies of every element +15%.
[Grade C]: Damage of Arrow Storm +15%.
[Grade B]: ATK +7%.
[Grade A]: POW +1, P.ATK +1 per 3 Refine Levels.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; bonus2 bSkillAtk,"RA_ARROWSTORM",10; bonus bBaseAtk,18*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"RA_ARROWSTORM",20; if (.@r>=9) { bonus2 bSkillCooldown,"RA_ARROWSTORM",-1200; if (.@r>=11) { bonus2 bSkillAtk,"RA_ARROWSTORM",25; if (.@r>=12) { bonus bLongAtkRate,15; } } } } if (.@g >= ENCHANTGRADE_D) { if (.@r>=11) { bonus2 bAddEle,Ele_All,15; } } if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"RA_ARROWSTORM",15; if (.@g >= ENCHANTGRADE_B) { bonus bAtkRate,7; if (.@g >= ENCHANTGRADE_A) { bonus bPAtk,(.@r/3); bonus bPow,(.@r/3); } } } },{},{}
Dropped By No Result

Vivatus Fides Cross Bow [2]   [Two Handed]   Item ID# 700033 (Vivatus_F_C_Bow)
Vivatus Fides Crossbow
Type
Weapon
Class
Bow
Buy
n/a
Sell
n/a
Weight
150
Attack
240
Required Lvl
210
Weapon Lvl
5
Slot
2
Range
5
Applicable Jobs
Abyss Chaser
Description
A crossbow reborn with the power of true faith through a ritual of purification.

Increases damage of Triangle Shot by 10%.

For each 3 Refine Levels:
ATK +18

Refine Level +7:
Increases damage of Triangle Shot by additional 20%.

Refine Level +9:
Decreases after skill cast delay by 10%.

Refine Level +11:
Increases damage of Triangle Shot by additional 25%.

Refine Level +12:
Increases ranged physical damage by 15%.

[Bonus by Grade]
[Grade D]: Refine Level +11: Physical Damage against enemies of every element +15%.
[Grade C]: Damage of Triangle Shot +15%.
[Grade B]: ATK +7%.
[Grade A]: POW +1, P.ATK +1 per 3 Refine Levels.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus2 bSkillAtk,"SC_TRIANGLESHOT",10; bonus bBaseAtk,18*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"SC_TRIANGLESHOT",20; if (.@r>=9) { bonus bDelayrate,-10; if (.@r>=11) { bonus2 bSkillAtk,"SC_TRIANGLESHOT",25; if (.@r>=12) { bonus bLongAtkRate,15; } } } } if (.@g >= ENCHANTGRADE_D) { if (.@r>=11) { bonus2 bAddEle,Ele_All,15; } } if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"SC_TRIANGLESHOT",15; if (.@g >= ENCHANTGRADE_B) { bonus bAtkRate,7; if (.@g >= ENCHANTGRADE_A) { bonus bPAtk,(.@r/3); bonus bPow,(.@r/3); } } } },{},{}
Dropped By No Result

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