.:Renewal Item Database:.
Weapon - Musical Instrument
Type
Weapon
Class
Musical Instrument
Buy
n/a
Sell
n/a
Weight
140 Attack
200 Required Lvl 250 Weapon Lvl 5 Slot 2 Gender Male Only | |
Applicable Jobs | Troubadour / Trouvere |
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Description | A Safety Lute enhanced with Mjolnir's energy. The stronger the power, the greater the consumption of mana. Increases ranged physical damage by 10%. Increases damage of Severe Rainstorm and Rose Blossom by 20%. Refine Level +7: ATK +70 Decreases variable cast time by 10%. Refine Level +9: Increases damage of Severe Rainstorm by additional 15%. Increases damage of Rose Blossom by additional 10%. Increases Physical Damage against enemies of every size by 15%. Increases SP Consumption of Severe Rainstorm and Rose Blossom by 25. Refine Level +11: Decreases after skill cast delay by 15%. Decreases Severe Rainstorm skill cooldown by 2 seconds. Increases damage of Rose Blossom by additional 10%. Increases SP Consumption of Severe Rainstorm and Rose Blossom by additional 25. [Bonus by Grade] [Grade D]: P.ATK +10 [Grade C]: Damage of Severe Rainstorm and Rose Blossom +10%. [Grade B]: Physical Damage against enemies of every element +10%. [Grade A]: Damage of Severe Rainstorm and Rose Blossom +10%. |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bLongAtkRate,10; bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",20; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",20; if (.@r>=7) { bonus bVariableCastrate,-10; bonus bBaseAtk,70; if (.@r>=9) { bonus2 bAddSize,Size_All,15; bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",10; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",15; bonus2 bSkillUseSP,"TR_ROSEBLOSSOM_ATK",-25; bonus2 bSkillUseSP,"WM_SEVERE_RAINSTORM",-25; if (.@r>=11) { bonus bDelayrate,-15; bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",10; bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",10; bonus2 bSkillUseSP,"TR_ROSEBLOSSOM_ATK",-25; bonus2 bSkillUseSP,"WM_SEVERE_RAINSTORM",-25; } } } if (.@g>=ENCHANTGRADE_D) { bonus bPAtk,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",10; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",10; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddEle,Ele_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",10; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",10; } } } } },{},{} |
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