.:Renewal Item Database:.
Weapon - Bow
Melon Wing [1] [Two Handed] Item ID# 700048 (Melon_Wing) | |
Type
Weapon
Class
Bow
Buy
20z
Sell
10z
Weight
90 Attack
160 / MATK 170 Required Lvl 100 Weapon Lvl 4 Slot 1 Range 5 | |
Applicable Jobs | Ranger Shadow Chaser Minstrel / Wanderer |
---|---|
Description | Not Available [iRO Description] Not Available |
Item Script |
expand to view script{ .@r = getrefine(); autobonus "{ bonus bUseSPrate,-100; bonus2 bSPRegenRate,100,1000; }",20,5000,BF_WEAPON; autobonus "{ bonus bUseSPrate,-100; bonus2 bSPRegenRate,100,1000; }",10,5000,BF_MAGIC; bonus bAtkRate,10*.@r; bonus bMatkRate,5*.@r; if (.@r>=7) { bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_All,50; } if (.@r>=9) { bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_All,50; } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Bow
Buy
20z
Sell
10z
Weight
0 Attack
50 Weapon Lvl 3 Slot 1 Range 5 | |
Applicable Jobs | Archer Hunter Bard / Dancer |
---|---|
Description | Cannot be traded Bow coated with steel to increase its power. If equipped by Hunter, ATK +10. For every refine level, ATK +3 and increases long range physical attack by 1%. If Base Level is 20 or higher, every 10 level ATK +5 (applies up to level 120). |
Item Script | { .@r = getrefine(); if (BaseJob == Job_Hunter && Upper!=2) bonus bBaseAtk,10; bonus bBaseAtk,(.@r*3); bonus bLongAtkRate,.@r; .@i = min(BaseLevel/10,12); if (.@i>2) bonus bBaseAtk,((.@i-2)*5); },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Bow
Buy
20z
Sell
10z
Weight
120 Attack
170 Required Lvl 130 Weapon Lvl 4 Slot 2 Range 5 | |
Applicable Jobs | Minstrel / Wanderer |
---|---|
Description | Crossbow with prototype number 89 stamped on its body. You can tell the power by the number on the dashboard after you shoot the bow. ATK +3%. Refine Level +7, increases long ranged physical damage by 7%. Refine Level +9, reduces after skill delay of Severe Rainstorm by 2 seconds. Refine Level +11, increases Severe Rainstorm damage by 15%. |
Item Script | { .@r = getrefine(); bonus bAtkRate,3; if (.@r >= 7) { bonus bLongAtkRate,7; if (.@r >= 9) { bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000; if (.@r >= 11) { bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",15; } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Bow
Buy
n/a
Sell
n/a
Weight
120 Attack
170 Required Lvl 170 Weapon Lvl 5 Slot 2 Range 5 | |
Applicable Jobs | Minstrel / Wanderer |
---|---|
Description | An upgraded crossbow with prototype number 89 stamped on its body. You can tell the power by the number on the dashboard after you shoot the bow. ATK +5% Refine Level +7: Increases ranged physical damage by 10%. Refine Level +9: Decreases Severe Rainstorm skill cooldown by 2 seconds. Refine Level +11: Increases damage of Severe Rainstorm by 40%. |
Item Script | { .@r = getrefine(); bonus bAtkRate,5; if (.@r>=7) { bonus bLongAtkRate,10; if (.@r>=9) { bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000; if (.@r>=11) { bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",40; } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Bow
Buy
20z
Sell
10z
Weight
170 Attack
120 Required Lvl 70 Weapon Lvl 4 Slot 1 Range 5 | |
Applicable Jobs | Hunter Bard / Dancer |
---|---|
Description | A bow that was made by a wandering bard, by remodeling an instrument. It has a beautiful curve and appearance, so it clears the user's spirit. INT +2, SP Recovery + 10%. |
Item Script | { bonus bInt,2; bonus bSPrecovRate,10; },{},{} |
Dropped By | No Result |
Mirage Wing [1] [Two Handed] Item ID# 18147 (Mirage_Wing) | |
Type
Weapon
Class
Bow
Buy
n/a
Sell
n/a
Weight
90 Attack
160 / MATK 170 Required Lvl 150 Weapon Lvl 4 Slot 1 Range 5 | |
Applicable Jobs | Ranger Shadow Chaser Minstrel / Wanderer |
---|---|
Description | A Diva Wing that has mutated under the influence of the power of the labyrinth. It is unclear what kind of material it is made from, and even similar weapons have different performance. MATK +170 For each Level of Vulture's Eye: Perfect HIT +2. Refine Level +7: ATK +30, HIT +5. Refine Level +9: ATK +30, HIT +5. When compounded with Labyrinth Dracula Card: Physical attacks have a certain chance to absorb 5% of the inflicted damage as SP. |
Item Script | { .@r = getrefine(); bonus bBaseAtk,2*getskilllv("AC_VULTURE"); if (.@r>=7) { bonus bBaseAtk,30; bonus bHit,5; } if (.@r>=9) { bonus bBaseAtk,30; bonus bHit,5; } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Bow
Buy
n/a
Sell
n/a
Weight
150 Attack
300 Required Lvl 250 Weapon Lvl 5 Slot 2 Range 5 | |
Applicable Jobs | Wind Hawk |
---|---|
Description | An bow created by combining holy relics and magical powers. ATK +5% Increases damage of Hawk Rush by 10%. Refine Level +7: Ranged Physical attacks have a certain chance (15%) to auto cast Level 1 Sharp Shooting. (If you learned a higher Level, it will auto cast that Level instead.) Refine Level +9: Increases damage of Hawk Rush by additional 10%. Refine Level +11: Increases damage of Hawk Rush by additional 10%. [Bonus by Grade] [Grade D]: Physical Damage against enemies of Small size +15%. [Grade C]: Physical Damage against enemies of Medium size +15%. [Grade B]: Physical Damage against enemies of Large size +15%. [Grade A]: P.ATK +5 |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,5; bonus2 bSkillAtk,"WH_HAWKRUSH",10; if (.@r>=7) { bonus5 bAutoSpell,"SN_SHARPSHOOTING",max(getskilllv("SN_SHARPSHOOTING"),1),150,BF_LONG|BF_WEAPON,1; if (.@r>=9) { bonus2 bSkillAtk,"WH_HAWKRUSH",10; if (.@r>=11) { bonus2 bSkillAtk,"WH_HAWKRUSH",10; } } } if (.@g>=ENCHANTGRADE_D) { bonus2 bAddSize,Size_Small,15; if (.@g>=ENCHANTGRADE_C) { bonus2 bAddSize,Size_Medium,15; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddSize,Size_Large,15; if (.@g>=ENCHANTGRADE_A) { bonus bPAtk,5; } } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Bow
Buy
n/a
Sell
n/a
Weight
170 Attack
75 / MATK 100 Required Lvl 105 Weapon Lvl 3 Slot 0 Range 5 | |
Applicable Jobs | Ranger Minstrel / Wanderer |
---|---|
Description | A small bow with magical powers. INT +4, MATK +100. Decreases SP consumption of Severe Rainstorm by 10. |
Item Script | { bonus bInt,4; bonus2 bSkillUseSP,"WM_SEVERE_RAINSTORM",10; },{},{} |
Dropped By |
Type
Weapon
Class
Bow
Buy
n/a
Sell
n/a
Weight
100 Attack
180 Required Lvl 100 Weapon Lvl 4 Slot 2 Range 5 | |
Applicable Jobs | Ranger Shadow Chaser Minstrel / Wanderer |
---|---|
Description | A bow that contains the history of ancient war hero. It resonates with Ancient Hero's Boots. For each 2 refine levels, ATK +10. For each 3 refine levels, increases ranged physical attack by 4%. Refine Level +9: Increases damage of Severe Rainstorm by 10%. Refine Level +11: Reduces cooldown time of Severe Rainstorm by 2 sec. When equipped with Ancient Hero's Boots: Random chance to increase DEX by 20 and Bow class weapon damage by 20% for 7 sec when dealing physical attack. |
Item Script | { .@r = getrefine(); bonus bBaseAtk,.@r/2*10; bonus bLongAtkRate,.@r/3*4; if (.@r>=9) bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",10; if (.@r>=11) bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Bow
Buy
n/a
Sell
n/a
Weight
100 Attack
210 Required Lvl 190 Weapon Lvl 5 Slot 2 Range 5 | |
Applicable Jobs | Ranger Shadow Chaser Minstrel / Wanderer |
---|---|
Description | An improved version of the bow that contains the biography of a hero who was active in an ancient battle. Resonates with Hero's Boots-LT. ATK +5% Base Level at least 210: POW +2, P.ATK +1. For each 2 Refine Levels: ATK +15 For each 3 Refine Levels: Increases ranged physical damage by 4%. Refine Level +7: Increases damage of Severe Rainstorm by 20%. Decreases Severe Rainstorm skill cooldown by 2 seconds. Refine Level +9: Increases damage of Severe Rainstorm by additional 30%. Decreases variable cast time by 10%. Refine Level +11: Decreases damage taken from enemies of every size by 20%. Increases physical damage against enemies of every element by 15%. When equipped with Hero's Boots-LT: ATK +10%, P.ATK +2. [Bonus by Grade] [Grade D]: ATK +3% [Grade C]: ranged physical damage +15%. P.ATK +1 [Grade B]: POW +3, P.ATK +2. |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,5; if (BaseLevel>=210) { bonus bPAtk,1; bonus bPow,2; } if (.@r>=7) { bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",25; if (.@r>=9) { bonus bVariableCastrate,-10; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",30; if (.@r>=11) { bonus2 bSubSize,Size_All,20; bonus2 bAddEle,Ele_All,15; } } } if (.@g >= ENCHANTGRADE_D) { bonus bAtkRate,3; if (.@g >= ENCHANTGRADE_C) { bonus bLongAtkRate,15; bonus bPAtk,1; if (.@g >= ENCHANTGRADE_B) { bonus bPAtk,2; bonus bPow,3; } } } bonus bBaseAtk,15*(.@r/2); bonus bLongAtkRate,4*(.@r/3); },{},{} |
Dropped By | No Result |
Neev Bow Of Rogue [1] [Two Handed] Item ID# 18153 (Neev_Bow_Of_Rogue) Neev Thief Bow | |
Type
Weapon
Class
Bow
Buy
100000z
Sell
50000z
Weight
90 Attack
170 / MATK 180 Required Lvl 170 Weapon Lvl 4 Slot 1 Range 5 | |
Applicable Jobs | Shadow Chaser |
---|---|
Description | A thief bow with the strength to hold the power of Nive. MATK +180 Base Level is at least 175: ATK +5%, MATK +5%. When equipped with Neev Barrette: For each 10 base STR: ATK +1%. For each 10 base AGI: Decreases after attack delay by 1%. For each 10 base VIT: MaxHP +1%. For each 10 base INT: MATK +20. For each 10 base DEX: Decreases variable cast time by 1%. For each 10 base LUK: Critical +1. For each refine level of Neev Thief Bow: ATK +20, MATK +20 |
Item Script | { if (BaseLevel>=175) { bonus bAtkRate,5; bonus bMatkRate,5; } },{},{} |
Dropped By | No Result |
Neev CrossBow [1] [Two Handed] Item ID# 18155 (Neev_CrossBow) | |
Type
Weapon
Class
Bow
Buy
100000z
Sell
50000z
Weight
90 Attack
180 / MATK 170 Required Lvl 170 Weapon Lvl 4 Slot 1 Range 5 | |
Applicable Jobs | Minstrel / Wanderer |
---|---|
Description | A crossbow with the strength to hold the power of Nive. MATK +170 Base Level is at least 175: ATK +5%, MATK +5%. When equipped with Neev Barrette: For each 10 base STR: ATK +1%. For each 10 base AGI: Decreases after attack delay by 1%. For each 10 base VIT: MaxHP +1%. For each 10 base INT:MATK +20. For each 10 base DEX: Decreases variable cast time by 1%. For each 10 base LUK: Critical +1. For each refine level of Neev Hunter Bow: ATK +20, MATK +20. |
Item Script | { if (BaseLevel>=175) { bonus bAtkRate,5; bonus bMatkRate,5; } },{},{} |
Dropped By | No Result |