Renewal
.:Renewal Item Database:.
Weapon - Knuckle

Finger [1]   [One Hand]   Item ID# 1811 (Finger)
Type
Weapon
Class
Knuckle
Buy
58000z
Sell
29000z
Weight
50
Attack
97
Required Lvl
24
Weapon Lvl
3
Slot
1
Applicable Jobs
Priest
Monk
Description
Claws shaped like human fingers with long, sharp nails.
Item Script
{},{},{}
Dropped By No Result
Buyable AtClick here for a list of venders
Obtainable FromOld Blue Box

Finger [2]   [One Hand]   Item ID# 1812 (Finger_)
Type
Weapon
Class
Knuckle
Buy
58000z
Sell
29000z
Weight
50
Attack
97
Required Lvl
24
Weapon Lvl
3
Slot
2
Applicable Jobs
Priest
Monk
Description
Claws shaped like human fingers with long, sharp nails.
Item Script
{},{},{}
Dropped By
Obtainable FromOld Blue Box, Old Violet Box

Fist [0]   [One Hand]   Item ID# 1807 (Fist)
Type
Weapon
Class
Knuckle
Buy
53000z
Sell
26500z
Weight
65
Attack
115
Required Lvl
24
Weapon Lvl
3
Slot
0
Applicable Jobs
Priest
Monk
Description
A weapon made in the form of a human fist which effectively inflicts damage on enemies.
Item Script
{},{},{}
Dropped By No Result
Buyable AtClick here for a list of venders
Obtainable FromOld Blue Box

Fist [0]   [One Hand]   Item ID# 1829 (Fist_C)
Type
Weapon
Class
Knuckle
Buy
n/a
Sell
n/a
Weight
0
Attack
150
Weapon Lvl
3
Slot
0
Refineable
No
Applicable Jobs
Priest
Monk
Description
Rental Items
A weapon made in the form of a human fist which effectively inflicts damage on enemies.
Increases physical damage against Small, Medium and Large size monsters by 40%.

When VIP status is active:
ATK +10, MATK +10.
Item Script
{ bonus2 bAddSize,Size_All,40; },{},{}
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Fist [1]   [One Hand]   Item ID# 1808 (Fist_)
Type
Weapon
Class
Knuckle
Buy
53000z
Sell
26500z
Weight
65
Attack
115
Required Lvl
24
Weapon Lvl
3
Slot
1
Applicable Jobs
Priest
Monk
Description
A weapon made in the form of a human fist which effectively inflicts damage on enemies.
Item Script
{},{},{}
Dropped By No Result
Obtainable FromOld Blue Box, Old Violet Box

Fist of Vicious Mind [0]   [One Hand]   Item ID# 1844 (Sinister_Fist_J)
Type
Weapon
Class
Knuckle
Buy
100000z
Sell
50000z
Weight
40
Attack
80
Required Lvl
100
Weapon Lvl
4
Slot
0
Applicable Jobs
Priest
Monk
Description
A fist with evil spirit dwelling inside.

Every refine levels: ATK +1
Item Script
{ bonus bBaseAtk,getrefine(); },{},{}
Dropped By No Result

Fist of Vicious Mind [1]   [One Hand]   Item ID# 1800 (Sinister_Fist)
Vicious Mind Knuckle
Type
Weapon
Class
Knuckle
Buy
20z
Sell
10z
Weight
150
Attack
150
Required Lvl
160
Weapon Lvl
4
Slot
1
Applicable Jobs
Priest
Monk
Description
Fist imbued with evil spirit.
Increase ATK by (Refine Level * Refine Level), up to +15.
Item Script
{ bonus bBaseAtk,pow(min(getrefine(),15),2); },{},{}
Dropped By

Flush Safety Knuckle [2]   [One Hand]   Item ID# 560038 (F_Ein_1HKNUCK)
Type
Weapon
Class
Knuckle
Buy
n/a
Sell
n/a
Weight
180
Attack
240
Required Lvl
250
Weapon Lvl
5
Slot
2
Applicable Jobs
Inquisitor
Description
Safety Knuckles enhanced with Mjolnir's energy.
The stronger the power, the greater the consumption of mana.

ATK +10%

Increases damage of Knuckle Arrow and Explosion Blaster by 20%.

Refine Level +7:
ATK +70
ASPD +15% (Decreases after attack delay by 15%).

Refine Level +9:
Increases damage of Knuckle Arrow by additional 15%.
Increases damage of Explosion Blaster by additional 10%.
Increases Physical Damage against enemies of every size by 15%.
Increases SP Consumption of Knuckle Arrow and Explosion Blaster by 25.

Refine Level +11:
Decreases after skill cast delay by 15%.
Increases damage of Knuckle Arrow and Explosion Blaster by additional 10%.
Increases SP Consumption of Knuckle Arrow and Explosion Blaster by additional 25.

[Bonus by Grade]
[Grade D]: P.ATK +10
[Grade C]: Damage of Knuckle Arrow and Explosion Blaster +10%.
[Grade B]: Physical Damage against enemies of every element +10%.
[Grade A]: Damage of Knuckle Arrow and Explosion Blaster +10%.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,10; bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",20; bonus2 bSkillAtk,"SR_KNUCKLEARROW",20; if (.@r>=7) { bonus bAspdRate,10; bonus bBaseAtk,70; if (.@r>=9) { bonus2 bAddSize,Size_All,15; bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",10; bonus2 bSkillAtk,"SR_KNUCKLEARROW",15; bonus2 bSkillUseSP,"IQ_EXPOSION_BLASTER",-25; bonus2 bSkillUseSP,"SR_KNUCKLEARROW",-25; if (.@r>=11) { bonus bDelayrate,-15; bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",10; bonus2 bSkillAtk,"SR_KNUCKLEARROW",10; bonus2 bSkillUseSP,"IQ_EXPOSION_BLASTER",-25; bonus2 bSkillUseSP,"SR_KNUCKLEARROW",-25; } } } if (.@g>=ENCHANTGRADE_D) { bonus bPAtk,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",10; bonus2 bSkillAtk,"SR_KNUCKLEARROW",10; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddEle,Ele_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",10; bonus2 bSkillAtk,"SR_KNUCKLEARROW",10; } } } } },{},{}
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