Renewal
.:Renewal Item Database:.
Weapon - Musical Instrument

Harp [2]   [One Hand]   Item ID# 1910 (Harp_)
Type
Weapon
Class
Musical Instrument
Buy
62000z
Sell
31000z
Weight
90
Attack
114
Required Lvl
27
Weapon Lvl
3
Slot
2
Gender
Male Only
Applicable Jobs
Bard / Dancer
Description
A stringed instrument known for the beautiful sound of each note that is played.
INT + 2
Item Script
{ bonus bInt,2; },{},{}
Dropped By
Obtainable FromBard Job Quest
Old Blue Box, Old Violet Box

Harp of Nepenthes [2]   [One Hand]   Item ID# 1926 (Harp_Of_Nepenthes)
Type
Weapon
Class
Musical Instrument
Buy
20z
Sell
10z
Weight
100
Attack
120
Required Lvl
60
Weapon Lvl
4
Slot
2
Gender
Male Only
Applicable Jobs
Clown / Gypsy
Description
A harp made by the strong tentacles of Nepentis.
INT + 2
Add small chance to Stun on the enemy when using Musical Strike.
The probability of inflicting stun effect doubles if the Refine Level is over 8.
Item Script
{ bonus bInt,2; bonus3 bAddEffOnSkill,"BA_MUSICALSTRIKE",Eff_Stun,(getrefine()>=9?2000:1000); },{},{}
Dropped By

Heroria guitar [0]   [One Hand]   Item ID# 570035 (Hs_Ba_Guitar)
Herosria Guitar
Type
Weapon
Class
Musical Instrument
Buy
n/a
Sell
n/a
Weight
150
Attack
100 / MATK 130
Required Lvl
200
Weapon Lvl
5
Slot
0
Gender
Male Only
Applicable Jobs
Bard / Dancer
Description
A guitar of Bards that can also be used in Herosria.

MATK +130

Increases Magical Damage with Neutral element by 10%.
Decreases Physical Damage by 5%.
Decreases after skill cast delay by 10%.
Increases variable cast time by 5%.
Item Script
{ bonus2 bMagicAtkEle,Ele_Neutral,10; bonus bLongAtkRate,-5; bonus bShortAtkRate,-5; bonus bDelayrate,-10; bonus bVariableCastrate,5; },{},{}
Dropped By No Result

Heroria Violin [0]   [One Hand]   Item ID# 570034 (aegis_570034)
Herosria Violin
Type
Weapon
Class
Musical Instrument
Buy
n/a
Sell
n/a
Weight
150
Attack
110
Required Lvl
200
Weapon Lvl
5
Slot
0
Gender
Male Only
Applicable Jobs
Bard / Dancer
Description
A violin of Bards that can also be used in Herosria.

Decreases damage taken from Players by 10%.
Decreases Physical Damage against Players by 5%.
Decreases variable cast time by 10%.
Increases after skill cast delay by 5%.
Item Script
{ bonus2 bSubRace,RC_Player_Human,10; bonus2 bSubRace,RC_Player_Doram,10; bonus3 bSubRace,RC_Player_Human,5,BF_WEAPON; bonus3 bSubRace,RC_Player_Doram,5,BF_WEAPON; bonus bDelayrate,5; bonus bVariableCastrate,-10; },{},{}
Dropped By No Result

Hippie Guitar [2]   [One Hand]   Item ID# 1944 (Hippie_Guitar)
Type
Weapon
Class
Musical Instrument
Buy
n/a
Sell
n/a
Weight
100
Attack
140
Required Lvl
100
Weapon Lvl
3
Slot
2
Range
2
Gender
Male Only
Applicable Jobs
Minstrel / Wanderer
Description
Guitar with a sense of free will. It looks old and outdated, but still can be used.

Every learned level of Musical Lesson reduces after attack delay by 1% (ASPD +1%).

Refine Level +7: ATK +5 for every learned of Musical Lesson.

Refine Level +9: ASPD +1.

More Information on Combo:
Item Script
{ .@r = getrefine(); .@lvl = getskilllv("BA_MUSICALLESSON"); bonus bAspdRate,.@lvl; if (.@r>=7) bonus bBaseAtk,(5*.@lvl); if (.@r>=9) bonus bAspd,1; },{},{}
Dropped By

Hippie Guitar [3]   [One Hand]   Item ID# 1948 (Hippie_Guitar_J)
Guitar of Nature
Type
Weapon
Class
Musical Instrument
Buy
n/a
Sell
n/a
Weight
100
Attack
140 / MATK 120
Required Lvl
130
Weapon Lvl
4
Slot
3
Range
2
Gender
Male Only
Applicable Jobs
Minstrel / Wanderer
Description
A guitar that allows you to feel the power of nature.

MATK +120.

For each refine level:
VIT +1, MaxHP +1%.

Refine Level +7:
Increases damage of Arrow Vulcan by 150%.
Decreases damage from DemiHuman monsters by 5%.

Refine Level +9:
Increases damage of Arrow Vulcan by additional 50%.
Decreases damage from DemiHuman monsters by additional 5%.

When equipped with Frontier Boots:
Decreases damage taken from DemiHuman monsters by 10%.
Decreases damage taken from Doram Players by 20%.

If Refine Level of Frontier Boots is +7 or higher:

If Refine Level of Guitar of Nature is +7 or higher:
MaxHP +10%, MaxSP +10%.

If Refine Level of Guitar of Nature is +9 or higher:
Decreases damage taken from Normal class monsters by 10%.
Item Script
{ .@r = getrefine(); bonus bVit,.@r; bonus bMaxHPrate,.@r; if (.@r>=7) { bonus2 bSkillAtk,"CG_ARROWVULCAN",150; bonus2 bSubRace,RC_DemiHuman,5; } if (.@r>=9) { bonus2 bSkillAtk,"CG_ARROWVULCAN",50; bonus2 bSubRace,RC_DemiHuman,5; } },{},{}
Dropped By No Result

Illusion Electric Guitar [2]   [One Hand]   Item ID# 570008 (Electronic_Guitar_IL)
Type
Weapon
Class
Musical Instrument
Buy
n/a
Sell
n/a
Weight
180
Attack
170 / MATK 180
Required Lvl
120
Weapon Lvl
4
Slot
2
Gender
Male Only
Applicable Jobs
Minstrel / Wanderer
Description
Although the shape is a guitar, steel strings are used, and an amplifier is installed that converts the vibration into electrical vibration by means of magnetic induction.

MATK +180.
For each 2 refine levels:
MATK +6. Increases long ranged physical damage by 3%.

Refine Level +7:
Increases Neutral elemental magic damage by 10%.
Decreases SP Consumption of Severe Rainstorm by 10%.

Refine Level +9:
Increases damage of Reverberation and Severe Rainstorm by 15%.

Refine Level +11:
Increases magical damage against Water elemental monsters by 10%,
Decreases Severe Rainstorm skill cooldown by 1 second.

When equipped with Illusion Muffler:
ATK +30.

If Refine Level of Illusion Electric Guitar and Illusion Muffler each is +7 or higher:
Increases long ranged physical damage by 5%.

If total refine level of entire set at least +18:
Increases damage of Severe Rainstorm by 20%.

If total refine level of entire set at least +22:
Decreases Severe Rainstorm skill cooldown by 1 second.

When equipped with Illusion Shoes:
MATK +40.

If Refine Level of Illusion Electric Guitar and Illusion Shoes each is +7 or higher:
Increases Neutral elemental magic damage by 5%.

If total refine level of entire set at least +18:
Increases damage of Reverberation by 20%.

If total refine level of entire set at least +22:
Decreases fixed cast time of Reverberation by 0.5 seconds.
Item Script
expand to view script
{ .@r = getrefine(); bonus bLongAtkRate,3*(.@r/2); bonus bMatk,6*(.@r/2); if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Neutral,10; bonus2 bSkillUseSPrate,"WM_SEVERE_RAINSTORM",10; } if (.@r>=9) { bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",15; bonus2 bSkillAtk,"WM_REVERBERATION",15; } if (.@r>=11) { bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1000; } },{},{}
Dropped By No Result

Infinity Violin [1]   [One Hand]   Item ID# 1938 (Viollin_Of_Infinite)
Type
Weapon
Class
Musical Instrument
Buy
20z
Sell
10z
Weight
50
Attack
150
Required Lvl
100
Weapon Lvl
4
Slot
1
Range
2
Gender
Male Only
Applicable Jobs
Minstrel / Wanderer
Description
Cannot be traded.
This weapon contains a strange energy.
I feel that one of its benefits were sealed with a high cost.
Item Script
{},{},{}
Dropped By No Result

Intermediate Guild Member's Guitar [1]   [One Hand]   Item ID# 570003 (Woe_Instrument2_Z)
Type
Weapon
Class
Musical Instrument
Buy
n/a
Sell
n/a
Weight
40
Attack
90
Required Lvl
70
Weapon Lvl
3
Slot
1
Gender
Male Only
Applicable Jobs
Bard / Dancer
Description
Not Available

[iRO Description]
Not Available
Item Script
expand to view script
{ .@r = getrefine(); bonus2 bAddRace,RC_Player_Human,15+.@r; bonus2 bAddRace,RC_Player_Doram,15+.@r; bonus2 bIgnoreDefRaceRate,RC_Player_Human,5; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,5; if (.@r>=7) { bonus2 bIgnoreDefRaceRate,RC_Player_Human,5; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,5; } if (.@r>=9) { bonus2 bAddRace,RC_Player_Human,15; bonus2 bAddRace,RC_Player_Doram,15; } if (.@r>=10) { bonus bHit,20+(.@r-10); bonus bVariableCastrate,-30; autobonus3 "{ .@r = getrefine(); bonus2 bSkillAtk,\"BA_MUSICALSTRIKE\",30+(.@r-10); }",1000,60000,"BD_ADAPTATION"; } },{},{}
Dropped By No Result

Lesser Guild Member's Guitar [0]   [One Hand]   Item ID# 32103 (Woe_Instrument1_Z)
Type
Weapon
Class
Musical Instrument
Buy
n/a
Sell
n/a
Weight
40
Attack
70
Required Lvl
70
Weapon Lvl
3
Slot
0
Gender
Male Only
Applicable Jobs
Bard / Dancer
Description
Not Available

[iRO Description]
Not Available
Item Script
expand to view script
{ .@r = getrefine(); bonus2 bAddRace,RC_Player_Human,15+.@r; bonus2 bAddRace,RC_Player_Doram,15+.@r; bonus2 bIgnoreDefRaceRate,RC_Player_Human,5; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,5; if (.@r>=7) { bonus2 bIgnoreDefRaceRate,RC_Player_Human,5; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,5; } if (.@r>=9) { bonus2 bAddRace,RC_Player_Human,15; bonus2 bAddRace,RC_Player_Doram,15; } if (.@r>=10) { bonus bHit,20+(.@r-10); bonus bVariableCastrate,-30; autobonus3 "{ .@r = getrefine(); bonus2 bSkillAtk,\"BA_MUSICALSTRIKE\",30+(.@r-10); }",1000,60000,"BD_ADAPTATION"; } },{},{}
Dropped By No Result

Level 1 Instrument [4]   [One Hand]   Item ID# 570040 (aegis_570040)
Type
Weapon
Class
Musical Instrument
Buy
n/a
Sell
n/a
Weight
0
Attack
10 / MATK 10
Weapon Lvl
1
Slot
4
Gender
Male Only
Applicable Jobs
Bard / Dancer
Description
A instrument that is shabby and nonfunctional.

MATK +10
Item Script
{},{},{}
Dropped By No Result

Level 2 Instrument [4]   [One Hand]   Item ID# 570041 (aegis_570041)
Type
Weapon
Class
Musical Instrument
Buy
n/a
Sell
n/a
Weight
0
Attack
10 / MATK 10
Weapon Lvl
2
Slot
4
Gender
Male Only
Applicable Jobs
Bard / Dancer
Description
A instrument that is shabby and nonfunctional.

MATK +10
Item Script
{},{},{}
Dropped By No Result

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